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    posted a message on New class in D3 expansion !
    I would like to see a necromanser. But I think there will be some shapeshifting class. Or a heavy defensive class with a shield like paladin.
    Posted in: Diablo III General Discussion
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    posted a message on What is happening here? Why so many new threads?
    I'm not interested in beta, but 2 weeks is a lot. Il go crawl back to my cave (all this activity scares me) and wait for all this to end.
    Posted in: Diablo III General Discussion
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    posted a message on What is happening here? Why so many new threads?
    Thanks for clearing that up.
    Posted in: Diablo III General Discussion
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    posted a message on What is happening here? Why so many new threads?
    Am I missing somthing here? In 2 days there are a ton of new threads here and almost all are from new members. Whats going on?
    Posted in: Diablo III General Discussion
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    posted a message on obsession with being unique
    I dont understand why is free respect in game. It only limits you to need to wait to change the skills. I see that people like to have all skills available to them. So why not remove respect at all, and give all skils to be availabel to use.
    Posted in: Diablo III General Discussion
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    posted a message on obsession with being unique
    Quote from Sabvre

    Quote from GladHeHasBeta

    Quote from Ragnar

    I like that change they made, but my point was that it brings and removes viable build depending from items. Best builds in d2 where becouse of bad balance of skills, so you didnt need good items, and still could finish hell. Now you will need good items to be able to finish hell.

    well thats the way it SHOULD be. so its awesome. NO ONE should be able to beat the game with shitty gear because they have super over powered skills. so be happy :)

    beating hell as a naked sorc is less easy than people seem to think...
    But is posible. In d3, it would be not, or much much harder :)
    Posted in: Diablo III General Discussion
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    posted a message on obsession with being unique
    Quote from GladHeHasBeta

    Quote from Ragnar

    I like that change they made, but my point was that it brings and removes viable build depending from items. Best builds in d2 where becouse of bad balance of skills, so you didnt need good items, and still could finish hell. Now you will need good items to be able to finish hell.

    well thats the way it SHOULD be. so its awesome. NO ONE should be able to beat the game with shitty gear because they have super over powered skills. so be happy :)
    Ye, that's the only thing I'm happy about. But it meens that d2 had more viable builds then d3 will ever have :). Ok, im little troling now.
    Posted in: Diablo III General Discussion
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    posted a message on obsession with being unique
    Quote from Doomscream

    Quote from Ragnar

    Quote from GladHeHasBeta

    Quote from Ragnar

    First d2 have a lot more viable builds for end game (aalmost every class had min 5 builds), difference is that 2 where the most easiest and most powerful builds, other where harder, but still viable for hell.
    How do you know about d3? Did you played hell? If skills are unbalanced like in D2, you will also have same low number of most powerful viable builds


    skills are no longer unbalanced. they are now 100% based on weapon dmg which creates infinitely more viable builds, you can easily see its mostly balanced by looking at the skill calculator, you dont need to play the game to see that because again its based off of wpn dmg, there is no set dmg that can be too low or too high.
    It doesn't create more viable builds, because if you have bad items it lowers your viable builds.
    Sooo you mean that items were not imporant back in D2? Way to go, bud. The % weapon damage scale is for balancing issues, most notably to eliminate the caster's advantage for not really depending on their weapon for damage. Diablo is firstly a game about items, so devaluing items for certain classes/builds/occasions is wrong.
    Moveover, percentage value is an essential tool for making skills viable.

    I like that change they made, but my point was that it brings and removes viable build depending from items. Best builds in d2 where becouse of bad balance of skills, so you didnt need good items, and still could finish hell. Now you will need good items to be able to finish hell.
    Posted in: Diablo III General Discussion
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    posted a message on obsession with being unique
    Quote from GladHeHasBeta

    Quote from Doomscream

    Quote from Ragnar

    First d2 have a lot more viable builds for end game (aalmost every class had min 5 builds), difference is that 2 where the most easiest and most powerful builds, other where harder, but still viable for hell.
    How do you know about d3? Did you played hell? If skills are unbalanced like in D2, you will also have same low number of most powerful viable builds
    Even the druid? I'd like to hear 5 viable end-game build for him...

    lets list ALL the viable builds for all classes in D2? yes lets.

    these are all builds that could go through hell mode without help.


    1. assassin: lite trap sin - .........................? dont you dare say martial arts lmao
    2. druid - windy druid - fury only if super good gear
    3. barb - frenzy - WW - concentrate - forget the name... the magic dmg one that reduced your armor
    4. sorc - lite sorc, orb sorc, blizz sorc, meteorb sorc - melee sorc only if exaclty the right gear
    5. necro - bone necro - summon necro
    6. amazon - multi shot - guided arrow - javazon
    7. paladin - hammerdin (lulz) - smite - zeal


    lets say i missed a couple but this is def 90%+ of them. so lets just round up to around 30 (even though i listed just 20). so 30 total viable builds in the ENTIRE game out of SEVEN classes.

