"Development Article soon ™" is code word for there is a delay we need to come forward with.
FML.
- trocadero_fuerte
- Registered User
-
Member for 12 years, 3 months, and 23 days
Last active Fri, Sep, 20 2013 13:46:25
- 0 Followers
- 437 Total Posts
- 20 Thanks
-
1
Sinistra posted a message on Development Article Soon, What's NOT Delaying the Game, Zarhym on "The Big Meeting"Posted in: News & Announcements -
2
Greenjoke posted a message on Development Article Soon, What's NOT Delaying the Game, Zarhym on "The Big Meeting"apparently nothing is delaying d3 release. it's magically happening with no explanation.Posted in: News & Announcements - To post a comment, please login or register a new account.
1
2
1
You can't fix math. Exponentially compounding stats are a no-brainer. Small change in stat results in huge increase in damage? Small increase in any other damage stat makes the trifecta stat even better than it was before? Stop trying to beat math, and instead USE IT to make more and better items. That means killing or capping trifecta. That means making main stats scale linearly (additive) and not exponentially (multiplicative). Save percentage and exponential stuff for a very handful of exceptional items that are also limited in scope. Currently, the way the wording works, an item w/ "increases Skill damage by X%" isn't any better than an item w/ X INT/DEX/STR. Only the item w/ the main stat can be used for ANY SKILL IN ANY BUILD. Only a moron would choose a narrow stat over a general one. The only way to make it work is if the Skill damage stats so overpower main stat values, but that leads to even more and thornier problems, ones only exacerbated by a no-trade environment. Then you couldn't even USE a skill unless you built up a lot of gear specifically for that skill, kind of like Sacrifice on live today.
1
Of course this is the "nuclear option" against 3rd party trading sites. Just like online only was to combat piracy and hacked client-side items (that are infesting the console like a damn plague). You'll never get Blizzard to actually ADMIT this though. But they knew chopping off the AH would just bring d2jsp back unless they did something drastic. This is not as drastic as it could be (no trading anything whatsoever), but it's a hell of a lot more drastic than I figured they had the stomach for. They've been so wishy washy about this game, I never thought they'd have the guts. Too bad they don't have the guts to kill Magic Find.
1
1
2
-Remove or hard-cap critical hit damage
-Change main stats from percentage increases to linear/additive increases
These two things speak the problem of geometric increases (percentage increases) and arithmetic increases (linear/additive increases). Geometric increases grow exponentially, and small changes in a stat lead to huge changes in damage. This means that the geometric stats are "mandatory" to a degree that the arithmetic stats are just pathetic in comparison. By switching most of your damage to more manageable, linear stats, then there is more flexibility in the stats and gear you can choose. Of course, this means they'd have to completely overhaul monster health pools...
-Switch critical chance and attack speed to ratings, like armor and resist
This is nice for lower levels. You can give them some pretty neat and powerful stats w/o "breaking" the lower levels or making upper gear obsolete. It also allows you to have something to grow on if they ever introduce more levels and skills. Guess what game and developer already learned this simple lesson? WoW and Blizzard. Why these idiots didn't learn from their own company's games is frustrating.
-Completely redo helm and weapon gems
Self-explanatory.
-Completely redo crafting
During early beta, the blacksmith recipes were pretty useful. You could pick a few stats here and there when crafting basic blues and some rares. When they decided to "streamline" it into simple gambling roulette, the smith turned into Gheed, only more useless, b/c you couldn't gamble on ilvl 63. The BoA recipes were a good first step, but still run into the problems of crit being way overpowering. They need to give the smith way more control over what stats are present on an item. The smith is a workaround from over-randomization, not another layer to it.
-Remove percentage life leech
-Remove or hard cap life-on hit
You're always trying to improve your DPS. Adding more survivability to DPS is a recipe for game-breaking face-rolling. Good for bots, boring for people. As earlier, percentage stats are dangerous; small changes lead to huge outcomes. Of course, losing this leads to major changes to armor, monster damage, and skills. Not something that's very "palatable" mid-expansion.
-Redo two handed weapons
-Redo shields
Right now, shield blocks are fixed. There is no way to increase the amount they block (there are a few % block chance mods out there, almost exclusively on shields themselves). The max ilvl 63 block amount is 4706 damage. That's it. Wow, that's pathetic. Also, two-handed weapons are still garbage. The one exception (other than Skorn) are bows/crossbows, b/c Hunters can use quivers. Maybe other two-handed weapons could use the quiver model? Especially Wizards/Doctors. It's a real shame, b/c caster staves look pretty cool.
-Bind on Equip Legendaries
Another WoW lesson that these morons selectively forgot. The myopia and naivete are profound. If they ever watched a D2 ladder, even w/o the bots/dupes, they would see what happens when you can freely swap gear around w/o any way of removing it from the game. A Shako flood of biblical proportions.
So yes, if they do all that in a single 1.09 patch, it'll be fixed. Somehow, I doubt that would go over very well w/o a full expansion.
1
3
http://www.grantland.com/story/_/id/8936118/tom-bissell-reviews-dead-space-3-where-scientology-survival-horror-video-games-meet
Sums it up nicely (even though he's discussing Deadspace 3).
1
It provides a stable platform for AH prices. You have an X% chance of crafting a godly item at Y gold. Therefore, similar godly items on the AH can't really be much more than 100/X * Y gold (this is a gross simplification, not actual real math, and also ignores the very real problem of gold bots). Also, as mentioned in the QnA, they want people playing the game, not the AH. The goal is to get more and more great gear off the AH and into the game world, namely the blacksmith. I applaud their long range focus on this, but they had this in before the game shipped, and inexplicably did away w/ bound gear by launch. Whoever made that decision (Jay?) was incredibly short-sighted. There's a reason (okay, multiple reasons) D2 had to flush the economy down the toilet every ladder reset.