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    posted a message on Windforce build and gear help
    Some time ago I also decided to make a DH and build her around a Windforce instead of the default Manticore. I have to say that it works pretty well: decent damage and very good crowd control. Granted, I play hardcore, so for me the lower DPS is definitely worth the added survivability.

    Regarding stats, if trifecta is too expensive for you (as it was for me as well on hardcore) then you can either go for crit chance and damage (if you want most DPS) or for crit chance and attack speed (for more CC procs). The choice for a ruby or emerald should be made based on your current or expected stats and if you use an online DPS calculator then it isn't too hard to find out which would be better.

    You can find the build I run on my profile, but you basically want a skill with a high proc coefficient to maximize the Windforce proc. The two skills with the highest proc coefficients are Entangling Shot with the Shock Collar rune (1.6 per shot) and Hungering Arrow with the Cinder Arrow rune (1.3 per shot) due to the first DoT ticks counting as an additional hit. Entangling shot has a nice slow, which is why I picked it, but Hungering Arrow does more damage. I picked the standard Ball Lightning for clearing large groups and Spike Trap with Echoing Blast is simply amazing damage, especially because you can keep champions on the traps with the Windforce knockback proc. Smoke Screen and Preperation are meant to save my ass if I get in trouble and Vault can be used for that as well, but together with the Tactical Advantage passive you can really rush through MP0 in a breeze with Vault Tumble.

    Link to my profile: http://eu.battle.net/d3/en/profile/Celade-2713/hero/23651592
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on I LOVE Disintegrate - MP10 Disintegrate Build possible?
    With -5 Disintegrate cost, 1.00 APS and the Astral Presence passive I can cast Disintegrate without running out of Arcane Power. Getting a Stone of Jordan or a good helm with the reduced Arcane Power cost might be expensive though, but if you manage to get both then you could even wear items that increase your attack speed for more DPS.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on My hardcore achievement
    Congratulations on clearing Inferno, now try it on a higher Monster Power level. ;)

    Before 1.05 your "no farming" rule would have made it impossible though, unless you got extremely lucky with some insane drops and then bought really good gear from the AH. Me and my friends only got up to Act III before the patch, but we're now comfortably clearing MP3 - although my Barbarian needs more DPS...

    @Bagstone: Hardcore prices are significantly lower than softcore prices and the number of items on the hardcore EU AH is also significantly lower (e.g. only 0 to 2 Immortal King chest armours on there at a time). I seriously doubt that he'll find a buyer for 300M for that amulet, simply because I don't think that there are more than a handful of people out there with that kind of money.
    Posted in: Diablo III General Discussion
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    posted a message on Rate the barb above you
    So, it looks like nobody in this thread is playing Hardcore... I feel lonely. :QQ:

    Gear is harder to get on Hardcore and the AH has very little to offer (I find 0 items for most slots if I search for gear similar to mine in terms of str, vit and all resistance), so I'm reall wondering what to upgrade: http://eu.battle.net...3/hero/13285599

    A friend of mine did find an amulet with 100 str & vit, socket, 300 armor and 600 LoH, so I'm trying to buy a weapon with 1000+ DPS, 200 vit, 75 str and 70% crit damage, but other than that...
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Stuck on Diablo (inferno)
    Your DPS is fine for doing Diablo on Inferno. I managed to kill him easily on the PTR with my hardcore barbarian (http://eu.battle.net/d3/en/profile/Celade-2713/hero/13285599) that had around 18K DPS. I know that the incoming damage on the PTR is lower, but I'm pretty sure I could also do it on live without dying to the clones.

    I'm not sure how good your tanking gear is, but with a really defensive build like mine you could give it a try. Just make sure to always keep up Rend for the healing and damage, maybe swap out Inspiring Presence for another passive if you want.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on 22m Pimp my Barb
    I'd wait with upgrading your gear until after the patch. The change that causes level 63 affixes to spawn on all loot dropped in Inferno (at MP 1+), together with the change that only ilevel 58+ drops in Inferno, will ensure that everybody receives better loot - especially so for jewellery.

    One or two weeks after the patch you'll get much bigger upgrades for the same money. Of course, the patch may still be off for a month or more, so you might not have the patience to wait for that. The choice's up to you.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Inferno Difficulty a failure?
    I'm sick of people complaining that Inferno is too easy.

    Play Hardcore like the real gamers or shut up.
    Posted in: Diablo III General Discussion
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    posted a message on Which weapon should i choose and why?
    You could use a spreadsheet or dmg calculator to get the exact answer, but the left crossbow would give you around 10k extra DPS.

    56000*((1+0.3*1.98)/(1+0.3*2.45))*(1400/1100) = 65480

    Current DPS * reduced critical hit damage factor * increase in weapon damage factor.

