when you salvage lvl 29+ gear you start getting the mats for nightmare level blacksmithing patterns.
Also, in order to get get to lvl 5 blacksmith and up you need to acquire a bunch of blacksmithing plans which drops from mobs in nightmare and above.
- 5/16/2012 4:32:13 AM Posted in: Diablo III General Discussion
5/4/2012 2:35:20 AM
Posted in: Theorycrafting and AnalysisQuote from TsukishimaNo it's not and i'll prove both your statements are false.
1-"Actually the DPS would be the same assuming the Dps on the weapons are the same"
Same dps situation example inc
WeaponA- 100damage, 1.0speed-> 100dps
WeaponB- 50damage, 2.0speed-> 100dps
WeaponA case: (280% of 100) x1=280
WeaponB case: (215%x50) x2=107,5 x2=215
Result: NOT THE SAME DPS.
Why do you use 280% for weapon A and 215% for weapon B?
Yea, I think he kinda messed up a little bit here, but ill try to explain his point a little bit better.
If both weapon A and weapon B have the same DPS then theoretically the dps of ray of frost will be the same. The differentiation in damage is created because with weapon A you can use ray of frost for 10 seconds, while weapon B can only use ray of frost for 3.3 seconds which leads to a trememdous dps loss over the course of a 10 seconds period.
Now this is the point that the OP is trying to make, but im not sure if this is correct. Correct me if I am wrong, but I would think that ray of frost would cost 20 arcane power every second, not every cycle, making it so both weapon A and weapon B could be used for 10 seconds, and would both do the same amount of dps. This speculation might be incorrect though.
4/30/2012 11:08:58 PM
Posted in: Diablo III General DiscussionQuote from Illich_Quote from LiverymenAnyone who's able to post on the official D3 forums, could you please ask for a blue post regarding how CC skills work when used in succession?
- For instance: 4 wizards: 7.65 second cooldown on Frost Nova's 3 second freeze with the cooldown reduction mastery. 4 wizards can freeze something for 12 seconds just by timing all freezes in succession, but each can reuse the move well before they would ever need to again.
- 4 barbs doing ground slam for a 4 second stun, with a 12 second cooldown also means a mob could be perma stunned just with some teamwork.
Could someone please post in the official D3 forums and ask for some clues on the PvE croud control mechanics? Do higher difficulties take reduced CC by default? Or is there some sort of diminishing return that puts a complete end to chain Stunning/freezing. Does it affect fears or random chance stuns, too?
i lol'ed at croud control. moving on.
i would bet my left nut that they will go with what has worked for them in past, both in WoW and in diablo 2, which is DIMINISHING RETURNS. i.e first stun lasts 4 seconds, second might last 3, third might last 1.5 seconds, then 4th and any more stuns last 1 second, until a grace period of no stuns for like 5 seconds or something is given. if that makes sense. this system is in place in 99% of MMO's and games like this, i don't see why they wouldnt implement it here. in fact i'm pretty sure i have read that this will be how it works, in a blue post some time back, but i don't care to find it.
They have already stated that they are not using diminishing returns.
4/30/2012 3:06:56 PM
considering that the internal testing has been going on for years and noone has beaten inferno yet, I would bet you it will take much longer then 4 weeks.Posted in: Diablo III General Discussion
4/28/2012 7:03:40 PM
the progress bar doesnt even match the percentage, its just automated. Blizz says that its based off user activity to get more people to go the site.Posted in: Diablo III General Discussion
4/23/2012 1:12:00 AM
Honestly for PvM Soul Harvest should be in every build, it is by far one of the strongest PvM abilities.Posted in: Witch Doctor: The Mbwiru Eikura
4/23/2012 1:04:17 AM
Early game I can see why people would rush through more because, at least when the game actually comes out, their gear that they get at lower levels is just going to be replaced, so speanding alot of time to get it is a waste. Im hoping that later in the game though, the nephalem valor buff will make people take their time since it wont be just a mad rush to the boss.Posted in: Diablo III General Discussion
4/20/2012 2:19:17 AM
how can you go wrong with game music like thisPosted in: Diablo III General Discussion
4/18/2012 2:52:10 AM
each spear will have an individual attack speed so weapon master will increase each spears attack speed by 10%. Spears act as any other melee weapon in terms of range.Posted in: Barbarian: Bastion's Keep
3/9/2012 9:37:54 PM
I definently like the idea of building super tanky, especially for inferno. One suggestions I have is actually for a passive that you didnt mention. Since alot of your survivability comes from regaining life from the damage you do, and since you will be running in and taunting enemies, using Brawler for an extra 30% damage would be a fairly effectice choice. Run in and throw out a few cleaves. Then when you start taking damage from the guys around you, throw out rends and revenge for a bunch of life gain.Posted in: Barbarian: Bastion's Keep
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