I've toyed with the idea of getting a virtual ticket before, so I'll throw my hat in the ring here. Great contest, and thanks!
- Zhaph
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Member for 12 years, 2 months, and 8 days
Last active Tue, Jan, 3 2017 09:09:06
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Oct 31, 2016Zhaph posted a message on Blizzcon Virtual Ticket Giveaway - Tune in to See what news about Diablo is revealed!Posted in: News
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May 28, 2012Zhaph posted a message on Diablo III - Game Design UpdateKinda pissed about the gems things. I haven't had trouble finding plenty of gems to combine, but I'd have to be an idiot to keep combining them now when I can get more bang for my buck after the patch. Also, if legendaries are getting buffed, they should buff them retroactively, in my opinion. Then again, if patch 1.0.3 comes, say, next week, I won't be as mad... but c'mon, this is Blizzard, and we all know that's not going to happen.Posted in: News
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Here is my goal: getting my character to Paragon 200, then eventually to Paragon 800. See, at P200 I will be able to max out one stat in each of the three max-out-able tabs. At P800 I'll be able to max out all of them. Once that happens, I'll consider my character ready for "end game," but until then, I'm not getting everything I can out of the character and even if I had awesome, irreplaceable items, I'd still be able to progress with Paragon levels. Along the way I am happy to find the items I find, and if they help me make those levels even faster, so much the better. I think you are ignoring the fact that in D2, for a lot of players, hitting level 99 was the ultimate goal. As long as I make 2-3 Paragon levels a day I feel like I've made progress, and that's not really very tough to do.
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PS- (this is not directed at the OP) All this "I just found this!" "Where at?" discussion over items is nonsense as well. Just because one person found an item in, say, the Act I Cemetery, does not mean that everyone else has a good chance of finding that item there. It's all totally random.
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As far as getting oneself to the point where you can "farm" T6, I'm not sure I ever want to reach that point or that ANY player should be able to reach it independently. To me, "on farm" means I one-shot everything but elites, and I three- or four-shot them. The hardest difficulty in the game should, just in my opinion, always be a challenge to all players, and one that is more easily completed in a solid, well-balanced group.
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This is where you lost me entirely. Not only can I not "easily" draw that conclusion, but in fact no one can draw that conclusion at all. That is, unless you've got a crystal ball that lets you see what all the yet-to-be-implemented legendary/set weapons will be. Fixing one bugged weapon doesn't mean that all future weapons MUST be less effective than it was when it was bugged. That's just terrible logic you've got going there.
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Past a certain observable point, the pattern crosses the threshold from RNG to intent;where is that point in this instance, and are we there (yet [assuming future possible expansions])?
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Here's why I ask/what I've experienced: a lot of players seem to be getting the "long hallway" rift, or the "giant jail" rift, which might suggest that there are SOME rift configurations that are "set," at least to a degree. Now, RNG being what it is, it COULD simply be that those map patterns have been put together completely randomly, and since the player base is gigantic, a lot of people have seen them.
What, precisely, happens when one opens a rift? Does the game "roll" the rift, perhaps with a chance to roll a "long hallway" or a "giant jail" pattern? What about some "set" monster patterns? Some people have gotten rifts with a level of nothing but gobs; others have gotten them with levels that contain several gob packs; others still have seen Whimseyshire mobs in their rifts (me included). However, these don't seem to occur with the same frequency that I see any/every other mob in the game in rifts. Again, this could just be RNG messing with our heads via sample size, but somehow it feels intentional to me, at least to some degree.
So what do you think? Truly random (everything is randomized, we just see these "patterns" because of the giant sample size), drawn from a set (there are many pre-configured rift map patterns, one of which is randomly drawn and then filled with random mobs), or a combination of both (you get a CHANCE for a pre-configured map pattern, but you don't necessarily get one every time)?
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