Now this is interesting. I always figured there was some sort of internal counter, but lacked the means to explore the possibility myself.
They should definitely have their own damage meter, available just as the FPS counter is.
- 10/27/2012 3:41:27 PM Posted in: Diablo III General Discussion
10/4/2012 5:43:11 AM
Judging by what I've picked up, it does effect Mojos and Voodoo Masks.Posted in: Witch Doctor: The Mbwiru Eikura
8/5/2012 10:44:47 AM
Posted in: Diablo III General DiscussionQuote from AstionIn Diablo 2 it was not out of the ordinary to max out (75) all your resistances. I suggest people try to do the same instead of bashing their heads with 100k DPS and 6k HP, you're asking for troubles there.
Not out of the ordinary?
5/29/2012 5:08:00 AM
Name: ToastPosted in: Hardcore Discussion
Progression: Act 2 Hell
Killed by: Power Outage. :(
Class: Demon Hunter
Progression Act 2 Nightmare
Killed by: Whoops. <.
5/29/2012 5:05:42 AM
I usually stop them with blind, then hit them with Deadly Reach. Works fairly well. Spamming Mantra of Evasion can help you dodge their explosions.Posted in: Hardcore Discussion
5/15/2012 10:48:51 PM
Had serious lag at the beginning of A4. Terrifying encounter in the first pack of mobs/boss. Escaped by the skin of my butt.Posted in: Hardcore Discussion
Unfortunately, lag is a problem when playing multiplayer -- it shouldn't effect single player play. Fortunately you were only 10, and not level 30 or more.
12/26/2011 5:23:00 AM
Hammer of the Ancients is absolutely devastating at level 60. During Blizzcon, the PvP demo barbarian had HotA as one of the fury spending abilities and it melted every class that had the misfortune to stray too close to melee range.Posted in: Barbarian: Bastion's Keep
The Blizzcon PvP characters had ~9000 health and HotA could crit for over 4000, and more with Wrath of the Berserker (Crimson Rune) activated.
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