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    posted a message on New Method of farming crafting materials - Gold Find *Update patch 10
    Seems like the easiest way to farm will be to make a barbarian with threatening shout. Put an obsidian rune in there (16% to drop extra treasure/gold) and kite mobs around forever. Unless there is a cap on how much extra stuff drops, then it seems like the way to go.
    Posted in: Diablo III General Discussion
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    posted a message on Beta Contest, Acid Cloud Runed, Blue Posts, Lore, and Screenshots
    WD doesn't exactly scream 2H Zweihanderblade of death!? Hopefully staves and what no will balance this..
    I doubt at higher level gear, you are going to see a lot of two handers that will help with mana regen, give extra arcane power or help with casting speed, etc. I think your go to build for a wizard will always be a 1 hander and a book/orb offhand. Witch Doctor would be the knife/doll set up. I see lots of videos like that already. Plus they'll also talked about weapons having procs and flavors to them - I doubt any 2-handers will have caster friendly procs.

    It is one of the things I've noticed about the game though. That and the lack of strength needed for heavy armors. It's a bit weird to imagine a level 60 wizard running around in plate mail. But I guess it'll happen.

    Also, Acid cloud is the best looking runed skill I've seen thus far. Looks fantastic. Not sure of the point of the dead dude popping out of the ground, but oh well.
    Posted in: News & Announcements
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    posted a message on WhirlWind Runed, Player Limit, Book of Cain Signing and Art
    Combine whirlwind with the passive that lets you regenerate fury, instead of losing it and you'll be spinning, spinning, spinning your way to freedom in each dungeon.

    This ability really makes me wanna play barbarian. I've been all about the witch doctor thus far, but that one looks very cool.
    Posted in: News & Announcements
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    posted a message on Diablo 3 Passes South Korea's GRB. "Many More" Beta Invites, Book of Cain, Wizard's Hydra, Screenshots
    If you want to know the reason for Diablo's delay, you really don't have to look much further than the 2011Q4 numbers across the video game industry. Down like 20% from 2010. Blizzard has already lost like 2 million subs from WoW, I imagine on their next call, they'll be down another 400-600k in subs simply based upon this (completely ignoring any SWTOR effect). So, if this is the case, imagine them putting extra resources into a known profit maker and taking a little away from one that can be put on hold for a few weeks/months. Also, look at all the other titles from other game companies that have been delayed already this year. Seems like there might be a little bit of soft panic in the industry with the poor showing. (I think the pandas in wow are a desperate gamble to rekindle interest in something they see as reaching the end of its life cycle)

    If you remember the Blizzard release schedule that was leaked last year, they are already behind on like 2 or 3 other releases (SC2 expansion, most notably), so it's not hard to imagine that everything has fallen behind. Again. I'd possibly point to the big drop in WoW subscriptions as a contributing factor. They don't release a lot of games, so they rely on that constant revenue stream. If it dries up a little, imagine the impact it'd have.

    You can also look at some of the blue posts. The follower system is being totally revamped (survivable after normal) - imagine the issues that creates with the latter difficulties. You'd have to reduce the player effectiveness and/or up the monster effectiveness to compensate. It's a decent sized change to make.

    And the retooling of the socket system. That has to be a lenghty process. Some of the runestones make no sense or are just dumb. The demon hunter one that are all various on shadow beasts? Get a little creative would you. Some of the damage numbers seem way off on a few of them too.

    The "balance" issue is a bunch of hooey. WoW has been out for, what, 6 years and it still isn't balanced in their eyes. Look at some of the previous builds of this game. Upping damage 1% here, lowering it 1% there - that's not balancing, that's just minor tinkering (ie wasting time). There will be tons of patches post release - there is no real need to hold up anything for a balance reason, when that is easily patched every tuesday until they are happy with it.
    Posted in: News & Announcements
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