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    posted a message on My Solo Inferno Build
    http://us.battle.net...UdRW!VXZ!aacZZb

    Ok so, I have lurked here awhile reading builds and testing them .... and while most do exactly what they describe or claim to. The biggest thing that I have found (and best advice I can give) is that they do not work for everyone. I tried the VQ Bears Builds, I tried the Rainman, I tried the Gruesome feast build posted yesterday, and countless others before it. Again I am not saying these builds do not work .... They just do not work for me. They do exactly what the intend to do and succeed fairly well. They just do not fit my gameplay.

    So my build is a standard splinter build but I will explain the choices I made and even the layout of the buttons as I feel this impacts performance as much as the correct type of build for you.

    I chose splinters as I do stack a bit of IAS and these things hit like a mack truck ... unbuffed (as I usually am) each individual splinter hits for around 5k .... and with how fast I shoot them ...nothing stands very long.

    Secondary (right click) is Grasp of the dead.... There are many ways you can rune this ... but in Inferno you need one hell of a snare so unbreakable is the way to go. I put this on right click as i want mouse activation and accuracy to ensure it is appropraitely placed.

    1 and 2 is Spirit Walk (healing journey) and Soul Harvest (siphon) These are both healing for me.... I use them as such ... If i happen to be buffed, then so be it. Buffing for 5 stacks is not my goal or intent as that can likely get you killed. I keep these on 1 and 2 as they are the fastest buttons i hit.. most reliable for me.

    3 is Hex (jinx) ... I already have two heals .... and hedge magic heals is very very weak anyways.... I use jinx to up damage on the target. Most times the best way to use this ability is in conjunction with spirit walk to put yourself right on the target you want hexed. For example tons of skeletons and a summoner... grasp of the dead on the pack of skeles... pop spirit walk and run through them ... get right on the summoner and hex em. He wont be summoning, and with your already high, fast damage, plus a 40% damage buff on the hexed target ... they generally dont live through one hex. I also use it if I am kiting ... throw it out there to hex and slow up at least one of the enemies you are figting.

    4 is Rain of Toads... This spell is completely insane ... The targeting on it is awesome, it ticks really fast and hits a ton of enemies. Get a big pack drop a grasp let em clump up and hit this once or twice then mow anything left with splinters. The fact it can hit past waller mobs is huge plus and a pinpoint ranged aoe is very nice to have.

    Passives should be fairly self explanitory but .... Spirit Vessel for second chance is a must have in my opinion. Blood Ritual is debateable .... Spells dont cost alot in this build aside from toads, and it is only for slight mana conversation, but mainly for the Health regen .... saves me potions :P Lastly, jungle fortitude... 20% is 20%.

    Overall I have done fairly well with this ... I can routinely clear act 1 in inferno with zero deaths and skipping no elites. Act 2 is a bit harder but definately doable... I do die to wasps as i am bad about not moving from the projectiles quick enough, but that is a personal issue lol. With a bit more gear I will be farming act 2 in no time.

    My dps is only 14k and my life is right at 28k .... my stats are not great and I am having no issue in farming act 1 and begining of act 2.

    My only suggestion is do what works best for you, by all means try the builds out there.... see what works .... then take what you liked from each one and make your own.

    Good luck all,

    Avitas
    Posted in: Witch Doctor: The Mbwiru Eikura
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