What I don't understand is why INFERNO is dropping ilvl 51-59 items. I'd rather have LESS items drop off of champions that are of greater ilvl. For the sake of legendaries with ilvl 58-59, bump them up to ilvl 60 so they are viable in endgame (or have some sort of special code that allows lower level legendaries to still drop - I don't know programming, maybe this isn't possible).
A1 - mostly ilvl 60 items with incremental chance for ilvl 61, 62, 63
A2 - mostly ilvl 60, 61 items with incremental chance for ilvl 62, 63
A3/4 - mostly ilvl 60, 61, 62 items with incremental chance for ilvl 63
Incremental chance being the 2/4/8% that blizzard has recently implemented.
THAT is how I envision inferno drops should be... or something close at least. None of this sub-60 garbage
Add your 2c. I'm really interested to see what people think - would this cause unintended consequences that might ruin the economy? How might this change influence the game for the better or worse?
Edit: Here is another option, still including ilvl 55-59 items
Quote from Savages
Maybe have:
- Inferno - Act I
- iLvl 55-59: 36.2%
- ilvl 60: 36.2%
- iLvl 61: 17.7%
- iLvl 62: 7.9%
- iLvl 63: 2.0%
- Inferno - Act II
- iLvl 55-59: 25.96%
- iLvl 60: 38.94%
- iLvl 61: 18.6%
- iLvl 62: 12.4%
- iLvl 63: 4.1%
- Inferno - Act III and Act IV
- iLvl 55-59: 15.54%
- iLvl 60: 36.26%
- iLvl 61: 24.1%
- iLvl 62: 16.1%
- iLvl 63: 8.0%
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