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    posted a message on Necromancer - 2.6 Patch Notes

    Necromancer


    Necromancer

      • New Class: Necromancer
        • As a master of the dark arts, you wield the powers of life and death necessary to restore the Balance! Necromancers are powerful spell casters who lay waste to their enemies using curses and reanimation—along with an obedient cadre of pets. This new class employs a controlled gameplay style using the raw materials of life: blood and bone.
      • Necromancer Skills
        • Army of the Dead
          • Base Rune
            • Raise a massive skeletal army to pummel the targeted location dealing 12,000% weapon damage in a 15 yard radius
          • Frozen Army
            • Weapon damage increased to 12,000% and they attack all enemies in a line
          • Dead Storm
            • Raise a storm of the dead that surround you damaging enemies for 15,500% weapon damage over 5 seconds
          • Unconventional Warfare
            • Damage increased to 50,000% total weapon damage
          • Catatonic Grasp
            • Has been renamed to Blighted Grasp
            • Has been redesigned
              • Skeletal hands raise from the ground damaging enemies within 15 yards for 14,000% total weapon damage as Poison over 5 seconds
        • Bone Armor
          • Harvest of Anguish
            • Now deals Cold damage instead of Physical
          • Dislocation
            • Now deals Poison damage instead of Physical
          • Limited Immunity
            • Now begins its cooldown once the immunity effect ends
        • Bone Prison
          • Bone Spear, Bone Spikes and Bone Spirit have a 30% chance to trap enemies in a Bone Prison for 3 seconds
        • Bone Spear
          • Base Rune
            • Summon a piercing bone projectile that causes 500% weapon damage to all enemies it passes through
          • Blood Spear
            • Bone Spear turns into Blood Spear. Damage is increased to 650% weapon damage at the cost of 10% health.
          • This skill should now more reliably hit targets, especially moving targets
        • Bone Spirit
          • Possession
            • Bone Spirit will now charm the target for 10 seconds at the cost of 5% health
        • Command Golem
          • Ice Golem
            • Command the Golem to launch an icy blast at the target location, freezing enemies for 3 seconds and increasing their chance to be critically struck by 10% for 10 seconds
          • The cooldown has been reduced from 60 to 45 seconds
        • Command Skeletons
          • Kill Command
            • Now commands your skeletons to explode, dealing 215% weapon damage to enemies within 15 yards
          • The active ability for this skill now lasts until the target dies or you change the target of your command
          • Skeletons summoned after issuing the command will also attack the target
        • Corpse Explosion
          • Base Rune
            • Target an area exploding all corpses within 11 yards dealing 350% weapon damage to enemies within 20 yards
          • Close Quarters
            • Explodes corpses close to you, dealing 325% weapon damage to enemies within 20 yards
          • Final Embrace
            • Corpses pull themselves towards the nearest enemy before exploding, but Corpse Explosion now costs 2% life per corpse
        • Corpse Lance
          • Base Rune
            • Target an enemy to summon projectiles from nearby corpses that cause 750% 900% 1750% weapon damage to the target
          • Blood Lance
            • Spend 2% of your total health to launch an additional lance from yourself towards the target that deals 250% weapon damage
          • The attack rate for all runes has been increased
        • Decrepify
          • Base Rune
            • A crippling curse that reduces the enemy units’ movement speed by 75% and reduces damage done by 30% for 30 seconds
          • Wither
            • Damage reduction increased to 40%, but no longer reduces movement speed
        • Land of the Dead
          • Base Rune
            • All corpse skills can be used at will for 5 10 seconds
        • Leech
          • Base Rune
            • Curse the target area. Cursed enemies have a chance to heal the attacker when they are struck for 2% of their total health. Lasts 30 seconds.
          • Cursed Ground
            • Now curses the ground, healing you for 1% of your maximum life every second for each enemy in the cursed area
        • Simulacrum
          • The health cost per use has been reduced from 50% to 25%
        • Skeletal Mage
          • Contamination
            • Raise a contaminated mage that channels an aura of decay for 100% weapon damage for its duration.
      • Necromancer Passives
        • Blood for Blood
          • Picking up a health globe removes the health cost of the next Blood spell. This effect can stack up to 10 times.
        • Blood Is Power
          • After cumulatively losing 100% of your maximum Life, all ability cooldowns are reduced by 20%. This effect cannot reduce an ability’s cooldown more than once for each time that ability is used.
        • Dark Reaping
          • While using a scythe gain 2% Essence and Life per kill
        • Final Service
          • When this passive successfully prevents death, the Necromancer is immune to incoming damage for 4 seconds
            • This passive does not require active pets to prevent death and grant immunity
            • Instead of immediately consuming all pets, this passive will grant 10% health per pet until the Necromancer is at 100% health
        • Rigor Mortis
          • Blight abilities also slow enemies by 30% and reduce their attack speed by 30% for 5 seconds
        • Serration
          • Bone Spikes, Bone Spear and Bone Spirit deal 1% increased damage for every 2 yards between you, up to a maximum of 20%
      • Bug Fixes
        • Decay Golem
          • Fixed an issue where Decay golem was not benefiting from the unlimited corpses granted by Land of the Dead
          • Fixed a bug where the visuals for Army of the Dead: Unconventional Warfare were not being played
          • Fixed an issue where damage bonuses from the player’s attack speed were not being applied to the Skeletal Archer and Contamination runes on Skeletal Mage
          • Fixed an issue that caused Siphon Blood to continue to deal damage to enemies when they were invisible or untargetable
          • Fixed a bug where Devour – Ruthless did not correctly restore 10 Essence per pet consumed
          • Fixed an issue which prevented Bone Spirit from properly detonating when cast directly in melee range of a target enemy
    Posted in: Necromancer
  • 1

