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  • 1

    posted a message on No Diablo announcements at Blizzcon
    Quote from Skelos_bggo-next

    Diablo 3 is not dead, the game is in a maintenance mode - something we know from one year and which was speculated even before that, when Josh M. left the team and the second expansion was oriented to become a DLC. Whether we'll see more character DLCs is unknown, but as Green said, I too prefer more in-game changes instead of new classes.



    Money incoming is the only way to prevent D3 falling into a real maintenance mode as D2 have obviously done. Saying that, it is very important that there would be another class DLC. Ok, it means not much updates during the development but there can be a few new things coming with the pack. Though only if they focus on important things like new systems or such instead of set dungeons and challenge rifts. And this patch after the Necro DLC is one of the best balance patches we have had so I'm personally pleased.
    Surely I dare not to expect anything after Nev's post but we never know.


    D4? Not interested. I honestly can't see it not being simplier than D3 or D2. If it's something completely new, then bring it on, if only they keep working on Diablo 3. D3 can be made a real gem with correct decisions.

    Posted in: Diablo III General Discussion
  • 4

    posted a message on Endgame Campaign Mode [graphics]

    Now that the only challenge is in the Greater Rifts, what if we had an endgame campaign mode, where we could play the campaign from the beginning with our endgame characters? The rewards would be granted after each act, some of them once and some as many time as wanted. The Act V reward is granted according to a gr based difficulty level.


    Rewards can be adjusted, of course. Now there would be a way to get stash tab in non seasonal too.


    Note that unlike in gr, now you can deal with the gr70 difficulty level with your gr67 character as there is no timer. Death's breaths would drop along the way and player could change between game modes when desired. Wild idea: double the bounty materials gained if died only 1, 2 or 3 times during the campaign.


    Once you've defeated Malthael in the normal campaign or in the adventure mode, the endgame campaign mode becomes available at your campaign mode slot.



    EDIT: New ACT 2 Reward:

    Urshi's Gift :: Player may update one legendary gem instantly to the same level he/she is playing the campaign through.

    ACT 1 reward is granted every time the campaign is played through but player can wear only one item at a time that's imbued with a Gift. The item becomes purple colored Unique Legendary when Cydaea's Gift is used to it.


    What do you think?

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Endgame is boring HC isn't a challenge

    Make a glass cannon build to increase the challenge.

    Posted in: Hardcore Discussion
  • 1

    posted a message on Runewords 2018 :: [ Final Suggestion ]
    Some great ideas and I would gladly welcome those as well. Blizzard should see that it is everything that makes loot and builds more exciting that keeps players engaged rather than adding nice but irrelevant additions like set dungeons and challenge rifts.
    Posted in: Diablo III General Discussion
  • 2

    posted a message on Runewords 2018 :: [ Final Suggestion ]

    There's nothing so badly wrong in D3 that couldn't be fixed. Besides, there's is great chance that D4 is not even as complex as D3. In worst case the Diablo series suffer the fate of Warcraft series where last proper Warcraft is released somewhere in 2003.

    Posted in: Diablo III General Discussion
  • 3

    posted a message on Runewords 2018 :: [ Final Suggestion ]

    This year I've been suggesting and discussing whether there is room for Runewords in Diablo 3. Some of the conclusions after all the debate:


    - Not as rare as in D2
    - Shouldn't create powercreep
    - Should be modernized as a system
    - Should provide increased build variations


    Now I'm definitely done with suggesting. However, here's the final solution I've come up with according to all feedback. Pretty simplified and traditional system compared the more complicated iterations but simplicity is beautiful.


    1. About 10 different runes
    2. About as rare as Consumables
    3. Uses the same sockets as everything else
    4. Runewords are formed throughout the gear
    5. One rune can form multiple Runewords


    Forces player to decide whether to use gems or runes and in some cases, whether even to replace a legendary gem with a rune.


    Pretty busy photoshop but you get the idea. Thank you for reading and have a nice gaming with Diablo 3.


    Posted in: Diablo III General Discussion
  • 1

    posted a message on Runeword System Topic

    could be usefull for d4 not for DIII the runewords



    I think it's even more optimistic to wait D4 with great expectations than to wait for a new D3 expansion.

    -

    Time has moved on since 2008 and it is not said that D4 would be even as dark themed as D3 is. There's nothing so wrong in Diablo 3 that couldn't be fixed even pretty easily with the expansion revamp. Of course some people hate the skill system but most people feel the true issues elsewhere. And if you have played 5 acts to the death, 3 new acts could easily be added to form one great world. (ACT6: Jungle, ACT7: Far East, ACT8: Sanctaury/Hell)

    -

    Diablo 3 might very well be the last true Diablo game so let's cherish it and hope for several new classes and game improvements. Long live D3!

    Posted in: Diablo III General Discussion
  • 2

    posted a message on PESTILENCE Necromancer Set: Verdict & Thoughts

    Shouldn't it flavor-wise favor more plague skills, less bone skills?

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Runeword System Topic

    For those who wait D4, aren't you afraid at all? I fear that it will be closer to a children game or somehow else watered down.


    What if they are just doing a huge overhaul to Diablo 3 restoring the balance and adding Skovos as a jungle act and a Xiansai as a far east act, maybe hell as a final act.


    It'd be a huge and challenging task to reinvent all the classes whereas now they could just add Druid, Amazon and a new class and all by sudden, we have a huge Diablo world instead of once again the same four acts done in D4.


    Graphically D3 is pretty much as beautiful it can get without taking more fotorealistic direction and Blizzard is more likely to take more cartoonish direction as far as I have seen.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Runeword System Topic

    Although they could simply add couple of gems like

    Jade Relic
    Opal Relic
    Sapphire Relic

    As rare as consumables.

    These could be placed in sockets to form interesting gemwords with normal gems:

    Opal Relic + Ruby + Jade Relic

    • Double your life generation

    Then you would have to decide, in which gear you place that ruby. And in some cases, are you willing to sacrifice a leg gem socket for a gemword.

    Posted in: Diablo III General Discussion
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