3/7/2014 10:05:47 AM
mean while... in the real world.Posted in: Diablo III General Discussion
3/7/2014 9:52:13 AM
http://us.battle.net/d3/en/profile/Vagrancyx291-1112/hero/33531354Posted in: Wizard: The Ancient Repositories
That's my current build. I'm open to suggestions. I know my toughness is a little low, but I do fine in t5 assuming nothing beats on me for too long. Arcane power management is not an issue.
3/7/2014 9:41:51 AM
I think they've taken D3 in the correct route, from what I gathered (I've been MIA from the forums for awhile) most everything is not account bound and trading won't really be needed as much ..it seems everything the player now needs will be through crafting, affix rolls, and self found..which I'm completely fine with.Posted in: Diablo III General Discussion
In that respect gold seems pretty irrelevant now (mostly).
12/6/2013 2:33:51 PM
I do like these ideas don't get me wrong, but a lot of them seem very superficial and don't address any short comings the game has and will potentially continue to have in RoS. I really hope they try to bring back PVP in a better form, even if it just means letting people duel in public games.Posted in: Diablo III General Discussion
I'd love for them to bring back a real chat lobby like diablo had, where you can see people's characters and heck even have private chat rooms for clan members in the lobby. While this isn't necessary as needed anymore due to the much better chat features the game has, this interface will make up for the lack of an auction house this time around.
I'd love to see the player cap per game limited to a higher amount, perhaps 7-8, and make strides in balancing public games off some sort of internal gear score ratio. While gear doesn't necessary argue that you're any good especially right now since people can just buy gear, it at least ensures that there is a base line. The biggest problem with public games right now is that people often just leech or don't really do a damn thing at all. This was pretty much the same case in diablo, although people often just went off and farmed their own areas..which is fine.
I think the dev's could get fairly creative with PVP especially if they stuck with the area format. Perhaps betting, waging items, and so forth. Ideally while the diablo 2 format of pvp er..well there wasn't one..it worked. Just let people flag and duel eachother if not to make enhancements to the methods that have been provided. Have team endless horde trials, team pvp, it doesn't need to be esports worthy, because it shoudln't be..but this game should offer another outlet besides farming items and paragon levels.
12/6/2013 1:57:24 PM
Posted in: Diablo III General Discussion
It wouldn't cost millions, maybe hundreds of thousands..but not millions. That would be a lot of development man hours which most of those mechanics probably already exist in the game in one form or another. As I said in my post, they could merely take the concept..and just apply it to a dungeon they already have made..and it would be the produce the same result..just not the same visuals.Quote from EleSaturate
It would take some time but it would definitely not cost millions to make. It's only a tower and some trials, re-using models, animations and environments that are already present in the game. Even the cosmetic rewards can be something that currently exists in-game (like that El'Druin one in the picture). Balancing the difficulty would probably take much much longer than designing all of this.Quote from Catalept
This is an awesome idea, but (assuming they're not already working on something like it), it would cost millions and delay release by months.
12/6/2013 8:12:13 AM
I really liked a lot of the suggestions in the info-graphic and some of them while subtle changes provide very great solutions to some of the issues people have with the game. I'll probably post something on the other suggestion thread by monstrosity but I think a lot of people want a way in game to compare themselves against other players and have a way to 'brag' about their exploits. I think by gaining either trail affects, body display changes, and so forth are great ideas to make that possible.Posted in: Diablo III General Discussion
While a lot of your ideas are great, I don't see a majority of them happening at least not in the shipped version of RoS, perhaps maybe months down the road as we saw with all the improvements and changes that were made while D3 progressed. The tower is a great idea, and while they don't really need to make your actual concept, they can implement the idea in other dungeons that get harder as you progress and are essentially 'endless' until the challenges or unlocked levels are completed.
I'm almost certain they will implement a ladder system simply because it was hinted at, and while it apparently will be delayed, I'm confident they'll take this route as blizzard has a pretty good track record with ladder systems or an overall rating system as we've seen in SC2 and WoW.
Overall this was a nice post and I haven't been on the forums in awhile so its great to see such thought out ideas floating around.
9/23/2013 3:24:51 PM
2014 prediction: full soul bound gear sets.Posted in: Diablo III General Discussion
9/22/2013 6:11:48 PM
I know they had thrown this idea around for years..but I wouldn't touch this movie with a 10ft pole.Posted in: Off-Topic
9/19/2013 2:15:32 PM
Keep calm and...farm on.Posted in: Diablo III General Discussion
9/19/2013 12:55:01 PM
Posted in: Diablo III General DiscussionQuote from miles_dryden
You're right, the AH itself would probably not change. I meant that the focus would hopefully move away from the AH towards farming and artisans and people wouldn't feel the need to use the AH as much.Quote from Stephenk291
Quote from miles_dryden
I think I've come to peace with this decision. I will miss the convenience of the AH, but as long as self-found becomes viable and/or we get some new trading system as a substitute, I'm cool with it.
My only complaint is the timing. If this had happened a year ago, or even 6 months ago, it would make perfect sense. But with Loot 2.0 and the Mystic on the horizon, it seems like overkill. I was eager to see if the already-announced changes coming with the expansion would make progress towards fixing, or at least managing, the problems the AH created so that we could find a good compromise. Now, we'll never really know what the AH would be like after 2.0.
I see where you're coming from but what drastic change with the AH do you think would happen? All the new items would be over priced for a few months until the market settled, item prices would fluxuate just as any new economy or addition of new items/currency creates a stir. the AH would still be the same, you'd just have to have a lot of gold to get anywhere with it.
The AH would react the same way it did when the legacy legendaries were buffed and changed over to the new ones.
Of course, it may not have solved anything in the long run and the system as-is may just be fundamentally flawed. Now we'll never know for sure.
I mean they've clearly made huge strides toward being able to find gear on your own now in RoS that I'm somewhat surprised they even decided to remove the AH let alone both of them. Granted it might save them money on licensing, contracts, legal for having money change hands like that if the Ah were used considerably less once RoS hits.
To be honest with all the improvements as nice as they are, I'm slightly worried it will be TOO easy to get gear..as strange as that might sound. They're literally reducing trash drops, smarter tuned loot, enabling you to reroll affixes to make that crap item thats lacking that one necessary affix into a great one. I have a feeling that reroll affix which results in a soul bound item was also a driving force in the decision to remove the AH as i suspect alot of people will now be using characters with completely soul bound gear.
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