Some of you need to realize that not everyone is a Monk/Barb where efficiency starts to tank if you one shot mobs.
For Wizards/WDs efficiency starts to tank when you NO LONGER one shot mobs. I think people in this thread (and in general), need to stop thinking like everyone plays their class. MP levels affect each class a bit differently and that's why you'll see varying opinions on the higher MP levels.
- 11/15/2012 8:39:55 AM Posted in: Diablo III General Discussion
11/5/2012 11:17:58 AM
Posted in: Diablo III General DiscussionQuote from ballon
With a decent speed you can get 100 and more rares per hour, decreasing that rate by only 10-20% and making them "better" won't solve anything. The market will still be flooded with mediocre items and only the almost perfectly rolled will end up selling for the big.Quote from IndimixReduce the amount of rares dropping by 1/10-20, but make them better.
What we probably want them to do is to add some restrictions to item generation in general like not allowing an item to roll for more than one mainstat or all weapons must roll some sort of damage increase, but as said above that won't solve anything except for people playing selffound only.
The goal isn't to change the market though. Less item drops but improved chance of it being good is a major quality of life change. It's not fun to pick up over 100 rares per hour and vendor them all 99% of the time. It's demoralizing and very dull to me.
Not only would less item drops increase excitement on item drops in the game, it would save us tons of time from picking up crap items.
I would agree that 10-20% is way too low though. Honestly, the current rates are off by so much that they need to be reduced by something drastic such as 75% or so.
11/5/2012 8:50:07 AM
It's pretty simple.Posted in: Diablo III General Discussion
Less items dropping + better chance of an item to be usable. The "wading through the trash" feeling I have with the current patch has killed all of my motivation for playing.
11/2/2012 1:26:35 PM
Removing stats from gear is always something I will be VERY against in this game.Posted in: Diablo III General Discussion
The current itemization is already VERY limited. Everyone is after the same stats. Removing the usefulness of Pickup Radius would only make items even more stale. If you don't like how things are with your current pickup radius, then swap out a stat for some more. It's called a tradeoff.... and it's a good thing.
11/2/2012 11:16:36 AM
I've done 6 uber runs on MP4 and got exactly 1 drop of each organ (and made a ring). I may have gotten a bit lucky though.Posted in: Diablo III General Discussion
//edit: By "uber runs" I mean 6 uber encounters so 2 SETS of the full ubers
11/2/2012 9:11:31 AM
You can probably farm MP6 or 7 with those stats and a bit of skill. MP0 will be mind-numbingly easy.Posted in: Witch Doctor: The Mbwiru Eikura
11/1/2012 11:21:57 AM
The problem is that it was originally designed without monster power in mind.Posted in: Diablo III General Discussion
The reason for reflects damage packs was to punish players that go glass cannon. When mobs die quickly due to low HP, it was less of an issue assuming you weren't a glass cannon. Smart play could reduce the difficulty of reflects damage as well(spirit walk, diamond skin, etc.). However, now that the mobs last a lot longer on higher MP levels and it changes things entirely.
The problem is that now, even if you are at a slight health loss per second vs reflects damage, you will die. It will take longer before you get possible health globe drops and it will be longer until the mob is dead. With high MP levels, you will require a gear level that makes reflects damage no longer hurt you and forces you to play using certain builds.
They should have done more testing with MP levels before releasing them. Reflects damage with high MP levels is an obvious problem if you tested with a Wizard or WD (or even a DH due to the requirement of Gloom due to RD packs). The skill needs to be reworked or removed due to how it interacts with high MP levels.
11/1/2012 8:32:40 AM
It's more about DPS than all resist for WD. Really, the only thing that matters is that your pets are still alive after the mobs are dead. It's not valid to just throw a number out there because it's a case by case basis. The higher your dps, the lower all resist you need.Posted in: Witch Doctor: The Mbwiru Eikura
11/1/2012 8:24:37 AM
Posted in: Diablo III General DiscussionQuote from Syronicus
Correct me if I am wrong but after the patch, in co-op you do not leaach MF from the other players anymore. If I remember correctly, this was done away with and you stand on your on MF when in co-op.Quote from Nacho_ijpI guess I was leeching from another players MF on a public game or the RNG gods smiled at me, but I just found a Zunimasa's trail (sold in less than a minute for 15 mill) and a descent echoing fury (not sold yet) in less than 2 minutes... I feel pretty
They removed MF sharing in 1.0.4 I believe.
11/1/2012 8:23:39 AM
Posted in: Diablo III General DiscussionQuote from Nacho_ijpI guess I was leeching from another players MF on a public game or the RNG gods smiled at me, but I just found a Zunimasa's trail (sold in less than a minute for 15 mill) and a descent echoing fury (not sold yet) in less than 2 minutes... I feel pretty
wow you must have had some really nice rolls on those boots. I bought mine a week or two ago for 5M. Congrats!
- To post a comment, please login or register a new account.