Promoting diversity by limiting options. Seems a bit off to me.
If you look at what spells don't give AP on crit, you notice that they are mostly Damage over time spells or "focus" spells (focus meaning you have to hold the button to cast them). If this similarity remains true across all of the Wizard DoT/focus spells we can also assume that Energy Twister and Arcane Torrent also won't grant AP on crit. This leaves us with 4 spells that cost AP that can actually return AP on crit: Arcane Orb, Explosive Blast, Wave of Force, and Meteor. I have only seen one of these spells actually used in Inferno by any Wizard -- Arcane Orb.
These are assumptions, but if this is all true, it shouldn't be this way (imho). Blizzard adds a nice benefit to getting crits on a wizard and then limits it's potential to be useful to only 4 skills. I know it most likely works on Signature spells, but why would you need AP on crit from a sig spell when it's free to cast anyways? It could help regain lost AP, but honestly it seems most worth when you cast an Arcane Orb for 35 AP which crits while having 30 AP on crit.
Why add a nice feature and benefit to a class and then make it nearly non-beneficial?
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Tree posted a message on Diablo III Harlem ShakePosted in: Diablo III General Discussion -
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Molster posted a message on (Spoiler) Diablo III - Item AffixesTable of ContentsPosted in: Diablo III General Discussion
(I will need time to link these back up, if they don't work, scroll down)
Note: There are some numbers that have a %. This is exactly how they are in the guide. However, the beta files did not have it as a %
<link rel="stylesheet" href="http://media.diablofans.com/css/obstyles2.css" type="text/css" />
Affix Type: Damage
Affix Type: On-Hit Bonus
Affix Type: Block
Affix Type: Critical Hits
Affix Type: Life
Affix Type: Find Items
Affix Type: Experience
Affix Type: Speed
Affix Type: Life (again)
Affix Type: Hero Resource
Affix Type: Resistances
Affix Type: Attribute Boost
Affix Type: Barbarian Skill Boost
Affix Type: Wizard Skill Boost
Affix Type: Monk Skill Boost
Affix Type: Demon Hunter Boost
Affix Type: Witch Doctor Boost
Affix Type: Elemental Damage -
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devildog0491 posted a message on Ping The Damn MapPlease Blizzard patch it so we can ping the map. Its so annoying typing in party "Hey come this way" when there are 4 party members scattered all over the map and no way to distinguish between one blue dot and another. Pings Ftw.Posted in: Diablo III General Discussion -
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karsen88 posted a message on The harvester (my WD)Posted in: Witch Doctor: The Mbwiru EikuraQuote from jaclashflash
I didnt say they are useless. I said I am afraid blizz is going to drop the ball, and make them worthless in inferno.
My favorite part about you is that you have 900 posts all complaining about how this game will be shit, that blizzard are incompetent hacks, that abilities X, Y, and Z are total trash and are worthless, that runes A, B, and C are useless, etc etc etc.
Despite spewing all this constant "sky-is-falling" rhetoric, what do you do? you sit and constantly stalk a fansite message board of a game you supposedly think sucks, and clearly will be buying and spend a lot of time playing.
So what is all this? some sort of trolling? do you think anyone cares about anything you post when it's just constant streams of negative bullshit, most of which is invalid anyway? -
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pskfry posted a message on [PvP] Blizzard neglecting a major part of what made Diablo, Diablo.I don't understand what the problem is - PvP will be added in a future patch, and there will be arenas, ladders, etc. It just won't be supported like an eSport, it'll be supported like it was in D2 - something fun to do to take a break from PvEPosted in: PvP Discussion -
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Seidkarlinn posted a message on Warcry: Invigorate vs Hardened Wrath, The Numberswall of text and calculations didn't read.. just choose whats better for your playstyle. it's not that hard.Posted in: Barbarian: Bastion's Keep - To post a comment, please login or register a new account.
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I think the resistances rune on War Cry is better, but thats more personal preferance.
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I wasn't totally turned off, I just fealt they gave us skills that might be good in quite a few builds but didn't give anything that said look how fun this is.
I agree that later on I really believe that the Witch Doctor will come good, I have a good build planned aswell. Its just a shame the beta didn't give them something more to entice people.
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This will be a major one for me aswell. The cooldown on potions and the added drop of health globes is one of the best gameplay changes any game has ever made, let alone just for Diablo.
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He is partly twinked, killing mobs below his level, on normal difficulty.
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