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    posted a message on Vacation request in, who else is with me?
    "Big Boy" job combined with writing the CFA exam in June probably means I can't put some good hours into D3 until mid-June :(
    Posted in: Diablo III General Discussion
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    posted a message on Does Blizzard use 'Melee' and 'Physical' Damage Interchangeably?
    For example;

    Wizard's Blur will reduce melee damage taken by 20%, but would ranged damage dealt as "physical" qualify under this?
    Posted in: Diablo III General Discussion
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    posted a message on Game Disconnecting After Host Leaves Working as Intended?
    With the new way of creating/joining games over BNET 2.0, I was wondering something.

    If I make a game, and my buddy joins me, but then I decide to jump on another toon (so I log out to swap), the game disconnects upon my leaving. Is this how the new system will work, or just a beta thing?
    Posted in: Diablo III General Discussion
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    posted a message on obsession with being unique
    DII Sorceress:
    30 passive and active skills divided amongst 3 skill trees
    Synergies promoting additional damage for other spells
    99 skill pointss from levels plus 4 per difficulty gives 111 to allocate
    to obtain all thirty skills, you are left with 81 points, which can be used to max out 4 abilities (rounded)
    So you get 4 fully powered abilities (skill maxed), with a few 1 (or low) point wonders

    DIII Wizard:
    16 passive skills, which allow you to choose 3
    25 active skills, which allow you to choose 6 fully
    each of the 25 skills can be augmented 6 different ways, changing them more significantly than "synergies" from DII, sometimes changing how the skill even functions

    So where is the lack of customization? you have more skills (16+25=41 in DIII vs 30 in DII), that can be altered more significantly than DII offered
    Posted in: Diablo III General Discussion
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    posted a message on ACT BOSSES
    Interesting that no one has opted to put bosses in groups for potential Act endings.
    Posted in: Diablo III General Discussion
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    posted a message on Cow level in Diablo 3?
    give the guy a break :) this will be lots of peoples first Diablo experience considering the last one came out over ten years ago.
    Posted in: Diablo III General Discussion
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    posted a message on Poor Performance w/ Above Recommended Sys Requirements?
    I put all of the settings to "off" or "low" when allowed. I forget if I turned off VSync or not.

    After reading more (on official forums) it seems lots of people, with higher end rigs than my own, are experiencing similar problems too. A buddy also mentioned that playing the game before it is fully downloaded (while in the yellow 'playable' mode) has a negative effect on performance, so I'm going to try again tonight.
    Posted in: Technical Support
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    posted a message on Poor Performance w/ Above Recommended Sys Requirements?
    Hi Guys,

    I just started playing beta last night, and was experiencing some extremely choppy game play (I think due to graphics, since latency was fine).

    I've spent the morning checking out all the recommended hardware before I go out and buy a new video card, but it seems I'm already beating the recommended requirements.

    I use an i5 2500k with 4g memory and a GTX 550ti video card, which all rate above the blizzard "recommended" hardware according to benchmark sites like http://www.cpubenchmark.net/cpu_list.php and http://www.videocardbenchmark.net/gpu_list.php

    My drivers are up to date as well. Is the 550ti just not capable of handling a smooth playing Diablo 3? I even tried lowering the graphics setting and it didn't realy help that much. The problems are worse when multiple enemies are on the screen, or more detailed environmental effects are occurring.

    Any help or advice is appreciated, thanks guys.
    Posted in: Technical Support
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