    posted a message on Patch 2.6 Adventure Mode Changes

    Patch 2.6 Adventure Mode Changes

    Patch 2.6 Adventure Mode Changes


      • New Zones: The Moors & The Temple of the Firstborn
        • The fog-enshrouded Moors and the darkened Temple of the Firstborn can be explored in Adventure Mode through a new waypoint on the Act 2 map.
      • Set Dungeons
        • The user interface has been updated to better explain tier completion requirements.
          • With this, the basic completion tier must be finished within the given time limit.
        • The time limit to complete a Set Dungeon has been increased to 5 minutes
        • Necromancer Set Dungeons have been added to Adventure Mode
        • Set dungeon monsters are now tracked on the mini-map when the dungeon begins
        • All Basic Tier monster kill requirements have been lowered
      • Bounties
        • Four new Waypoints have appeared in Act IV. Each one has bounties to complete. These Realms of Fate are the unintended consequences of the battle between the nephalem and Diablo in the High Heavens
      • Greater Rifts
        • Players who die in solo Greater Rifts can now choose to immediately resurrect. When choosing this option, the time remaining on your death timer will be removed from the remaining Greater Rift time and your cooldowns will be advanced by the same amount.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Patch 2.6 Item Changes

    Patch 2.6 Item Changes


    Patch 2.6 Item Changes


      • General
        • Scythes and Phylacteries are now sold by some of the vendors throughout the world
      • Legendary Items
        • Funeral Pick
          • Siphon Blood drains blood from 2 additional targets
        • Trag’oul’s Corroded Fang
          • The Cursed Scythe rune for Grim Scythe now has a 100% chance to apply a curse and increases your damage against cursed enemies by 175-200%
        • Scythe of the Cycle
          • Your Secondary skills deal 250-300% additional damage while Bone Armor is active but reduce the remaining duration of Bone Armor by 3 seconds
        • Maltorius’ Petrified Spike
          • Bone Spear now costs 40 Essence and deals 375-450% additional damage
        • Bloodtide Blade
          • Death Nova deals 20-30% increased damage for every enemy within 15 yards
        • Reilena’s Shadowhook
          • Bone Spikes generates an additional 2-5 Essence for each enemy hit and grants 0.5% increased damage for every point of maximum Essence you have
        • Nayr’s Black Death
          • Each different Poison skill you use increases the damage of your Poison skills by 50-65% for 15 seconds
        • Spear of Jairo
          • Your Thorns is increased by 10-15% for every enemy afflicted by one of your curses
        • Lost Time
          • Your Cold skills reduce the movement speed of enemies by 30%. In addition, your movement speed is increased by 4-5% for 5 seconds. Maximum 5 stacks.
        • Bone Ringer
          • The damage bonus of Command Skeletons is increased by 25-30% each second while active
        • Leger’s Disdain
          • Grim Scythe deals an additional 7-10% damage for each point of essence it restores
        • Iron Rose
          • Attacking with Siphon Blood while at full life has a 40-50% chance to cast a free Blood Nova
        • The Johnstone
          • Each corpse consumed in Land of the Dead grants a stack of Macabre Knowledge. Macabre Knowledge increases the damage of Corpse Lance and Corpse Explosion by 150-200% while outside Land of the Dead.
