Keep in mind that I'm never implicitly comparing D2 to D3 when I post. I don't think D2 is the perfect example of an ARPG, it's just closer than D3.
One person's useful convienience is another person's dumbing down of game mechanics. That's how it goes.
I'm sure many people prefer the free respecs, the easier to understand calculations and probably there are people that wish the Cauldron of Jordan and Nephalem Cube were still in the game.
I don't appreciate games that make it as easy as possible on the player. It's more convienient in the short term, but just reduces the replayability and creates a very dull game like D3.
- 8/21/2012 10:35:36 PM Posted in: Diablo III General Discussion
8/21/2012 9:06:32 PM
These items are crazy. Definitely seems like they've made legendaries BiS. This makes the game a lot more enjoyable I think. Even if it's a little bit one-sided.... everyone just looking to get those legendary drops.Posted in: Diablo III General Discussion
8/21/2012 8:55:34 PM
The item hunt is broken becausePosted in: Diablo III General Discussion
1) The items aren't interesting or diverse (made better in 1.0.4).
2) The Auction House provides an extreme shortcut to getting the items you want.
3) The ilvl system is junk. When an individual identifies an ilvl 63 item it could either be the best item in the game or vendor trash. The ilvls should be more spread out, so that when someone gets an ilvl 68 (let's just say that exists) the chance of it being great is pretty high. Instead people are constantly let down by ilvl 63s.
4) There should be more ways to "build" items through reagents. Crafting isn't very well done. Basically you should be able to "hunt" things that aren't weapons or armor in order to slowly create a high level item.
5) Too much focus on champs (made better in 1.0.4).
6) There's too much focus on particular stats. Like with weapons if it doesn't have min/max and %damage it can't be good. Same for AR with armor.
7) As for the low drop rates, it is what it is. If the drop rates were higher you'd have an even bigger problem. I'm not a fan of the AH, I think it's terrible, but the drop rates have to be low because of it.
8/21/2012 8:41:45 PM
This build could definitely work I think. You should be able to get like 4 full mana pools of bears out, which is like 16 casts or something. I would recommend like +20 regen for this build though, seems like it'll help if you can get it.Posted in: Witch Doctor: The Mbwiru Eikura
I thought about using Rain Dance as well.
Something like this:
Where Trial Rites can be swapped for Grave Injustice as well.
The amount of globes you'll get will be terrible so it's likely not a great build.
What sucks is that all these builds have less defense than most of us are used to, but I guess it's just something you have to get used to.
Gruesome Feast has gotten so much better because of the Sacrifice buff, I think it's probably bad not to use it.
8/21/2012 10:42:28 AM
People seem to be underestimating the VQ nerf...Posted in: Witch Doctor: The Mbwiru Eikura
@Ruppgu: You plan on using Poison Dart a lot? If you have 75 regen + VQ you're looking at 98 mana / sec. Bears is 273 / sec with PtV and a 1.5 weapon. You're looking at 4 Bear casts before you switch back to Darts. Spined Dart is a definite possibility with Bears... they can still be used, you just need more regen than before.
@Rickarus: Bats is 238 / sec with a 1.5 weapon and PtV. With 75 regen I don't think Swallow Your Soul and Honored Guest are going to be great for making up that 163 mana / sec.
Against white mobs this doesn't matter, but I don't think GF will make up for this mana deficit aganist champs.
I'm looking at this build: http://us.battle.net...UdYV!ZYf!baaYZc
A Primary might be better if Spirit Barrage still casts supre slow.
edit......... Bears is less actually since the base attack speed is likely under 1 sec, but still, you need close to that amount / sec to spam it.
8/20/2012 2:18:26 PM
Posted in: Witch Doctor: The Mbwiru EikuraQuote from Derwiv33
I agree 275% x 3 isn't great damage. That's kind of why I tried to build around buffing another ability. The problem with sacrifice will always be the fact that you can't get more dogs against elites, which means it'll always be weak by itself.
Basically sacrifice will always be flawed because you can't get more dogs against champs
I believe this reply was meant toward the setup of re-summoning dogs? I mean you can simply spawn more dogs when you have 0 cooldown on it. That's when 3 x 275% damage is very nice.
Are you talking about getting some new gear with reduced ZD cooldown? Because the base will be like 34 seconds even with Tribal Rites.
You have to ignore Grave Injustice / Death Is Life / CoL against champs because it's all based around killing things. Even GF is kind of a stretch since each stack only lasts 10 sec. But hopefully you would get enough globes from dogs + the ones champs drop to keep it at 5 stacks most of the time.
I mean even though Spirit Barrage is single target... with this build you'd be looking at +650 Int, +50% Total Int, +15% Damage on an ability that does 230% base Damage... seems pretty good.
8/19/2012 6:33:22 PM
I agree 275% x 3 isn't great damage. That's kind of why I tried to build around buffing another ability. The problem with sacrifice will always be the fact that you can't get more dogs against elites, which means it'll always be weak by itself. However, the idea with this build is to keep Gruesome Feast at 5 stacks (which very rarely happens right now like I said) and be able to use PtP for a constant 15% additional damage. Even if you use Next of Kin, you'll hit that wall against champs because it's just not enough damage and the radius is hard to work with.Posted in: Witch Doctor: The Mbwiru Eikura
The question is wheter 65-75 regen per sec + Swallow Your Soul + Honored Guest is enough mana to use an ability like Firebats or Bears (or something else) to burst down an elite pack, considering that you have PtV also.
Bears is like 275 / sec with a 1.5 weapon, so about 200 mana / sec after regen. Even with multiple sacrifices that's not going to be near enough damage I don't think. Could it be done with a 2H? Maybe... but with a 1H I don't think this is an option.
