Very nice idear. Lets hope it works.
- 12/24/2013 3:14:05 AM Posted in: Demon Hunter: The Dreadlands
9/22/2012 12:19:27 PM
I Removed it myselfPosted in: Diablo III General Discussion
6/13/2012 6:37:43 PM
First of all The Wire (10/10) is the best of them all.Posted in: General Discussion
But there are others:
Band of Brothers
These are my favorites I've watched them all more than 2 times and i am recommending and have been recommending them to everyone i know
5/30/2012 10:15:56 AM
Posted in: Diablo III General DiscussionQuote from doomrek
I use Revenge, battle rage, ignore pain, war cry, frenzy hammer of the ancient/seismic slam.
but the thing is, even with my all resistance gear I die so fast i can barely react. inferno was suppose to be a farming place and not some kind of raid elites.
That is wrong. Inferno is not suppose a "farming place" Its suppose to be nearly impossible and as you then get better gear you might be able to farm it.
Quote from doomrek
Anyways the more all resistance i stack the less vitality and strength i get because barely i dont get them on the same item and if I do, it's not as high as it would be if it was like only vit and strength.
That is possibly why you die so much. You need the vit, the str and the res and that is why you need the best gear. I play barb and i dont compromise if a item does not have the 3 stats i dont use it
5/1/2012 5:01:22 AM
Posted in: Diablo III General DiscussionQuote from bachster
Quote from Benegesserit
Haha when I saw "Don't sell magic items to vendors" I could totally see people not realizing that you can salvage items for crafting since they'd have to explore his other tabs and some people just beeline straight to the things you can do in any ARPG (sell stuff to vendors). Good tips.
I gotta ask the newb question:
Why not? - I know you can salvage, but your stash size in the beginning is not that great. Does Salvaged items stack? What am I missing? :)
Yes. They stack in 99 or something like that and they only take one spot in the stash/inv.
4/25/2012 4:55:11 AM
Good questions. I dont have any answers and would like to know too.Posted in: Theorycrafting and Analysis
2/28/2012 3:32:50 PM
Here is my version of a survival PVE WD build:Posted in: Diablo III General Discussion
With this im tryig to get mana and life return with some CC.
2/17/2012 6:07:47 AM
Posted in: Barbarian: Bastion's Keep
hmmm... Fury? I know you are generating fury with the passive and sometimes when you crit with weapon throw. But other than that you have 10 and 30 sec CD on your 2 generators.
2/17/2012 4:39:33 AM
This is great. I have had the same idea about Sprint. Don't like like it too much. I accept your challenge. My version:Posted in: Barbarian: Bastion's Keep
Sprint up, run to the enemy's Threatening Shout, Run away(to group them up a bit and get them inline), Seismic Slam and then Bash(with the cone knock back) when they get close again. Ancient Spear to group mobs or to deal with ranged. Battle Rage as much as possible.
Passives are for health, longer shouts and health and the last one to start with Fury.
I would choose the Scoundrel.
2/15/2012 2:52:54 PM
Posted in: Barbarian: Bastion's KeepQuote from MadViking
A very promising build. I intend on mostly playing in team games and would use the barb to tank and stun, so I don't realy find knockback to be very useful. Better to add more stun to the build, which lets your spell casting buddies destroy mobs while you go around and stun them. My own version: http://us.battle.net...bWeg!bVc!babcYa
Differences to yours:
Bash -> Frenzy golden: no knockback, but chance to stun single target
HotA -> Weapon Throw obsidian: same damage but it's a ranged attack, plus you don't have to kill anything for the stun to activate. It also slows the target by 70% for 4s, plus it's half fury cost so you can throw 2 axes for each hammer. Ranged stun that slows the enemy - yes thank you!
Furious Charge -> Ground Stomp indigo: the only skill that is guaranteed to stun, and also does it over a huge 24 yard radius. This is the number one stun skill, don't leave home without it
WotB -> War Cry alabaster: I think you will get better survivability by constantly having +100% armor, +16% life and massive life regen as opposed to added dodge chance for 15s a little now and then. Plus the fury you save means you can throw more stunning axes. Btw if you stun and knockback the enemy, why would you even need a high dodge chance?
Passives: all are defensive, great synergies with War Cry.
First off here is the new version of my build(think i was posting it while you where answering):
My build is made for me to solo. I don't plan on grouping a lot.
I really don't like the knock back on Bash and i am probably gonna change that skill. But i do like the buff from the rune.
In regard to Weapon Throw. I have my gap closer's and lack more up close damage. And the way i play i would rather close the gap and kill the mob where it stands.
I like WotB. I've Changed the rune tho.
In regard to my Bash problem. Does anyone here know if the attack speed buff from Frenzy persists when i stop using Frenzy and use another ability? The reason i ask is that the description does not mention a amount of seconds that the buff lasts.
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