        • Haunted Visions
          • Simulacrum drains 5 of your maximum life every second and lasts twice as long
        • Wisdom of Kalan
          • Increases the maximum number of Bone Armor stacks by 5
        • Bloodsong Mail
          • While in Land of the Dead, Command Skeletons gains the effect of all runes and deals 100-125% increased damage
        • Requiem Cereplate
          • Devour restores an additional 75-100% Essence and Life. In addition, when Devour restores Essence or Life above your maximum, the excess is granted over 3 seconds
        • Mask of Scarlet Death
          • Revive consumes all corpses to raise a single minion that does an additional 125 – 150% damage per corpse
        • Fate’s Vow
          • Army of the Dead gains the effect of the Unconventional Warfare rune
        • Moribund Gauntlets
          • Your Golem sheds a corpse every second
        • Grasps of Essence
          • When an exploded corpse damages at least one enemy, your Corpse Explosion deals 75-100% increased damage for 6 seconds, stacking up to 5 times
        • Golemskin Breaches
          • Your Golem’s damage is increased by 100-125% and you take 30% less damage while it is alive
        • Defiler Cuisses
          • Your Bone Spirit’s damage is increased by 75-100% for every second it is active
        • Steuart’s Greaves
          • You gain 40-50% increased movement speed for 2 seconds after using Blood Rush
        • Bryner’s Journey
          • Bone Spikes has a 20-30% chance to cast a Bone Nova at the target location
        • Dayntee’s Binding
          • You gain an additional 40-50% damage reduction when there is an enemy afflicted by your Decrepify
        • Razeth’s Volition
          • Skeletal Mage gains the effect of the Gift of Death rune
        • Circle of Nailuj's Evol
          • You now raise an additional Skeletal Mage with each cast and they last an additional 2-4 seconds
        • Prayer of Briggs
          • Uncursed enemies are pulled to the target location when a curse is applied to them
        • Krysbin’s Sentence
          • You deal 75-100% increased damage against slowed enemies or triple this bonus against enemies afflicted by any other type of control-impairing effect
        • Lornelle’s Sunstone
          • Your damage reduction is increased by 0.75-0.95% for every 1% Life you are missing
        • Corpsewhisper Pauldrons
          • Corpse Lance damage is increased by 25-30% for 3 seconds each time you consume a corpse. Max 20 stacks
        • Hellfire Amulet
          • Necromancer passives have been added for this item
        • Halcyon’s Ascent
          • Added skills to this item for the Necromancer
      • Class Sets
        • Bones of Rathma
          • (2) Set Bonus
            • Your pets have a chance to reduce the cooldown of Army of the Dead by 1 second each time they deal damage
          • (4) Set Bonus
            • You gain 1% damage reduction for 15 seconds each time your pets deal damage. Max 50 stacks.
          • (6) Set Bonus
            • Each active Skeleton Mage increases the damage of your minions and Army of the Dead by 250%

        • Trag’Oul’s Avatar
          • (2) Set Bonus
            • Blood Rush gains the effect of every rune
          • (4) Set Bonus
            • While at full life, your healing from skills is added to your maximum life for 45 seconds. Up to 100% more.
          • (6) Set Bonus
            • Your Life-spending attacks deal 3300% increased damage but cost twice as much Life. Your healing from skills is increased by 100%.