Which means that there are only 2 options as I see it if you're trying to use PtP with GF like this... either use a Primary or use Spirit Barrage. Something like these:
As for Grave Injustice... it's a good ability, but at this point I don't think it goes well with sacrifice unless you're trying to use it for life regen or something. Basically sacrifice will always be flawed because you can't get more dogs against champs. Even if you drag enemies with you, you can't always do that and it's riskier. I think it's best to use with a typical BBV / FA (and even MC or Garg) build where you can have both 2 min cds up for every single champ pack.
I'm considering a build like this using GI as well, but getting a lot of pickup radius gear is kind of annoying.
Anyways... you shouldn't need more than 3 dogs to kill white mobs, even after the buff. Grasp + 3 Dogs should definitely kill a group. I question whether it's more efficient than other options though... because if you're killing less than like 5 mobs (which happens a lot) it may be pretty common to only get 1-2 dogs back.
It all depends if having +50% Intellect and +15% Damage but having to use a Primary or Spirit Barrage is better than using Bears or Bats (etc) with VQ and a lot less +% Damage.
Right now I feel like this build could be extremely good if they're going to adjust the super slow base attack speed of Spirit Barrage.
8/19/2012 1:31:03 PM
So 30% of all kills result in a dog with new CoL?Posted in: Witch Doctor: The Mbwiru Eikura
That makes this skill very useful I think. They'll need to make other changes to balance this.
Sacrifice still costs no mana, so assume that you only use Bears on Champs for the most part. Basically sacrifice will kill all trash mobs combined with grasp. The point being that it keeps your GF stack at 5. This is very difficult to do most of the time right now.
Apparently Bears isn't getting nerfed either. So basically you would have 50% Int, +650 Int from SH, and 20% Damage from PtV. And on top of that you'll rarely cast Bears on trash, so you'll rarely use mana.
When you encounter a champ pack, you sacrifice a few dogs leftover and then Jaunt + Bears until you run out of mana + resummon / sacrifice + Bears again.
This build seems extremely strong to me because it should allow you to use Bears without need any real mana regen. Of course some people will be able to do that simply because they have insane damage. But this build you could do it with far less damage.
But still, you have to trust that your Bears are strong enough to kill a pack with a few sacrifices, and that you can survive without JF and SV simply because you have huge damage.
You could also get either Honored Guest or drop PtV for something else depending on how you feel. But PtV seems like it would be very good against trash mobs with sacrifice. Also, you could swap something else in for Bears... but I still think it does the most damage.
An alternative version of the build could look like this:
That's 15% PtP, 20% PtV, 50% Int GF and +650 Int SH. All you have to do is be able to get enough globe spawns from Grasp + Sacrifice to keep it at 50% and have enough mana to actually use Bears (or maybe another ability).
^ This might actually be the best version since survivability will be an issue.
8/17/2012 10:01:57 PM
The answer is this:Posted in: Witch Doctor: The Mbwiru Eikura
If you're using a high damage spell you'll use VQ. Because as things stand now (especially with a 1H), Bears cost more mana than you can regen. So you'll need the highest mana regen possible. The thing you left out is that people are going to start using mana runes a lot more. So that means something like Spined Dart. The other abilities WDs have aren't good enough to justify taking less mana regen in my opinion.
So you drop a Primary for what? Mass Confusion? Gargantuan? I'd rather use Spined Dart with Bears and VQ.
Also, the other option is that you take neither. A lot of people are just going to switch to Dart + DoT builds where their other attack is just something you apply every few seconds.
But the main point is that the other abilities we can choose from generally aren't good enough to get instead of a Primary.
The only exceptions are like Frightening Aspect and Provoke the Pack. Personally I find Paranoia really awkward to use... I really can't stand it most of the time.
8/17/2012 9:43:24 PM
Posted in: Diablo III General DiscussionQuote from Kagore
Main problem is quite simple.
In Diablo 2 every major upgrade gave you killing speed, durability and by thus faster farming, facerolling like a boss.
I love Diablo 2 because i can spam corpse explosion till i clear whole level. Diablo 3 is slowly getting to that point and i hope we will feel that "bossy" state again. If i want to move out of fire , dodge frozen balls and dance over arcane beams i would play wow. I want to kill fast and have no problem with elite packs when i reach top end gear.
Another problem is when you reach that kind of gear level you cant use it apart from farming again and again (Which is no fun atm). No pvp, no level race to 99.
Simply no endgame, and farming is slow and not enjoyable.
This is what I was trying to say basically. The drop rates might be similar to D2, but in D2 more things were probably dropping.
But really I wasn't comparing the drop rates of D3 to the ones in D2. I was saying as a general statement that the drop rates are too low for the game to feel rewarding. I know it has to be this way because of the AH, but the point remains.
Also, it's not really about the drop rates, it's about how exciting the drops are. Since this game is nothing but an item farm, that's really where all the enjoyment comes from.
That's why I don't understand the idea of making ilvl 63 items terrible. It sets up a situation where people have high expectations (because ilvl 63s can be great) and then get an ilvl 63 weapon with 250 DPS. It's like getting wrapping paper as a present on Christmas.
A solution to this is to create a system where you build weapons (a much better one than current crafting). That way, when you find a great item, it doesn't have to be the item itself, but is still exciting because you're closer to building the item you want. That's just one idea of course.
By the way... the AH is garbage, I don't think anyone can convince me that it's a positive aspect to this game. Necessary maybe... but it's not good. When I find a really nice item, the enjoyment is usually curbed by having to price it and sell it on the AH. And then I get to wait until someone decides to buy it. I don't see the fun in that.
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