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Last active Thu, Jul, 19 2012 17:30:26
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Pacotez posted a message on [US - WTS NAT RING - 20 CRIT DMG, 80DEX, 6% ATK SPD] Natalya's Markbumping cause epic gatts and griffith imagePosted in: US Servers Trading -
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Kinetic2041 posted a message on Betamaxed Class ReviewI was the lucky recipient of a beta key from the random post contest on this site and I wanted to use that as a way to contribute to the community. Call it Karmic balance. In the interest of full disclosure let me give some basics about myself. Everything I say is coming from this perspective;Posted in: Diablo III General Discussion
30 years old sharing a home with a very patient, non-gamer girlfriend.
Playing Diablo since age 15
Always plays the rogue/theif character
Frequently plays with techno/industrial blasting
I decided to wait until I completed the Betamaxed achievement (all classes to level 13) to share my opinions of them.
Bam, done!
Before actual hands-on gameplay, my character list in order of preference was:
-Demon Hunter
-Monk
-Wizard
-Barbarian
-Witch Doctor
The same list after achieving Betamaxed:
-Demon Hunter
-Barbarian
-Wizard
-Monk
-Witch Doctor
My first and last choice remained unaffected in their placement, but became more solidly cemented there. I love DH and dislike WD even more than before.
Now, don't get me wrong, WD fans! The class is great, it was definitely enjoyable playing one, its just not my personal playstyle. As a DH fan I can't imagine a better partner than a skilled WD to keep everything at range for some crossbow destruction.
Breaking it down per-class;
Each pic below is my personal end result of leveling to 13. Each character is wearing mostly crafted gear, some AH gear is mixed in as I was testing out how that system worked (both gold and betabucks). But the AH is 95% crafted gear and 5% random rare item drops. There are currently no known legendary items so every player is riding the same gear level give or take a few dps.
Demon Hunter
-This is an extremely fast paced character. I'm able to dish out more damage with a DH than any of the others.
-Un-runed Rapid Fire is a beast on single target and perfectly usable on crowds (in beta at least). I plan to use this as a primary skill through 60.
-Chakram is awesome AoE that felt much more controllable in person than it looks on youtube (skill improvement in the patch maybe?). Low cost makes it very spammable, you can cover the entire screen with these things.
-I expected to use vault all the time but it kinda sucks. You can only use it 2-3 times back to back so it's definitely not usable as a travel skill (I know it wasn't intended as one, but we all thought of it anyway). It's only function is in-combat maneuvers. Meh. I'd rather have ferrets.
-One major thing bugs me; If I have a 22dps hand-crossbow equipped and then equip an 18dps hand-crossbow, my dps stat lowers. According to my stat sheet I do more dps with one hand empty. I get it I guess, I mean, if I have to alternate attacks between weapons then the hungering arrow fired from my off-hand will do lower damage than the higher damage one I could have fired if that weapon weren't equipped. Both weapons have to be equal damage (or extremely close) for there to be a dps gain.
Compounding this is the new damage bonus added to quivers. A quiver is now treated like a sorceress focus or a WD mojo. It's an off-hand item with a static +damage bonus followed by random stats. This, at least in the beta, results in a quiver always dealing more damage than dual crossbows. In this scenario it doesn't matter which weapon you choose; bow, hand-crossbow, or crossbow, since each can be used with a quiver. Not my preferred play style.
Barbarian
-If playing a DH is like piloting an F-117 Nighthawk, playing a barbarian is like filling Optimus Prime with rocket fuel and flooring it.
-Even with a 10 second cool down Leap Attack makes this a surprisingly fast paced character. You can jump between levels in a dungeon without bothering to look for stairs, which is usually rewarded with a cannon ball blood splash into a pool of enemies.
-He punches skeletons so hard they blood-splode (Cleave/Rupture).
-Frenzy is effective but lackluster. Bash is much more rewarding. Every time my barb bashes a zombie's face off it's skull (and its faceless skull off my screen), my subwoofer bashes my internal organs. So awesome.
-Hammer of the ancients is the completely unecessary icing on the murder cake. You kill just as fast if you never use it, but it has this ridiculous effect of bouncing enemies off the floor and to the ionosphere, so I can't resist throwing it down at least once in the middle of a crowd.
-I have no idea why the dps stat looks so low on this character, its not representative of his damage at all. He's a monster.
-He even idle's like a man, spitting a meaty glop on the ground and wiping his face with the back of his hand.
Wizard
-A sleek, sexy character. So much so that I couldn't bring myself to roll a male like my other chars. If I wanted to be represented by a man with eyeliner and perfect cheek bones I'd get an Adam Lambert t-shirt.
