Whether a skill has a cooldown or not is another big factor. Resource spenders which are not spammable will also favor the slower harder hitting weapons. Since you can build characters loaded with skills that have cooldowns there will be some interesting discussion on that topic when we actually get our hands on things.
I think there's plenty of room for research and deliberation still. Just fooling around in the beta, I was amazed at how differently 2 handed weapons and dual wielding felt. There will definitely be debates and calculation between faster attacks (faster resource generation) and slower attacking 2 handers (harder hitting and more efficient resource spenders). A theorycrafter will take the information, and break it down to numbers that tell them what is better for their situation. On the other hand, someone who doesn't will pick one and still be able to play effectively without investing the time and effort to figure out which is best.
I used to be in the crowd that researched my choices before making them, and am incredibly excited to play a game and make choices based on the way things 'feel' to me instead of worrying about squeezing every fraction of a % increase in effectiveness like I had previously.
I don't doubt that there will be plenty of caveats where spending the time doing the calculations will yield success, but if just playing the game can also yield success, that is a win to me.
If you look at the game guide here (http://us.battle.net/d3/en/item/axe-1h/#type=common) you'll notice that there are three different level 60 required axes. This is the case for all other item types in the game guide.
Since we're supposed to be finishing hell difficulty right around level 60, I would bet that the first level 60 item will be A1Inferno, the second coming from A2Inferno, and the final coming from A3/4Inferno if the quote by Jay is an accurate representation of how they've made the game.
Cleave/Hammer as main attacks for rage building/consumption. I grabbed both the defensive shouts to boost survivability in later difficulties. Revenge/overpower are there for AE damage as well as my source of healing. My passives are to further boost defenses, making this build very durable.
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May as well cram a bit between server outages!
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I used to be in the crowd that researched my choices before making them, and am incredibly excited to play a game and make choices based on the way things 'feel' to me instead of worrying about squeezing every fraction of a % increase in effectiveness like I had previously.
I don't doubt that there will be plenty of caveats where spending the time doing the calculations will yield success, but if just playing the game can also yield success, that is a win to me.
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Since we're supposed to be finishing hell difficulty right around level 60, I would bet that the first level 60 item will be A1Inferno, the second coming from A2Inferno, and the final coming from A3/4Inferno if the quote by Jay is an accurate representation of how they've made the game.
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http://us.battle.net/d3/en/calculator/barbarian#bZSYRU!bVe!ZZaZca
Cleave/Hammer as main attacks for rage building/consumption. I grabbed both the defensive shouts to boost survivability in later difficulties. Revenge/overpower are there for AE damage as well as my source of healing. My passives are to further boost defenses, making this build very durable.