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    posted a message on Demon Hunter Shadow Impale stuck at GR85
    Quote from Zt1mQgo-next

    ^^ Yeah, sockets are rolled) or do you think he play with unrolled rings)))))))


    mb switch shadow belt for wh

    primals always come with a socket
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Demon Hunter Shadow Impale stuck at GR85

    head is ok


    elusive - reroll CDR to CHD

    shoulder - reroll AD to CDR

    hands - reroll Vit to AS

    compass - get one with Dmg, CHD, CDR, AS (at low para Dex instead of Dmg)

    quiver - get one with impale % instead of vit

    * get better items, augment higher


    anyway, step from 87 to 90+ is an effort, sometimes +2% dmg matter

    use calculator

    see what item perfection will bring more effect

    get better item

    run bounties

    then reforge another item (that you are not wearing) until you get perfect


    other than that, as I read, blizz adjusted progression spheres to fall at a bigger distance, thus collecting them takes more time


    latter, looks to me like a nerf

    as I was doing 91 at ease w/o dying, pushing 92+

    since update i only can make 90 even being +150 para since last record

    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Non-Season Banwave (EU server)?

    Leaderboards were reset due to exploit usage.

    Posted in: Diablo III General Discussion
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    posted a message on Finished Grift 70, hit Paragon 500, not sure how to progress

    Additionally, I can say that at para 500 I could easily run GR 70 with DH without augmented gear and only a few ancients.


    At para 1600 DH with very good augmented gear GR 91-92 at max. Can survive, but not enough DMG to clear the rift in time.


    Necros at same para clears GR 85 in about 10 minutes. With about half of gear being ancient, no augments, unoptimal rolls. Going higher it can't survive, but probably cound with augments. I did put all extra para into vitality for a test. But not currently improving the necro as it's status is unclear for the group play.

    Posted in: Diablo III General Discussion
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    posted a message on Finished Grift 70, hit Paragon 500, not sure how to progress

    Necro is a faster bosskill in a group than DH as of now. But it's not so fun as it may seem, when you need speeds. So, basically, it's more or less useless for now at high tiers (not taking into account the exploit that should be fixed today).

    Posted in: Diablo III General Discussion
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    posted a message on Finished Grift 70, hit Paragon 500, not sure how to progress

    1. you need to get higher paragon and speed build to run split bounties effectively (in 5-7 minutes). unless you are above 1k-1.5k and have a fast build you will be only able to party with people of similar level. that's still faster, but anyway much slower than if you run with experiences party effectively. so, in terms of more mats per a unit of time played at low para it's wise to get create a private group and run TX or TXII - whatever you can complete in under 5-7 minutes. and for running bounties you might want to use a more speedy char (i.e. wiz/dh) that can teleport and jump all the time at no cost. then you can put collected chests into a stash and open them using necro.


    2. basically you need all ancients for dps build. the hardest to roll hard are wepons, rings, amulet. so you can use reforge to get good ancients for most gear and primals for weapons, rings, amulet.


    3. to run support builds, like barb/monk in many cases you don't need to augment gear. a barb/monk at para slightly over 1k can run gr100+ in an effective team. and that's your primary source of progress and gem upgrages. as when you have gear, the main goal is the experience to rise your paragon. at 1.5k para you can also run as bosskill at low tier high grs (95-105). At 2k+ you can start more experimenting as dps.


    So basic is:

    - make several chars

    - run fast split bounties with most speedy build/char

    - at 1k+ para run a support build to progress para and up gems

    - at 1.5-2k experiment with bosskill dps

    - at 2.5-3k para you'll start becoming useful as dps

    Posted in: Diablo III General Discussion
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    posted a message on Necromancer not appearing in class selection

    Blizz screwed it up again. Took money. Can't even play it. Tells new patch available, but the game doesn't patch.

    Posted in: Necromancer
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    posted a message on All primals do is dilute RNG
    Quote from Tedofkillgo-next

    That's a good idea there! That if you got a bad primal with bad rolls like this quiver, the rerolled primal should still stay primal.. Blizz should really look in to that.. Like a new recipe in the cube or something. Just for rerolling primals.

    I doubt they will ever do it - their main reason is to keep people playing for as long as possible. Not everyone, but ones who are addicts, who play to get dopamine to get a stress relief (even unconsciously). Otherwise they would do it with old simple ancients already. So the only thing that really helps to get PAs and As faster is to do split bounties to craft 5x leg mats at the same time and then to use reforge in a hunt for well rolled items (not talking even about perfect).
    Posted in: Diablo III General Discussion
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    posted a message on All primals do is dilute RNG
    1 t60 run - 2-5mins, reward 5-30legendary mats (depending on ancient/primal roll) 320/5 = 64 runs = 5hours

    I did mean 320 of each material, like 320 * 5, actually.

    So your formula is like (320/5=64=5hours)*5 = 25hours that is more than 20 full t13 runs at 45mins.
    I run t13 at 1.8 minutes per bounty mission on average.
    There is no reason to run t6.
    As enemies are eliminated at ease and very fast.
    Most of time is consumed by running, teleporting or finding those needed emenies to kill on sparse levels with no density.


    The only way to overcome it - split bounties, but still you need to find people to party.

    Posted in: Diablo III General Discussion
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    posted a message on New Primal ancients!

    I've got 2 PA from 60 legs.


    Things to keep in mind:


    1. You need to pass GR 70 Solo to enable PA drop.


    2. PA are nearly totally worthless, unless you find a perfectly rolled to your build.

    They give little benefit over simple ancients after they were nerfed on PTR.

    Posted in: Diablo III General Discussion
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    posted a message on All primals do is dilute RNG
    Quote from SkYlaX17go-next

    When you need 20 hours for 300 mats, you should think of changing something in your playstyle.

    Primals have perfect rolls, but are not perfect items ... when will people realize that!




    A complete 25 missions adventure run is at least 45 min of mostly teleporting.

    Gives 16 of each of 5 of legendary materials.

    320*5 / 16 *5 = 20 runs.

    Despite they 45 min each you need to go to toilet, eat, etc.

    What shoud be changed on the playstyle to get it faster in solo?

    Split bounty farming is hardly an option in many cases.

    As it's hard to find 3 firends that could dedicate lots of time into it.

    Posted in: Diablo III General Discussion
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    posted a message on All primals do is dilute RNG
    Quote from Mydargogo-next


    Exactly. There is nothing more to add. It's completely optional. Even if you got lucky and got full Primal geared with correct rolls, you're only going to be a few % better then someone with full ancients correctly rolled. As already mentioned, just a carrot on a stick. See you in Season 10.
    This is it. So far the primal weapons I've got were not as good as well rolled ancients. They were even worse :(
    Posted in: Diablo III General Discussion
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    posted a message on All primals do is dilute RNG

    Primal ancients are a HUGE DISAPPOINTMENT to me.

    May be they were fun on PTR at the beginning, but later it, probably, was nerfed.

    Today I've spent like 300 of each leg materials on reforging a few weapons and go 2 primals.

    Both have overall stats that are worse than my existnig ancients with good rolls.

    This is completely pointless to farm primals on purpose.

    300 of leg mats is around 20 hours or gameplay.

    Was totally a waste of time as primals gave no benefits over simple ancients I had in stash.

    Blizz is just kidding us, dedicated players. 20 f...g hours of life put into game. Got nearly worthless items, that don't give any benefit, other than having a "primal" prefix.

    I thought there will be a reson to return to a game, but now there's none.

    Posted in: Diablo III General Discussion
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