        • Grace of Inarius
          • (2) Set Bonus
            • Bone Armor’s damage is increased by 1000%
          • (4) Set Bonus
            • Bone Armor stacks are now refreshed. In addition, Bone Armor grants an additional 2% damage reduction per enemy hit
          • (6) Set Bonus
            • Bone Armor also activates a Bone Tornado damaging nearby enemies by 750% weapon damage per second. Enemies hit by the tornado take 2750% additional damage from the Necromancer’s abilities and minions

        • Pestilence Master’s Shroud
          • (2) Set Bonus
            • Each corpse you consume fires a Corpse Lance corpse fragment at a nearby enemy, dealing 800% weapon damage
          • (4) Set Bonus
            • Each enemy hit by Bone Spear reduces your damage taken by 2% up to a maximum of 50%. Lasts 15 seconds.
          • (6) Set Bonus
            • Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 3000%
            • This effect stacks up to 100 times

        • Jairoan Jesseth Arms
          • (2) Set Bonus
            • When the target of your Command Skeletons dies, your skeletons are automatically commanded to attack a nearby target
            • While your skeletons are commanded to attack a target, all of your minions deal 400% increased damage
      • Legendary Gems
        • Zei’s Stone of Vengeance
          • When a pet deals damage with this gem equipped, bonuses are now always granted from the player to the enemy hit instead of from the pet to the enemy
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Season 11 Details

    Season 11

    Season 11

      • Seasonal Conquests
        • Avarice and Avaritia are back again.
        • Boss Mode and Worlds Apart return from Season 10.
        • Speed Demon and Need for Speed are a fun challenge and easy Conquest to check off for your Seasonal Journey.
        • Divinty and Lionhearted make a return to encourage you to push beyond that solo Greater Rift 70.
        • Masters of the Universe and Masters of Sets will also be returning from Season 10.
        • Haedrig’s Gift
          • Completing Chapters 2, 3, and 4 of the Season Journey will reward you with three Haedrig’s Gifts.
          • Each Gift contains a few pieces from one of your Class Sets.
          • Players can only unlock one Class Set in this manner per Season across Hardcore and Non-Hardcore, so choose wisely!
          • In addition, the set you receive will depend on the Class of the character you’re playing when you open each Haedrig’s Gift. To collect a full Class Set, you’ll need to open all three on the same character.

        • Just as before, you’ll get a shiny new Class Set courtesy of Haedrig’s Gift for completing certain chapters in the Season Journey. We’ve listed the available Sets below.

    Season 11 Haedrig


        • Here are the sets granted by Haedrig’s Gift in Season 11:
          • Barbarian – Wrath of the Wastes
          • Crusader – Roland's Legacy
          • Demon Hunter – Unhallowed Essence
          • Monk – Raiment of a Thousand Storms
          • Necromancer - Bones of Rathma
          • Witch Doctor – Helltooth Harness
          • Wizard – Tal Rasha's Elements
      • Season 11 Start Time
        • Season 11 begins Thursday, July 20 at 5:00 p.m. PDT in North America, 5:00 p.m. CEST in Europe, and 5:00 p.m. KST in Asia.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Patch 2.6 New Features & Quality of Life Changes

    New Features & Quality of Life Changes

    Patch 2.6 New Features and Quality of Life Changes


    New Feature: Challenge Rifts

      • Explore new builds created by fellow players in a weekly static dungeon. You can access these through the main screen, similar to Adventure Mode and Campaign Mode.

    Challenge Rifts


    • Necromancer Golems and Witch Doctor Gargantuans will now destroy breakables they step on
    • Terror In The Blood
      • Now requires the player’s health to be at 10% or below instead of 9% or below
    • Bug Fixes
      • Fixed a bug causing the Stay Classy, Upper Class and Classic Collection achievements to not be awarded correctly for the four Necromancer sets
      • Fixed a bug preventing the Terror in the Blood achievement from triggering once the criteria were met and Diablo was defeated
      • Fixed an issue that was preventing the use of Command Skeletons from properly giving credit to the Skeleton Crew achievement when elites and champion packs were killed
      • Fixed an issue that allowed the Curse Your Enthusiasm achievement to be incorrectly awarded to non-Necromancer characters
    • Skeleton Mage
      • Has had its fire damage reduced slightly
    Posted in: Diablo III General Discussion
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