That's interesting, so if you used the boosted damage rune for archon, and then stacked dynamo on top of that you would have 400% disintigrate beams or whatever it is. That's crazy high.
I've been using Archon to farm ACT I as well and its fun. There are even some rare mobs that I can straight tank in it as well. It's super fast.
The only issue I run into is when I get a really long duration stacked up, and then run into an elite pack that I need my standard build to deal with properly, like reflects damage or something. But in ACT I at least I've found Archon to be a quick and easy solution to invulnerable minions packs, of course if you went venom blizzard build then they are pretty easy now anyway.
- 6/25/2012 7:07:36 AM Posted in: Wizard: The Ancient Repositories
6/25/2012 6:55:02 AM
I do have screen shots of the difference. I just don't have an account on any of picture sharing sites, and have been a bit lazy about it. But it's been like this for a while now, even changed up some gear and drastically increased some stats. Anyone know a good site for screen shots, I heard that imgur leaves all the pictures a bit blurry and hard to read.Posted in: Wizard: The Ancient Repositories
Yes, I did call it the wrong thing in the title my mistake, I am indeed talking about the Familiar.
I'm a bit stumped by this whole thing because you are all right, MW should pull ahead, but for a while now, familiar has been ~300 DPS more damage. Very small amount for sure, but still, a bit curious.
Tomorrow I'll try and get those screen shots posted.
6/24/2012 12:29:32 AM
Well, they said that they are planning on making pets scale with vitality as well whenever they get around to the next patch, so I see them becoming a bit better after that, and everyone will be going back to their WD.Posted in: Witch Doctor: The Mbwiru Eikura
I had put mine on the shelf for my wizard when I hit inferno as well, but now that I have a monk friend in good enough gear, we are farming ACT II with little issues. The biggest thing is that we get to do a great deal of damage if we have a tank, but if we have to kite, we juust can't get the damage in to kill stuff fast enough.
6/24/2012 12:24:43 AM
That makes sense. Like I said its a very marginal difference. But I think what's happening is it is adding the familiars dps into your own and thats what is making the difference, but I'm not sure about that. The difference is so small though it really doesn't matter.Posted in: Wizard: The Ancient Repositories
I did notice though the when I don't have my follower with me, I get more DPS out of MW.
6/22/2012 9:15:46 PM
Yes, I'm using the right rune for MW.Posted in: Wizard: The Ancient Repositories
I'm using the scoundrel for the crit.
6/22/2012 7:22:12 AM
Well, I have only just started stacking crit chance and haven't even started crit damage. And I'm wishing that I had all along. It becomes really hard to change your gear setup when you already have decent enough gear.Posted in: Wizard: The Ancient Repositories
At the moment I'm trying to replace my single element resistances with resist all, but at the same time increase crit chance and damage, as well as maintain my life, and it's proving to be impossible to do for as cheaply as I got this far.
I would highly suggest just getting some crit chance and crit damage gear now, as it's super expensive and will only get worse. The thing is that IAS is still a great stat, and even more in demand now because people lost so much. I had a set of gloves that I replaced with a bit less IAS but some crit chance, and sold the ones I had that were 9% IAS for 1.5 million, and I had bought them for only 150k a few weeks ago, people really want that IAS even though crit is much closer now in terms of value per point then it used to be.
It's possible though I think to do it without crit and crit damage, the issue is that the people with the really high damage amounts got there with crit chance and damage. you'll eventually hit a wall where you can't really get any higher without getting some. And it seems the prices get higher and higher every day. I've heard it is possible to do the whole game with 30k DPS. But I'm not so sure, I have just over 32 and I seemed a bit weak when I stepped into ACT III of inferno today.
6/22/2012 7:15:34 AM
Yeah, I would probably go for the crit damage but I'm currently addicted to crit on my characters, so that could be a bit bias. My attack speed isn't great, but I noticed a huge improvement just getting a bit more crit damage then I had before.Posted in: Witch Doctor: The Mbwiru Eikura
6/22/2012 6:53:36 AM
Well, I think that he got lucky with 3.5, but it is certainly good. The bummer is the acid rain crit chance, apparently not many people use it. I was until today when I switched but I'm not sure if I like it or not yet. But either way its worth more than what you were offered. I wouldn't take less then 1 million for it myself.Posted in: Witch Doctor: The Mbwiru Eikura
6/22/2012 6:44:27 AM
So I just finished ACT II in inferno and after stepping into ACT III I quickly realized I wasn't ready.Posted in: Wizard: The Ancient Repositories
But more importantly I saw how useless Diamondskin is.
So deciding to replace it I went and put Magic weapon in with the extra damage. But it didn't boost my damage all that much so I was looking at other options.
Even though it is a lower percentage I threw companion on there. And it raised my DPS more then Magic Weapon did.
With MW it was 35785, with Companion it was 35965.
Anyone have a clue as to why this would happen. At first I just thought that I was tired, but after tripple checking decided I would ask here. I can probably test this out a bit tomorrow while I farm ACT II, but I'm not so geared that I can stare at my numbers yet to really pay enough attention to it.
If it's not bugged, and it really is more of an increase, is it just a trick of the numbers and MW gives more actual DPS. I'm thinking sort of how IAS gives you higher numbers but doesn't always actually mean higher DPS. In the end its not much so the knockback from MW is still probably a better utility then companion is.
As a side note has anyone messed around with the one that absorbs 1 hit every six seconds. Seemed like it could be a life saver when combined with force armor.
6/22/2012 6:37:45 AM
I was using a 2h staff for a while because I was able to get a 1k+ damage one from the AH super cheap at one point. I was stacking AS and had gotten up to 1.61 attacks per second, and it was amazing because it was fast enough to not feel sluggish. I liked it beause a 2h weapon has more consistent damage per hit. If you look at the damage range, there is less of a gap between the min damage and the max damage which I really liked, and it works really well with a crit set up on the rest of your gear.Posted in: Wizard: The Ancient Repositories
But in terms of theoretical DPS it really is pretty even. your damage is listed as per second. This just means that the only time you will really see a difference is while kiting. Which in Inferno is all the time. With the faster one hander you may be able to get off a few more attacks while stopped. Or get out that hydra or blizzard faster and keep moving.
As far as I know the only real reason to go with a 2h at the moment is if you are using channeled abilities as it drains your AP much slower and lets you sustain your damage for longer. But I haven't seen too many people progressing with a channel build that aren't over geared.
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