-Sorceress fans will be happy. I had a 99 sorc in D2 and can tell you that they play very much the same. They're SO similar that I just now realized I saved the picture as "Sorceress"... whoops. Some of the skills are direct copies of sorc skills; magic missile is a reskinned firebolt, shock pulse is charged bolt, frost nova is nova.
-Wizard is a complete light show. The most impressive skill I have access to is Arcane Torrent (click to see skill). In the picture I have runed magic missile, but I much preferred electrocute. I was messing around and forgot to change it back.
-This class is a combination of Lisa Frank and Heavy Metal. It can dish out extreme damage but feels moderately paced. Attacks are either light flickers or big booms. Not the shot of adrenaline rush that DH and Barb carry.
Monk
-Originally I was torn between Monk and DH as I was a huge Assassin fan in D2 (a 99 with around a half dozen others in their 90s with different builds). After playing the monk I was at first disappointed, but since then I've realized that the class is very solid, it just isn't for me. I don't feel the assassin vibe at all. If you were a paladin fan I think you'll find a home here (I didn't like paladins either, but knew they were solid teammates).
-In D2 I swapped out skills like crazy while attacking, in D3 I planned to play the monk the same way. I expected to use Deadly Reach for the first two parts of a combo and exploding palm for the final hit to apply the big boom. Technically, you CAN do this, but it's not very fluid. The three attacks of a single skill chain together well because they're animated together. If you interject a second skill into the mix it feels like you're stopping the attack and starting a new one. I have no idea if it actually takes longer or not, I just know what it feels like. Breakin ma flow maaan.
-Sticking with combo skills instead of mixing them is a much better play experience but leaves me unfulfilled for some reason. The monk looks like a sports car but drives like a pickup.
-I can see the monk being a player favorite. He's the yin to the Barb yang, hitting 5 times for every single barbarian haymaker. At higher levels I'm sure the pace picks up but I don't see it changing from the mechanical, controlled combos that form it's foundation. Between dodge and heals It's also a very safe character to play so should be big in HC.
Witch Doctor
-I was excited to play this class because I wanted to see it in a different light. Other reviews and videos had me thinking it was boring.
-Witch Doctor is boring. Please take that as my opinion, I'm absolutely not stating that as some sort of fact. For some reason it seems to be the most played character in the beta so I completely understand it just isn't made for me. Every game I join has a witch doctor or two in it. Maybe that's just my experience though.
-This class is pure chaos. Very little about it is controlled. Between throwing frogs and spiders around (self targetting skills) and summoning zombie dogs (self targetting skills) there isn't much you can do to choose what you're attacking. Poison darts work, but even runed it's a glorified firebolt. Grasp of the dead is an average damage aoe on a cooldown. Firebomb at level 11 is okay, not great, but okay. I didn't feel comfortable at all until I got firebats at level 12 which really only amounts to a sorceress' old inferno skill. At least it's aimable and does solid damage!
-In harder difficulties the WD will be a co-op superstar. He'll be able to hold enemies at bay while teammates do his bidding, like they're just a few more of his many pets. In this way he's rockin like a boss. Start coming up with your funny pimp names now, guys, because you'll be turning other players out.
One final note; I greatly dislike the way the game displays your battletag instead of your character's unique name. Now, I chose a battletag I like a lot and use in a lot of games (Kinetic) so for me it's not that bad. Though I'd prefer my Barbarian be known as Brimstone (way more beefy and barb like) he shows up in game as Kinetic (both under my portrait and over my head). The only time you see "Brimstone" is when I talk in chat. If you're in a game with more than two people that leaves people wondering who the hell Brimstone is.
Most people seem to have chosen battletags without regard for display in game. You might have a kickass Monk named BruceLeeroy but as far as I can tell your name is ssjsephiroth. All of your characters are ssjsephiroth no matter what you named them at character creation if you decided to joke around with your battletag when you made it. Not cool bliz.
No one point out how old I sound using that as my "stereotypically bad name".
I hope this helps people still learning about the classes! It was the best way I could think of to say thanks for the beta key
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At 1:14
"There are over 16 armor tiers for each class"
JW: "Yes"
Does this mean all the pictures/screenshots of all the tiers we've seen of armor are not all there is to expect in terms of armor tiers?
(From Armadagaming)
http://www.youtube.com/watch?v=3i3gAg7vP7o&feature=related__CODEBOX_1__
It was said th at the items on the site were only a SMALL fraction of what the game will have.
But this includes armor tiers? Does this also mean there are newer graphics to be seen in terms of armor?
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