    Edit: SS will reduce the difference somewhat, because it increases your crit chance and so makes the critical hit damage of your old crossbow more valuable.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Question about DPS number on Stats Sheet?
    Quote from Razzi

    Quote from Fomorian

    But some weapons have an additional (elemental) damage stat (placed together with where Intelligence / Vitality would be), if you have a weapon with high base damage, and that additional stat, that will increase your damage alot.

    Seems like you know alot about this stuff, i have a follow up question for you (or anyone who would care to help. :)
    Does it matter what kind of elemental damage there is on it? I.E. I have been rejecting weapons with + holy damage etc. because i was thinking that it would only increase the holy damage i deal, which is 0 :P

    The system is actually really simple. Anything that adds damage will add damage to your spells, no matter the type.

    If you want to see if it's better to use that 1h + offhand or the 2h staff, just equip both of them and look at the DPS number on your sheet. This number is fully accurate and includes all modifiers, including skill passives. Just pick whatever gives a higher number on your char sheet (unless you really like the other modifiers that are on the weapons e.g. life leach).


    Quote from drvic10k

    i would like yto know how it works, too
    for example, when i have a weapon with +fire damage, is my poison dart dealing fire damage in addition to it's base poison damage?

    but to answer Razzi: all +dmg is good, it doesn't mean, that when you don't have holy spells, that you don't benefit from it, it's relevant for resistances, some monsters have special elemental dmg resists (palgue - poison, arcane enchanted - arcane, molten - fire)

    As far as I know, all your damage is converted to the damage type of the skill. Only if no damage type is mentioned in the skill itself (Hungering Arrow) will the +elemental damage be used. But this is just what I assume from looking at the death animations of mobs.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Just broke up
    Quote from Tralari


    Wow they're very pretty! :)

    So are you. ;)
    Posted in: Off-Topic
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    posted a message on Diablo III Minisite Number Increases!
    I did the banner thing yesterday and again today a couple of hours ago and I just got my confirmation now.
    Posted in: Diablo III General Discussion
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    posted a message on For you who complain about beta maintenance
    Why are people bitching? These guys are working on a bloody -Sunday- to let you beta test. You should be happy that they put in so much effort and that you can experience the game before it is released.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo boxes already at wholesalers
    The EAN number is valid:
    http://www.ean-search.org/perl/ean-search.pl?q=5030917102585
    http://www.amazon.de/5030917102585/s?ie=UTF8&keywords=5030917102585&rh=i:aps,k:5030917102585&page=1

    Whether or not it's currently at the wholesalers already, I don't know, but we can hope!
    Posted in: Diablo III General Discussion
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    posted a message on [Official] Release Date Speculation Thread
    Quote from GladHeHasBeta

    11 am pst....... still nothing.......

    " I _ _ _ _ _ _ _ _ _ "

    I told you so?

    :P
    Posted in: Diablo III General Discussion
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    posted a message on DiabloFans Calculator Build Contest (ONE POST ONLY)
    Endgame Demon Hunter build for multi-mob gold farming:

    http://us.battle.net/d3/en/calculator/demon-hunter#WSXURQ!YeT!acbYbY

    Entangling Shot with Chain Gang to quickly slow up to 4 targets in a pack.
    Elemental Arrow with Nether Tentacles to regain some health if needed.
    Evasive Fire with Covering Fire as the main Hatred generator for 125% damage on 3 targets and a built in escape tool.
    Marked for Death with Mortal Enemy for some extra damage and, more importantly, 3 Hatred for every shot on the target.
    Multishot with Suppression as the main Hatred dump and AoE damage that also generates Discipline to keep up Marked for Death and Evasive Fire's backflip.
    Companion with Ferret Companion for the extra gold.
    Steady Aim, Archery and Sharpshooter passives for maximum extra damage.

    This build combines dually boosted Hatred and Discipline generation with AoE damage for efficient gold farming.
    Posted in: Diablo III General Discussion
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    posted a message on Demon Hunters are fun :-)
    Seeing that I played an Amazon in Diablo II and a Hunter in World of Warcraft, I immediately knew that I'd be playing the Demon Hunter in D3. I haven't decided yet what type of build I'm going to be playing primarily. To be honest, the whole bomb and rocket thing isn't for me, so I'm probably going to go with dual crossbows, although I might eventually give playing a melee Demon Hunter a shot.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Calculating chance of crafting "Perfects"
    Quote from octancz

    so it looks like we cant have item with 2 core attributes like +str/dex. Had anyone mannaged to craft anything with 2 same affixes like + 7%GF / +11%GF or is this imposible?

    In Diablo II it was not possible to get double affixes, so I assume that it is the same with Diablo III. Maybe higher level items can come with 2 core attributes, but I somehow doubt this.
    Posted in: Theorycrafting and Analysis
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    posted a message on All 3 DiabloFans contests = pure fail
    Quote from MrH

    To be fair, D3DB has the worst contest, it's so bad their site is down most of the time because people are constantly refreshing the page. The best contest was Blizzplanet for sure, all you had to do was make a post in a dedicated thread and that's it, everyone has the same chance of winning and you have a week to post which means no spamming, no constantly hitting F5 and no jumping through hoops.

