6/1/2012 2:53:19 PM
Care to explain how you pull this off? AKA skill breakdown etc.Posted in: Barbarian: Bastion's Keep
5/22/2012 3:05:05 PM
All of the internet is still completely useless for diablo 3 knowledge...except maybe the player base with people who have access to the game this second and who have played nonstop.Posted in: Diablo III General Discussion
My question is how much does each gem upgrade cost at the jeweler. I've been looking for a list for an hour and none of the websites are accurate. The d3 game guide still reads 50 g for every level this is clearly not the case.
If my memory serves what I remember from leveling my JC so far is:
20,000 for 3 7's into an 8
30,000 for 3 8's into a 9
50,000 for 3 9's into a 10
Can anyone confirm/finish the list?
5/22/2012 10:01:23 AM
Posted in: Demon Hunter: The DreadlandsQuote from PantheraOnca
it's bugging me, so:
What do you mean by NV? non-vitality?
Nephelum Valor. The level 60 buff to MF/GF and extra boss drops.
Now I used frost arrow very very briefly and was underwhelmed. It's something I should probably revisit to check out. Hungering arrow confuses me here too. It's only 115% weapon damage, minus the pierce chance. The pierce is obviously way more damage, but I thought on single target this was rare, and even when it did pierce it wasn't guaranteed to come back and hit the same target. I also used valley of death for awhile, but i found that most things i'm trying to kill dont stay still long enough for it to be a benefit in valley circumstance. Also, I run mainly solo.
I like bola shot with the thunder because I have on several occasions spammed it on a champ and simply did not see him move until he was dead. Fast attack speed allows enough explosions to completely immobilize sometimes.
5/22/2012 9:39:00 AM
Hey fellow DH-ers. I just wanted to start a thread discussing skill choices for farming in Inferno, specifically act 1. I read lots of threads about skills and how 'op' they are, but no one seems to post where in the game they currently are, so lets get specific. Inferno is where the game really starts, and that's what I want to analyze.Posted in: Demon Hunter: The Dreadlands
So here's my current skill breakdown:
Bola Shot(Thunder Ball),
Multishot(Fire at Will),
Rapid Fire (Web Shot),
Preparation (Backup Plan)
People are clearly going to have different opinions and playstyles, so lets keep the thread civil and just talk about why we would take certain skills over others. I've read really good things about SS and Elemental arrow but haven't playtested them as of yet. What's your thoughts, when did you get there, what success have you seen, and what still gives you trouble?
5/22/2012 9:21:09 AM
I hit inferno on 5/19/12 and have been messing around in act 1 ever since. Inferno is going to be the place to farm so i'm not rushing it, taking my time, and enjoying the farming. That being said here's what i've been running:Posted in: Demon Hunter: The Dreadlands
Bola Shot(Thunder Ball), Multishot(Fire at Will), Vault (Tumble), Caltrops(Torturous Ground), Rapid Fire (Web Shot), Preparation (Backup Plan)
It's true that caltrops has significantly diminished return on the actual stun, but the slow is still fairly effective, and against anything but fast type mobs (or standardly fast elites like the dogs or the bats) it's enough to kite nearly indefinitely. Also, if you haven't messed around with Bola Shot Thunder Ball yet, you really should. If you have any decent attack speed, you can spam this on an elite so often that they seem to stay stunned indefinitely. Try it for a NV run and you'll see a chained stun and be impressed.
That being said, this thread has definitely got me thinking about at the very least playing around with SS, but abandoning Vault seems crazy to me...it's been the button to my survival since NM D. Also, SS seems really expensive...I personally don't have the +Disc to back it up, but maybe this is easy to acquire? I'd love to open this up in to a general NV skill set discussion. The best things to run from Mira up to the SK down, and rinse and repeat. Likewise, when I've gotten farther into the act, to run Warden/Butcher runs of. Maybe I should make a separate thread for that though...
5/21/2012 1:25:24 PM
PS. I know that the bust-through-the-door guy on the way to the crown, and the ghosty protecting it don't. Yet the Warden does? So where is the cutoff?Posted in: Diablo III General Discussion
5/21/2012 1:23:46 PM
Hey everyone,Posted in: Diablo III General Discussion
I just hit inferno and have been farming act 1 fairly successfully up to SK and enjoying the heck out of it. A question I had though, while i was farming hell for some loot at 60, is which bosses particularly are affected by the NV buff extra loot? I can't find this on the net anywhere.
Confirmed: SK, Warden, Butcher.
I assumed that it would be all end bosses, but it definitely looks like more then that now, and I'd like a comprehensive list in order to see what could possibly be the best farming path.
5/8/2012 10:41:38 AM
"Tyrael, perhaps understanding the creatures resolve, or simply accepting any ally in these very troubled times, grants the demon the body of a condemned man."Posted in: Diablo III General Discussion
Just really a demon's soul. I think it's cheese-able. :-)
5/8/2012 10:32:16 AM
These last 159 hours have me thinking about not only the immediate future, but the long term one as well, which led me to an idea for an additional class.Posted in: Diablo III General Discussion
A demon of hell is betrayed by a Prime Evil, perhaps the next expansions antagonist, and swears revenge at his very core. He knows that he himself, confined to the form he currently exists in, will never be strong enough to accomplish this vendetta. So he seeks out Tyrael, and explains his plight, and that his desire for payback runs so deep that he will fight against his adversary at every level, even at a level of morality.
Tyrael, perhaps understanding the creatures resolve, or simply accepting any ally in these very troubled times, grants the demon the body of a condemned man. After all, who better to fight against the legions of hell, then one of their very ranks.
The class specifics would be something along the following:
Dual resource class, similar to DH, however rather then both replenishing continuously at different rates, have them seesaw. Expunging one increases the other, having them naturally hover at an even level without use. One resource driving the angelic powers Tyrael granted the condemned to deliver his vengeance, the other around the demonic ones from his old life.
I'd argue the class should be mostly melee.
2/11/2012 2:22:05 PM
Posted in: Theorycrafting and AnalysisQuote from MadViking
Very good work! I understand everything except the "L/Gl", what exactly is that? It also seems that the 2 random mods can't be just any 2, for example you haven't rolled any with more than one different + attrib on them (except +vit, which isn't random). So it would seem that it's not possible to get both +Str and +Dex.Quote from Dumatrunks
I can tell you that by now, I must have crafted at least 75 of these +2 enhancement bracers, and never come up with just 1 enhancement. It leads me to believe that the enhances are static.
Also, for those interested in my findings, you can view them here:
In D2 many rare items could be completely kick-ass without each mod being the max possible. For example a dual leech ring was still very good, even if it was "only" 5% LL and 5% ML. Same will probably go for crafting in D3, as long as you roll the specific mods it will still be very powerful.
L/Gl = + Life per Globe.
You are absolutely right, during my crafting experiments I never have managed to hit a combination of two of the three class dependent attributes (Dex, Int, Str). That could also account for those being tied into ONE enhancement for later item level slots. For example, my quiver:
...well it looks like the image i'm trying to upload needs to be cleared by an admin first. The stats are like this though:
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