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    posted a message on Post your self found upgrades here


    This is my favorite drop I got. Not my best, mind you. My favorite. It's on my witch doctor. Despite the dex, the other stats were fantastic. :)

    I found 5 legendaries today.





    Are the only ones worth talking about. I did find some polearm the other day that cast sanctuary around myself on occasion and it had some sweet life steal on it. That was fun for a while - but I lost like 12k health using it. And playing the game of death brinksmanship got old after a few hours. Weapon looked sweet, though.

    Hrm, I should put that ring on my barbarian and see if it helps his DPS too.
    Posted in: Diablo III General Discussion
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    posted a message on Issues With Reflect Damage, Adding Commas To Large Gold Sums, Blue Posts
    Is it really that hard to count out 6 zeros?
    Posted in: News & Announcements
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    posted a message on Molten And Desecrator, Service Outage Information - 11/1/12, Blue Posts, Halloween At Blizzard, Diablo Halloween Costumes
    I do think desecrator is bugged, though.

    It seems like, the first time you stand in it or its cast under you, you have a second or two to move out of it; but future casts you do not get that time - they delay to take damage gets shorter and shorter as the fight moves on. It's like the timer isn't per descecration pool, but for the total fight.
    Posted in: News & Announcements
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    posted a message on Molten And Desecrator, Service Outage Information - 11/1/12, Blue Posts, Halloween At Blizzard, Diablo Halloween Costumes
    Reflect damage is the worst affix.

    Desecrator is just irritating cuz those stupid puddles last forever on the ground after the mobs are dead.
    Posted in: News & Announcements
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    posted a message on My WD can't do MP3 or Higher
    46k is good for MP2. To do MP3 efficiently you need around 75k or so. It's easy at 100k. The higher MP levels are all about damage output, nothing else.

    Personally, I'd redo your build and go from there. Raising MP is barely significant for loot. Most importantly, I think if you skip "spirit vessel" you are gimping your survival dramatically. The pet builds just take up too many passives to be effective.

    Here's mine. I've always felt bears was too difficult to maintain offense and it forces you to stand still. For a WD, that's bad news. So I've picked skills that let me move around a lot.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Patch 1.0.5a, Barbarian With 2.6 Million DPS, Scheduled Maintenance - 10/25/2012, Witch Doctor Fan Art
    that 100th spear weapon dropped so he decided to try a weapon throw build.

    It's cute that you think this dropped. Look at the gear, everything is obviously purchased.
    Posted in: News & Announcements
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    posted a message on Tired of dying against those fatty time bombs...
    They are easy. Any time you open a door in a zone you expect them to be (the various barracks in Act 3) just start firing a range ability into the room immediately. If you are a WD, they will start to turn green in proximity to anything, even your pets. And you see this thru the doors/walls - just a little. Pay attention. Drop down a slow and if you can't DPS them down, just run away with spirit walk. It ain't too bad. A little annoying and stupid; but not too bad.
    Posted in: Diablo III General Discussion
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    posted a message on Monster Power Bonus Damage Reduced in Inferno
    The only problem with higher MP is how stupid long some of the elite fights take. MP3 is easy, on a damage level, but things just take too long to kill on MP4.
    Posted in: News & Announcements
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    posted a message on Farming The Keywardens
    Always there; their location on the map is random though. And each one exists in the worst possible zone too, IMHO.

    Fields of misery sucks.
    Oasis sucks. (Though oasis is a lot better now, esp if you get those random crypts - resplendant chests rock).
    Stonewall (or whatever) sucks.

    They put them in the non-traditional routes of efficient farming on purpose, I'm sure.
    Posted in: Diablo III General Discussion
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    posted a message on No Monster Power - Still Viable, Monster Power Turning Off, Hot Fixes, Blue Posts, Hellfire Ring Farming Video
    I'm doing Act 3 on MP1 right now. It's a cakewalk, but I did find 2 rings yesterday (one with dex) that upgraded by WD's DPS from 71k to 85k. So that was sweet. MP2 act 1 was easy at 71k, so I'll probably switch to MP2 now for all acts.

    MP1 just doesn't get keys reliably from the wardens. 2 is at least a decent chance.
    Posted in: News & Announcements
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    posted a message on Legen...wait for it...dary Drop Rates
    I've found 3 legendaries so far since the patch. One from a container, 2 from elites.

    Went thru the story (act 1 at least) to see if the bosses have better drop rates. It's not really worth the time to do so, from what I saw.
    Posted in: Diablo III General Discussion
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    posted a message on Patch 1.0.5 is LIVE!
    Quote from lorien1973

    Bosses will now drop improved loot the first time they are killed in each difficulty
    • All characters have had their "first kill" status reset for all bosses in the game
    So I ran Act 1 last night, trying this out. Off the skeleton king, I got 1 yellow and a bunch of blues. I do better from a normal elite pack than that. "Improved loot" .... hardly. I also killed the key dude in the fields of misery and got the key. Then I got bored and quit. LOL.
    Posted in: News & Announcements
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    posted a message on Patch 1.0.5 is LIVE!
    MP1 is way way difficulty than the 1.0.4 Inferno... wasnt 1.0.4 it supposed to be like mp2~3?

    You're kidding? MP1 is ~ 1.0.4 inferno (a little more health) but incoming damage is way down. Mp2 is more health than 1.0.4 inferno but it's just slower. Damage isn't significantly higher.

    Some of elite affixes seem to act like they are on crack the higher MP you go. Wallers especially.
    Posted in: News & Announcements
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    posted a message on Patch 1.0.5 is LIVE!
    Bosses will now drop improved loot the first time they are killed in each difficulty
    • All characters have had their "first kill" status reset for all bosses in the game
    This is huge, especially having it reset now. But, still, I just did half of Act 1 and it's clear the game is designed to be played on MP2 or higher. MP1 just doesn't deliver enough "free loot". Then again, MP2+ you are running back to town so much; they really needed to put the cube back in. It's silly.
    Posted in: News & Announcements
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    posted a message on Two questions for players who vocally dislike the AH
    Humans are curious creatures. Even if you don't use the AH, you probably still browse items for sale. Immediately when you click the button, your screen is full of items that Blizzard recommends as upgrades - mostly legendary and set pieces of course.

    So, while you sit there trying to find a yellow upgrade (in game, the old fashioned way), your screen is suddenly full of hundreds of people looting legendary items. It's demoralizing.

    In a less refined system (trading via chat or whatever), you see far less quality items offered for sale. Occasionally, you'll see a good legendary, but most items sold on trade chat suck. This, at least, lets you know that people are getting as bad drops as you do. So you don't feel so bad about yours.

    So the AH has the effect of demoralizing the player (geesh, look at these 50+ pages of legendaries) which makes your efforts seem pointless in comparison. Even if you don't want to buy something, if you don't feel a pang of irritation at the hundreds/thousands of better items immediately available for sale; then you simply aren't human. Especially given that the rolls are not based upon skill, but on random chance.

    I think things would be a lot different if the AH was broken up into servers (like WoW), so you aren't seeing items for sale from 10+ million players (or whatever) but maybe from a few thousand. That would, at least, make you feel less crappy about your bad rolls.

    The AH has also altered, completely, the way this game is played. No longer is it "find a weapon to improve your survivability" it's become "spend XXX gold to buy upgrades" - it's one step away from being what gamers claim to hate - pay to win. And for the RMAH, it is pay to win.
    Posted in: Diablo III General Discussion
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