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    posted a message on Tasker and Theo
    Haven't really noticed any in Diablo 3...although as Vyce said, WoW is full of references to people,places, things.
    Posted in: Diablo III General Discussion
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    posted a message on Microtransactions: What would you pay for?
    I think micro transactions popping back up in Diablo 3 in any form just cheapens the game again. Granted you're not gaining any real advantage..but they've already got enough games with micro transactions ..lets leave Diablo 3 out of it.
    Posted in: Diablo III General Discussion
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    posted a message on I think I need a break for Diablo 3
    Quote from Saphyron

    So one of my friends just got a Thunderfury. almost perfect rolled. But he could not use it.

    So he decided to give it to me.

    I then instantly accepted it and put it into my off-hand instantly.
    I then thought i need forgotten soul so lets salvage my former off-hand.

    I then salvaged my off-hand. but i forgot it was not my old off-hand anymore in my off-hand slot.

    When I noticed what I had done i basicly went into a shock.
    I alt-f4. I jsut stood there and watched at my screen for 5min saying over and over again. what did i just do.... what did i just do.

    I don't think ill log into diablo for a long time, cause this is the stupiest thing i have ever done.

    Why did I share this? I don't know. I just need it out. My friend facepalmed when I told him.
    life is so tough..let me tell ya. take a break, come back..kill more shit.
    Posted in: Diablo III General Discussion
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    posted a message on Expected Date for Patch 2.1
    Quote from Zero(pS)

    Quote from Venaliter


    They said "Summer." So expect it...next winter :P


    Winter is coming... soon™



    Place your bets. Who's gonna release it first? GRRM (next book) or Blizz's first RoS patch?

    shit we'll be lucky if HBO isn't done with the series b4 GRRM gets done.
    Posted in: Diablo III General Discussion
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    posted a message on Help, Starmetal or Rhen'ho
    Quote from Overblaze
    first of all gz on starmetal but yes its worthles and sorry to inform you zunni is worthless aswell and heres why since you can spwan now only 15 fetishes since 2.0.5 patch you can summon them so fast with the toads they will keep respwaning and kill each other off so actualy zunni aint a factor here anymore but in patch 2.1.0 they will change the mechanic to 15 or 10 from each passive and summon festish army they will be seperated so till 2.1.0 starmetal and zunni or kinda worthless
    How is zuni's starmetal worthless? If you're running zunis 4 piece you can simply take our the FS passive and free up a new skill slot.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Stash? I want a walk in closet!
    Heck they could make two more tabs 100mil and 500mil ..i'd buy em. They should look into allowing a secondary gear set, not one u could swap to while in combat..put something that would allow you to have multiple sets of gear. I'd like for them to look into doing dual talent specs too. (zomg WoW reference)
    Posted in: Diablo III General Discussion
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    posted a message on The Hunt For Maximus
    all of sanctuary?
    Posted in: Diablo III General Discussion
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    posted a message on Beware! Just lost a whole set of items
    lol. Beware!
    Posted in: Diablo III General Discussion
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    posted a message on What people are really trying to say about the current loot buff
    Quote from ruksak

    Quote from Vagrancy
    Quote from boz0
    Quote from ruksak

    It is kinda nice. However, I think the standard drop rate would be fine IF there weren't so many "empty" Legendaries (glorified rares as they've come to be known). The scarcity of impactful Legendary items with true legendary affixes are too far between.

    Essentially; I don't think it's the rate, per say, rather it's the high percentage of dysfunctional loot that's the culprit here.
    Definitely too many empty legendaries, and too few impactful ones, which in turns means everyone's looking for the same items (TF, SoH, and a bare handful of class-specific weapons).
    I wouldn't say there are too few legendaries that clearly make a different., there are a handful of items for each class that provide build changers. The issue is..is that build better than the one everyone posts about in order to min-max their character...probably not. The biggest issue is people gravitate to whatever build is the flavor of them month and they will gear based upon that..it happens every single time. There are plenty of viable options but it seems that stacking elemental gear of one type is still king, and until they address that as a problem, it won't open up the doors for some of the other legendaries.


    To me, it's about an items potential. If a Leg has no end game potential, it is seen as a source of frustration.

    The issue we have is; Blues and Rares have no end-game gearing potential. They are, as Shaggy so eloquently worded it, transitional gears only. When we arrive at a certain gear level, Blues and Rares are off the table of consideration, no potential here. This places a particularly weighty onus on the structure of Legendary/Set items. Unlike in D2, we cannot have "empty" Legendary items. They must all have some viable potential, or the players will continue to feel fooled by that vaunted orange/green beam.

