6/22/2012 10:45:50 PM
....That is what inferno is. Also, they already said that they are opposed to an "open world" game because the way their systems are set up it is almost impossible to do without revamping everything (Linear quest setup etc)Posted in: Diablo III General Discussion
6/19/2012 12:38:54 PM
Seemed easier on my monk. For some reason i am spiking to 1500 Ping constantly i can still survive pretty well though. Face tanked some elites in act 2 with Molten / Arcane enchanted while i was lagging lolPosted in: Diablo III General Discussion
6/19/2012 10:57:37 AM
Yes it is exactly what you are stating. Being able to spend 10 hatred on a skill that does effectively 500% weapon damage is a tad ridiculous don't you think?Posted in: Demon Hunter: The Dreadlands
6/19/2012 10:42:53 AM
If not trolling...Posted in: Diablo III General Discussion
Nerfed means they make something good and make it worse (like "Nerfing" damage by 20%, or "nerfing" stun duration to 1 second from 2 seconds)
IAS = Increased Attack Speed, so if it is nerfed (in this case effected too? lol) it does not do as much (or has lesser values in general)
To add to that list:
PvP - Player Versus Player
PvM - Player Versus Monster (AI)
GF - Gold Find
AR - All Resist
6/19/2012 10:11:05 AM
A couple thousand if that. (5-10k) At that level inferno items start showing up with the reduced level requirement affix allowing level 48's to use weapons with over 500 dps so it is not very good Sorry.Posted in: Diablo III General Discussion
6/18/2012 1:28:32 AM
You are not being punished for your play style. You are simply given skills to try out during the leveling process to slowly develop a play style. If you were to move the "Last rune" to earlier levels that would completely defeat the purpose of a rewarding leveling process... Then you would have every rune / skill combination at level 30, getting over 10 skills per level that you could try out. That to me is just overkill. I remember being sad that I never got my Seven-sided strike Fulmination rune until level 60...guess what? I hated it at 60, felt stupid, sure someone might like it, but even though i really wanted it the rune just didn't fit my play style.Posted in: Diablo III General Discussion
What i guess i am trying to say is, being eased into all the skills is a good thing, try out all the skills, don't have a closed mind. Try out skills as you level to help you get a feel for your class.
6/18/2012 1:02:13 AM
The idea is that they want you to keep getting new skills throughout the game. What is the fun in starting at level 1, with every single skill available. Levels would do almost nothing for you but a few stat boosts. Now every time i level my new character I can get a new skill, passive, or rune. It provides a more entertaining and rewarding leveling experience. I use the first unlocked rune on my monk for a few skills, and the final unlock for others, it is all opinionated and depends on your play style etc.Posted in: Diablo III General Discussion
6/17/2012 10:38:53 PM
To be honest, i would just recommend swapping out Transcendence with Resolve(Works amazing with sweeping winds, might want to change to fire circle for increased radius) , drop cyclone strike and get blinding flash (either the increase in damage or the increase miss chance by elites) it will probably help A LOT. Another thing is you might want to try to invest in a ring with AS, or more LoH. I found a 60 dex 60 vita 150 LoH ring for something like 300k, which really isn't bad. Remember Increased Attack Speed is REALLY good. You can probably drop some all resists for some life on hit/ attack speed since you probably are dying from not being able to sustain a fight rather than burst damage.Posted in: Monk: The Inner Sanctuary
Edit: Currently on US servers there is an 8% life, 96 dex, 26 cold resistance, 172 life on hit amulet i would recommend (95k atm) I did not realize you have 45k hp, i currently have 31k hp with a lot less defensive stats than you and survive fairly well (sometimes molten / plague cause problems but that is it, kiting pretty much solves the problem (kite -> serenity dps -> kite)
6/17/2012 9:15:21 PM
If you look at the guy above me we has a few key things that you seem to be missing, i can't really tell by your screenshot (The numbers are kind of blurred) but it looks like you have 1.52 aps, which is pretty low. Even though you have 800 Life on hit, upping your aps to 2 will drastically increase your survive ability. Also, are you using resolve? If so are you keeping it up on targets, sweeping winds can help A LOT with keeping up resolve while kiting. Movement speed can also help when kiting mobs. I personally am still stuck on act 3, but have a lot worse stats than you (450 LoH, 1.9 APS, 550 All resist, 4.5k armor, 31k life, 26 block) however, after reading these forums these tips helped me a lot through act 2, never underestimate attack speed ^.^Posted in: Monk: The Inner Sanctuary
6/17/2012 4:43:51 PM
Posted in: Theorycrafting and AnalysisQuote from 0ctrl
Well obiously life steal was not really included in my question. It falls in the misc category, like freeze on hit and stuff.
Ok, life steal is not included, it doesn't make my other point false. I would MUCH rather have a weapon with 1.7 APS with 1k DPS than a weapon with 1 APS and 1.1k DPS. The increased life on hit (almost twice as much, due to higher speed) is still something to take into consideration. So you still have to look at crit, increased crit damage, APS , and damage. THEN you can only look at stats...and also procs like Fear, Stun, Freeze, Life on Hit, etc.
Also, as others said above crit% and crit damage cannot be calculated in weapon damage because it depends on your other gear. IE: Crit damage% does more if you have more crit and vice versa.
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