    I agree, although they did change things up a bit over at D3DB. Right now there's 3 windows of 3 hours every day during which you can get a beta key by randomly visiting their pages. After that window is closed you need to wait for 5 hours for the next one. Personally I don't really mind that they are doing it like this, because in a way it means that those that are most dedicated will have the largest chance to get a key.
    Posted in: Diablo III General Discussion
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    posted a message on Calculating chance of crafting "Perfects"
    I was wondering if crafting always gives a fixed number of random properties or if it gives at most a certain number of them, and if the second holds, what the chance is to get 2 properties instead of just 1.

    This is because DiabloNut uses the wording "+2 Max Random Magic Properties", while the wording on the official site is "+2 Random Properties".

    http://diablonut.incgamers.com/item/journeyman-bindings
    http://eu.battle.net/d3/en/artisan/blacksmith/recipe/journeyman-bindings
    Posted in: Theorycrafting and Analysis
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    posted a message on Calculating chance of crafting "Perfects"
    Quote from Snaks42

    This is all assuming it's the same chance for a 1 dexterity to spawn as a let's say 5 dex (hypothetical max).

    It could be an equal % chance, such as a 20% chance to reach that max 5 dex. BUT for all we know you have a 90% chance to spawn 1-3 dex, and then an 8% chance for a 4, and a 2% for a 5. (unless Blizzard has stated otherwise, than my apologize)

    Just my 2 cents

    Stuff like this can be tested with reasonable accuracy by crafting a couple hundred of the same low level item and doing some statistical calculations with the results.

    Sadly I don't got beta access, so I can't help there. :QQ:
    Posted in: Theorycrafting and Analysis
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    posted a message on Calculating chance of crafting "Perfects"
    1/8 * 1/6 * 2/153760 is indeed 1/3690240 (typed 2 instead of 1 and didn't re-check)... And also forgot about the double dipping thing yeah.

    Your chance for getting either the Dex, Int or Str version is off though, it's simply 3x the chance to get one specific type (as the chance to get each one is of equal probability). Same thing as when you calculate the chance to get a 1, 2 or 3 on a 6-sided die (3x the individual probability).

    But yes, the chance to get that perfect item with very specific affixes is outrageously small. Don't forget though that with several million players, even if each is only crafting one item once, it is expected that -some- people will end up with that perfect item. Just don't expect it to be you. ;)

    You also have to remember that we assumed here that your primary stat and MF are the optimal affixes to have, but if Blizzard balances correctly then it should be very, very difficult to determine the actual "best" stat, as these things might vary with for example crit chance (and the fact that survivability is much harder to measure than raw DPS). Don't forget that for example Str adds armour, so it might not give as much +DPS as say a pure DPS affix like +crit chance.
    Posted in: Theorycrafting and Analysis
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    posted a message on Calculating chance of crafting "Perfects"
    You are almost correct in your calculations (under the assumptions that you have stated, which seem reasonable enough to me).

    First of all, the range 25-32 includes 8 integer values, not 7. You made the same error with the range 12-17, which includes 6 values. You did it correctly for the ranges 1-8 Dex and 5-9% MF, which include 8 and 5 different values respectively. This is assuming that the range is a closed interval (includes the endpoints noted), but if it is an open interval then your amount of Dex and MF values is wrong.

    Furthermore, when you do the calculation for the chance to get the optimal range if you have 2 random properties you forgot about combinatorics. The chance that you get both of the desired properties (+Dex or +MF in your case) does not depend on the order in which those properties occur. An item with +8 Dex and +9% MF is just as valuable to you as an item with +9% MF and +8 Dex (other order of properties, same values). This means that the chance to get the desired combination of properties is doubled.

    The math:
    1/62 * 1/8 (chance to get +Dex and +8 out of 1-8 for the first property) * (and) 1/62 * 1/5 (chance to get +MF and +9% for the second property)
    + (or)
    1/62 * 1/5 (chance to get +9% MF for the first property) * (and) 1/62 * 1/8 (chance to get +8 Dex for the second property)

    This means that in the end your chance for getting the optimal armour becomes:
    1/8 * 1/6 * ((1/62 * 1/8 * 1/62 * 1/5) + (1/62 * 1/8 * 1/62 * 1/5)) = 1/8 * 1/6 * 2/153760 = 2/3690240 = 1/1845120

    So about 1 in 2 million. Not as bad as what you calculated, but still a hell of a lot of crafting... Take note though that the probability that you craft a "valuable" perfect item is way more than that, because you might also play other classes or like different affixes other than MF.
    Posted in: Theorycrafting and Analysis
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    posted a message on Final Beta Key Giveaway (16 hours left)
    Good luck to everybody who entered!

    Really hoping that Blizzard also sends some invites to the EU as well, cause me and my friends are all dying to try out D3.
    Posted in: Diablo III General Discussion
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