    Why is a Maximus a fun drop? Before it even hits the floor in it's un'id form, we get a little excited. Because it has potential. Even if the Maximus rolls poorly, it was a fun pull of the slot machine lever. It gets salvaged but the thrill was there. It was fun, despite the bad roll.

    The Rondel's Locket (Leg Ammy) that I mentioned earlier is a great example of an item that fools players, leaving them feeling down. The distinctive shape is recognizable before ID'ing it. We know this item has no potential. There's nothing about it that changes your build, not even close.

    The current structure of loot types in D3 places a great deal of importance on every Legendary item having potential value and true build changing effects. Players don't want "funny". We don't want a legendary dagger that squeals. We don't want items that "smack"......or ooze blood...or trickle small amounts of gold. We want power.

    Either way, I really like the new Diablo and the direction it's heading. Hopefully 2.1 brings more depth to lesson leg drops with zero potential.
    Oh most definately, there are legendaries that drop and you're instantly pissed if you recognize the icon, and if u don't and you loot it and then you notice its good ol blackthorns or compass rose, whatever crappy one that is ALWAYS crap you want to smash your keyboard.

    I do agree that some of the legendary secondaries are down right retarded and pretty much lazy on blizzards part. While I guess if those effects work from a transmog point (not sure if they do) it would be fine, but legendary secondary affixes should be meaningful and not dumb like that. The rain gold one would be cool if it actually rained gold, not dropped 3-4 piles by your feet. like I'm talking raining gold coins to give you maybe 10-15k gold and perhaps raise the cooldown on it.

    They could have more legendary affixes that lets say, increase vitality/str/intel/dex on hit to stack to x amount for y secondsor mix it up by allowing a class to use another class ability like wolfhowl and other items in diablo 2. Imagine being able to make a melee sorc that could use WW or something or a WD that could leap..something along those lines.

    There is huge potential for items to be improved upon, its just a matter of getting blizzard to do it. They need to lose the mentality of scaling other drops/items/ to make them in line with others but perhaps add other items/affixes that expand upon that. There SHOULD be items that are certainly better and even more OP than others, its inevitable that people end up gravitating toward the same item/skills/gear choices from a min-max standpoint, but their should be other items at that level that allow people to have a greater choice and those options should allow for different paths to be taken. Hell I'd even love them to perhaps look into bringing synergy back in some form..while runes sort of do that now..there is so much damn potential in this game still..and that's why I'm hopeful.
    Posted in: Diablo III General Discussion
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    posted a message on What people are really trying to say about the current loot buff
    Quote from boz0

    Quote from ruksak

    It is kinda nice. However, I think the standard drop rate would be fine IF there weren't so many "empty" Legendaries (glorified rares as they've come to be known). The scarcity of impactful Legendary items with true legendary affixes are too far between.

    Essentially; I don't think it's the rate, per say, rather it's the high percentage of dysfunctional loot that's the culprit here.
    Definitely too many empty legendaries, and too few impactful ones, which in turns means everyone's looking for the same items (TF, SoH, and a bare handful of class-specific weapons).
    I wouldn't say there are too few legendaries that clearly make a different., there are a handful of items for each class that provide build changers. The issue is..is that build better than the one everyone posts about in order to min-max their character...probably not. The biggest issue is people gravitate to whatever build is the flavor of them month and they will gear based upon that..it happens every single time. There are plenty of viable options but it seems that stacking elemental gear of one type is still king, and until they address that as a problem, it won't open up the doors for some of the other legendaries.
    Posted in: Diablo III General Discussion
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    posted a message on What people are really trying to say about the current loot buff
    Quote from ruksak

    Quote from Vagrancy

    I'm not even going to bother reading all of these responses fully because all of them are either;

    1) I'm not finding enough items

    2) I'm finding a lot of junk

    3) QQ as usual.

    Nobody is ever going to be happy no matter what they do. The fact that people find the need to bitch about a week long buff proves that point. It's a buff to help you find more drops and yet people still complain about it. I don't think I could ever be a blizzard CM because I'd end up just blowing my fucking brains out from reading some of the shit people post.

    people seem to forget that the better your loot becomes, the harder it is to find an upgrade. The drop situation is far better than it used to be and yes losing all of trading for the most part was a big problem but the system for the most part is much better than it used to be. Sure there can always be improvements but I mean come the fuck on, what do you want a legendary upgrade every time you log into the game for you to then complain that there needs to be new legendaries or stronger items because you've gotten everything you needed? When does it end?