    lawl
    I completed hell with martial arts in singlplayer (didnt have internet back then), so I dont know why not?
    Do you know what? Now, if you have crappy items (weapons), no build will be viabel in hell.
    Posted in: Diablo III General Discussion
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    posted a message on obsession with being unique
    Quote from Doomscream

    Quote from Ragnar

    First d2 have a lot more viable builds for end game (aalmost every class had min 5 builds), difference is that 2 where the most easiest and most powerful builds, other where harder, but still viable for hell.
    How do you know about d3? Did you played hell? If skills are unbalanced like in D2, you will also have same low number of most powerful viable builds
    Even the druid? I'd like to hear 5 viable end-game build for him...
    Warbear, wolf, summoner/cold, summoner/fire (Don't know their professional names). Its 4, but prety close to 5 :).
    Posted in: Diablo III General Discussion
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    posted a message on obsession with being unique
    Quote from GladHeHasBeta

    Quote from Ragnar

    First d2 have a lot more viable builds for end game (aalmost every class had min 5 builds), difference is that 2 where the most easiest and most powerful builds, other where harder, but still viable for hell.
    How do you know about d3? Did you played hell? If skills are unbalanced like in D2, you will also have same low number of most powerful viable builds


    skills are no longer unbalanced. they are now 100% based on weapon dmg which creates infinitely more viable builds, you can easily see its mostly balanced by looking at the skill calculator, you dont need to play the game to see that because again its based off of wpn dmg, there is no set dmg that can be too low or too high.
    It doesn't create more viable builds, because if you have bad items it lowers your viable builds.
    Posted in: Diablo III General Discussion
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    posted a message on obsession with being unique
    Quote from Designation15

    Two things:

    1) The Skill allocation system was as broken as the Talent Point allocation. There was a max of 2 builds per character that were viable for end game, in Diablo 3 they have made it so that there will be hundreds of thousands of viable builds to run nightmare, hell, and inferno. Of course there will eventually be the cookie cutter "godly" builds that everyone uses, but by that time there will be an expansion pack with new characters and will add thousands of new possible builds.

    First d2 have a lot more viable builds for end game (aalmost every class had min 5 builds), difference is that 2 where the most easiest and most powerful builds, other where harder, but still viable for hell.
    How do you know about d3? Did you played hell? If skills are unbalanced like in D2, you will also have same low number of most powerful viable builds

    Quote from Designation15
    2) Respec "costs" or cooldowns of any sort are the dumbest thing blizzard has ever implemented. For a game like WoW it makes sense, but Diablo 3 shouldn't have this. To me it sounds like "Well someone somewhere might change their build by even one skill and that makes me sad because they don't play like me. So add a cooldown or charge them 999,999,999 gold because I don't want them to ever do it ever." It's punishing someone for experimenting with new builds.
    If you want free respect, then you want all skills. Cost for respect allows you to experiment a lot, but prevents you from abusing the system to have all available skills to you, and to switch them when you want.
    Posted in: Diablo III General Discussion
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    posted a message on obsession with being unique
    Aren't there any moderators who can stop thing like this(insulting other people and such)?
    Posted in: Diablo III General Discussion
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    posted a message on obsession with being unique
    Quote from Jamoose

    Quote from Ragnar

    Quote from Doomscream

    Originally Posted by Blizzard (Blue Tracker / Official Forums)


    Did you guys ever explore the idea that perhaps you could freely be able to add subtract and move skill points freely? That would address the issues you experienced while testing and allow for people to keep unique builds based of skill distribution. That can't be too bad of an alternative?
    Yeah, I mean that's essentially what respecs are, just a bit more wholesale.

    The base problem with skill points is that we found they simply put too much incentive toward pumping up one or two skills. If we wanted to balance the game it means we'd have to let someone be able to essentially beat the game with that build since it's the most obvious. You're not going to put a few points here, a few there, you're going to go the D2 route, horde points, and dump them all into a core skill or two. It really limited builds since points always went toward specific types of attacks that scaled well with additional points, and we're not going to keep systems that are stifling (viable) build potential and (meaningful) character customization.

    I'd like to bring up a really big issue. Skill point hoarding, how can you really eliminate that? Even the most fanatic supporters of the D2 skill point system will agree that this is a broken mechanic. Adding respecing caused a kind of backfire - you would respec and relocate the points in your new and more powerful skill(s) at which point you should realize that the skill points are just a trivial and a dated design direction. At the same time nothing should limit experimentaion. Blizzard are trying to hit the sweet spot and offer exactly that - a better sense of build commitment (a reasonably restraining respec system, which would not encourage abuse, gameplay hindering or severe penalties), while keeping the door open for experimentaion at any time.

    Here is how. Every lvl you get 6 skill points. There is no sinergys. One skill can have max 60 points in it. So in the end you will have 6 skill maxed out, same as the system with no points (like it is now), but advantage is that you can have more than 6 skills, you can tune the skills how you want, and have full control over them. So tell me, why is there system better compared to this one?


    Because the system you suggested is unlogical and useless... 6 skill poitns every level... seriously. That would justt create more problems.
    And say what problems?
    And its much more logical then curent system.
    Posted in: Diablo III General Discussion
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