    Sure we all know drops often suck and that some of the affix stats we roll often end up with us identifying a legendary that is full of disappointment, but I'd rather find 50 shit legendaries than be doing with my character in two weeks with full BIS items. Due to the fact that there is no PVP my desire to min-max really can be dragged on for as long as possible.
    You aren't going to read all the responses, but you will blanket everyone whom posted here as a douchebag?

    Of course you then begin to give your own opinion, which is rife with complaint itself. Many of us here are just discussing the state of the game....conversationally. You just blast "people" without context, making everyone whom added something to this conversation feel like they're being chastised.

    Myself, I enjoy the buff because it compensates for the poor effort the devs put into many of the legendaries. It's an offset, so to speak. Such a buff wouldn't be necessary if said items had been iterated properly in the first place. My disappointment doesn't come from, as you said, "not getting an upgrade every time I login". My disappointment comes from seeing so many wasted pixels. It's not even a question of whether or not I'd use the item. To summarize.....Who the fuck is Rondel and why is his piece of shit Locket "legendary"?
    The issue at hand is: Now that people are used to hearing that legendary 'PING' so often, there will be holy hell to pay when this ends.
    I suppose I am a bit harsh at times, but I'm just tired of the same shit threads again and again, this stuff has been beaten to death long ago, if people want to think the FREQUENCY of the drops or the lack thereof is the problem, its never going to end. The QUALITY is the problem, the blandness, the boringness, the non-uniqueness of most of the legendaries (save a few that actually have great secondary affects i.e. tfury/mirrorball etc).

    There most certainly will be hell to pay once it ends because people are going to lose their shit when they see a set piece drop only to pick it up and see its blackthorns again and not the one they wanted. I think people forget that RoS has been out only since March 25th, and if you're getting burnt out or pissed off because you're not in full BIS you clearly never understood what this game and its genre is all about. This game has only one viable element left in it, the hunt for items, pvp is gone, there is no ''end game'' there is nothing else that makes this game special besides the items that are found. One you've found everything whats left? Sure seasons will help break up the repetition and staleness, but are you going to want to relevel, regear every season to find items that carry over? What for? Trading is gone, they don't give you any added benefit other than the tangible effects/min-maxing the item brings your character.

    Blizzard pushed themselves into a small corner with how they've positioned the game, and until they make the loot aspect better, its never going to change. They could do this in a variety of ways and it seems they've looked into doing legendary gems but they often take the stance of just nerfing something to bring everything else into line with it..and that's not going to work for everything. Lets stay they nerf emeralds to bring them in line with rubies..they've really done nothing but provide you with the illusion of a different choice.
    Posted in: Diablo III General Discussion
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    posted a message on What people are really trying to say about the current loot buff
    Quote from Perkynips
    Quote from AeneasBK

    The current system is too rewarding. People don't have to farm torment 6. Its an end goal in terms of progression (re: character power). But it should exist as a carrot for the NEETs and others with much more than average amounts of time to dedicate to a video game. Designing the loot system to allow people who play less than 10 hours a week to reach torment 6 within 2 months just means that people who play 50+ hours a week are done in a fortnight.



    I'm not saying you shouldn't enjoy the buff at the moment; but if it were permanently this generous, there won't be any farming available by June. Why the people who can only play <10 hours a week aren't happy if they aren't in torment 4+ is (in my own opinion) THEIR problem. That is where the problem lies. People are finding loads of GOOD legendaries and label them as "crap" because they aren't Kridershot or Shard of Hate, Calamity of WoWoh.
    The truth of the matter is I play... played several hours a night... sometimes way later than I should until 2AM-3AM and had a blast while I was finding interesting things... that ends quickly and stops becoming fun.. it's great that you can have fun slaughtering monsters over and over again.. but that becomes so fun for me when I hit my obvious ceiling and when I go a week straight doing my same hour after hour runs and it stops becoming profitable those 5-6 hour runs turn into 3-4, and then 1-2... currently i've been playing 2-3 hours during this weekend because I have found other things to fill my time and honestly it's been good at this rate... but before this weekend I hadn't played in a week... is that a success??? I end the game not finding any of these sought after items at all? because I can't tolerate 5-6 hours of finding nothing but souls? I can't even reroll my gear because my gear hit it's ceiling from the 400 previous souls I drudged through?

    you say this system is good m8?
    So basically you're saying your level of fun and the success of this game is soley based on you having to find upgrades every single play session? Okay with that look, what happens when you've found everything you want are you then going to complain that there aren't more powerful legendaries or stronger items? I love it. The game has been out less than 3 fucking months and yet you cant stomach not getting and upgrade for less than a day?
    Posted in: Diablo III General Discussion
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    posted a message on What people are really trying to say about the current loot buff
    Quote from Perkynips
    Quote from Vagrancy

    I'm not even going to bother reading all of these responses fully because all of them are either;

    1) I'm not finding enough items

    2) I'm finding a lot of junk

    3) QQ as usual.

    Nobody is ever going to be happy no matter what they do. The fact that people find the need to bitch about a week long buff proves that point. It's a buff to help you find more drops and yet people still complain about it. I don't think I could ever be a blizzard CM because I'd end up just blowing my fucking brains out from reading some of the shit people post.

    people seem to forget that the better your loot becomes, the harder it is to find an upgrade. The drop situation is far better than it used to be and yes losing all of trading for the most part was a big problem but the system for the most part is much better than it used to be. Sure there can always be improvements but I mean come the fuck on, what do you want a legendary upgrade every time you log into the game for you to then complain that there needs to be new legendaries or stronger items because you've gotten everything you needed? When does it end?

    Sure we all know drops often suck and that some of the affix stats we roll often end up with us identifying a legendary that is full of disappointment, but I'd rather find 50 shit legendaries than be doing with my character in two weeks with full BIS items. Due to the fact that there is no PVP my desire to min-max really can be dragged on for as long as possible.
    This guy is really the source of everyones issues, he jumps to judgement..

    I wasn't QQ'ing nobody was QQ'ing, in fact after reading not only others responses here but on the official forums I think I change my stand point entirely..

    Blizz needs to get off their lazy uncreative butts and do something about the quality of loot more than the quantity. It's really a quality vs quantity issue. We want more because gear is lacking quailty, however if we had more quailty loot and everything could be used in some fashion you could keep it as it was before, and it would still be good... but instead we find 2h's that are undertuned, bracers, chests, pants, and everything else that are so underwhelming... yes if you have a rare on they are good.... but outside of that this should be starter loot at best and have very little presidence in the game.. not be what you base your entire loot system around with 1 or 2 decent weapon end game items... with a few sets taht are very rarely utilized.... they should have an entire system of fun loot taht you are hunting at creating gear sets after gear sets to help push you in the next direction...

    not soul fodder after soul fodder.... and thats what we have.... an entire loot table of foddder outside of those few sought after sets and legs... a handful of pieces in a sea of trash..
    Perhaps you should read what I actually wrote, I said they fall into one of those categories, which the majority of these posts do. But I'm the source of everyone's issues? What the fuck do you people expect blizzard to do, they give you a week long buff for legendary drops, and people STILL complain.

    Yes there is a problem with itemization, yes drops could be better, but time and time again all people do (and when I say people, I'm not directing it at anyone specifically, but the community at large) is complain no matter what blizzard does. It is damn near impossible to please everyone and you'll rarely find a thread praising blizzard..and if you do there are 10 others bitching and criticizing them.

    Complaining that you're either not finding what you want, not finding enough, or upset with a buff that was intended to only be temporary doesn't solve a single damn problem.

    The biggest issues are the ones that float around in every single damn topic around here all the time, which is itemization as a whole, not necessarily the frequency of it as ruksak said, but the QUALITY of it. Itemization is a problem, the drop rate is not.
    Posted in: Diablo III General Discussion
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    posted a message on What people are really trying to say about the current loot buff
    I'm not even going to bother reading all of these responses fully because all of them are either;

    1) I'm not finding enough items

    2) I'm finding a lot of junk

    3) QQ as usual.

    Nobody is ever going to be happy no matter what they do. The fact that people find the need to bitch about a week long buff proves that point. It's a buff to help you find more drops and yet people still complain about it. I don't think I could ever be a blizzard CM because I'd end up just blowing my fucking brains out from reading some of the shit people post.

    people seem to forget that the better your loot becomes, the harder it is to find an upgrade. The drop situation is far better than it used to be and yes losing all of trading for the most part was a big problem but the system for the most part is much better than it used to be. Sure there can always be improvements but I mean come the fuck on, what do you want a legendary upgrade every time you log into the game for you to then complain that there needs to be new legendaries or stronger items because you've gotten everything you needed? When does it end?

    Sure we all know drops often suck and that some of the affix stats we roll often end up with us identifying a legendary that is full of disappointment, but I'd rather find 50 shit legendaries than be doing with my character in two weeks with full BIS items. Due to the fact that there is no PVP my desire to min-max really can be dragged on for as long as possible.
    Posted in: Diablo III General Discussion
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    posted a message on The best reason to choose Crusader!
    I see wut you did thar..nice transmog.
    Posted in: Crusader: The Church of Zakarum
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