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    posted a message on My theory about the ongoing diablo development

    I mean most likely Season of Greed isn't an expansion name but new logo and marketing laptops for a 6 year old game are interesting notes.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on My theory about the ongoing diablo development

    "Nonsense but I believe" :D


    You are breaking my heart, I'd love that to be true but can't believe it before I see it. Interesting that there's new D3 logo there considering how little new they have added since Necro.

    Posted in: Diablo III General Discussion
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    posted a message on Back From 2012.... To become competitive... you can lol!

    Welcome back! The game is a lot of fun nowadays.

    Posted in: Introduction
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    posted a message on Season Themes 15 - 18

    Season of LoN

    During the season, LoN damage is 200% per ancient and damage reduction 5% per ancient.

    This makes season to serve as one big "ptr" meaning that after season, the LoN bonus may be reverted, set permanent or adjusted.

    Posted in: Diablo III General Discussion
  • 5

    posted a message on Season Themes 15 - 18

    Greetings!


    What kind of themes would you like? Here are a few suggestions for upcoming seasons:



    Season of Chaos


    Double elites and bosses outside grifts. For increased chaos and excitement all elites spawn with another elitepack or boss.


    Season of Nemesis


    On very rare occasions, extremely powerful ubers spawn outside rifts and drop guaranteed primal item. Also, primal droprate is increased outside rifts.


    Season of Ancients


    Legendary and set item drop rates are reduced 80% from total value but all drops are guaranteed ancients or better. This actually improves chances of getting ancients. No junk legs, quality only.


    Season of a Farmer


    Double bounty materials, double gr stones and extra gem upgrade for staying alive.


    ---

    Suggestion graphics use Blizzard's graphics.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on why primals are so bad?

    A loud majority of the player base feel that they aboslutely NEED and have a RIGHT to get all the items in the game and thus very rare items can't be any better. It seems like half of the players would be ok if they just choosed a ready gear and a build from scroll menu to be played on a groups. That's fine though, each to it's own. I like to theorycraft my builds. In my opinion, Primals should have a chance to change the build. At least they should've two enchant rolls to be useful.


    Blizzard wasn't any better than the loud crowd as they first introduced the Primals with a better mainstat but nothing else. That was the most boring powercreep I had ever heard of.


    Sorry for almost a negative post.

    Posted in: Diablo III General Discussion
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    posted a message on Endgame Campaign Mode [graphics]

    What's currently problematic in D3 is that we can't raise T13 without making tons of builds useless. At the same time many players are bored to death playing tutorially easy bounties or rifts where even bosses are one shot.


    Greater Rifts saved the game but they grant excitement only through a timer which eventually makes us to yearn challenging gameplay without forever running against time. I find it most exciting when the enemy possess me a real challenge, instead of just thinking whether I kill him quick enough.


    Yes, we can play campaign with lvl 0 characters in T10 but we would like to improve our endgame characters as well. Sure it doesn't have to be endgame campaign mode if there's something better suggested.

    Posted in: Diablo III General Discussion
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    posted a message on Endgame Campaign Mode [graphics]

    With reddit votes I was referring that it's pretty good compared to what other suggestion topics get there. The following survey shows there's interest in the campaign: http://www.strawpoll.me/13347478/r

    Not everyone votes or lurks the forums so it's about relative success. In both reddit forums, it is 86% that like the idea. You must also dig pretty deep to find a topic with +45 at official forums which isn't a rant: https://us.battle.net/forums/en/d3/topic/20747235014


    But sure, it wouldn't be for everyone. So aren't timed rifts or easy bounties. That's why some players prefer the campaign to have a revival.


    Also, I've removed mode soecific legendaries from the suggestion. Act 2 reward is now replaced with gift that instantly levels a leg gem to a current level you are playing at. Thus it would leave the player option to play the adventure mode. Cydaea's gift could be lootable as well.


    We just disagree. That's fine :)

    Posted in: Diablo III General Discussion
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    posted a message on Endgame Campaign Mode [graphics]

    @TheLordOfTerror


    I clearly haven't been clear enough as I've always thought that player can't just simply farm Acts 1-3 or to do only Act 3. Player could restart the campaign but isn't granted with new act 1 reward before he have cleared the Act 5 thus finishing the campaign. So basically we have been thinking the same from the beginning.


    Sure, the another route is to let player to play one act here and another there but it definitely shouldn't lead into a situation where player always farms the same Act. So it's harder to design if we went like adventure modish way which either of us wanted anyway.


    Yes, the campaign would be playable with greater rift level scaling and resetting the quests. We can forget the rewards but now there's absolutely no reason to visit campaign with an endgame character and that's a problem for me.


    @Autocthon


    The Endgame Campaign Mode could be handled as the current game modes are handled. You could start it, have a month break from it doing adventure mode rifts and continue it when you feel like to. I understand that campaign is not for all but surely it spawns some interest as Diablo 3 forums have given +45 votes, r/diablo +100 votes and r/diablo3 +60 votes for this.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Endgame Campaign Mode [graphics]

    @TheLordOfTerror


    Some Excellent analysis! Even so good, it makes me a little depressed as I remember that only QoL suggestions get through if any.


    First I got to say that I never thought player would choose an act. While it would be also an interesting way to deal with this, it would need rewards equally interesting and farmable (as Act V and Act III rewards). However, this was always meant to be played as a whole campaign.


    1. I agree that Cydaea's Gift would be a badass item. And I agree that RNG could be painful here. Maybe always allow new Gift but make the imbued item a purple colored unique item, of which player can wear only one at a time. Meaning that character isn't ruined if RNG hates him/her.


    2. I've started to think about having Urshi's Gift :: Player may update one legendary gem instantly to the same level he/she is playing the campaign through. (If player plays GR80 campaign, he/she will be granted with level 80 cabable Gift) It doesn't take as much time to level one Gem to 80 than to clear two acts in GR80 level.


    3. It could be from another pool. Maybe something like GR90 reward. There should be some another reward also to make Act IV interesting even if the Stash tab is acquired already. Maybe one granted Primal item? RNG problem but farmable.

    Posted in: Diablo III General Discussion
  • 4

    posted a message on Endgame Campaign Mode [graphics]

    Now that the only challenge is in the Greater Rifts, what if we had an endgame campaign mode, where we could play the campaign from the beginning with our endgame characters? The rewards would be granted after each act, some of them once and some as many time as wanted. The Act V reward is granted according to a gr based difficulty level.


    Rewards can be adjusted, of course. Now there would be a way to get stash tab in non seasonal too.


    Note that unlike in gr, now you can deal with the gr70 difficulty level with your gr67 character as there is no timer. Death's breaths would drop along the way and player could change between game modes when desired. Wild idea: double the bounty materials gained if died only 1, 2 or 3 times during the campaign.


    Once you've defeated Malthael in the normal campaign or in the adventure mode, the endgame campaign mode becomes available at your campaign mode slot.



    EDIT: New ACT 2 Reward:

    Urshi's Gift :: Player may update one legendary gem instantly to the same level he/she is playing the campaign through.

    ACT 1 reward is granted every time the campaign is played through but player can wear only one item at a time that's imbued with a Gift. The item becomes purple colored Unique Legendary when Cydaea's Gift is used to it.


    What do you think?

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Runewords 2018 :: [ Final Suggestion ]

    Summary

    r/diablo +32 votes


    r/diablo3 +53 votes


    Over 60 comments totally in those so feel free to quote if there's something interesting or better ideas.

    Best Regards,
    Ruined

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Endgame is boring HC isn't a challenge

    Make a glass cannon build to increase the challenge.

    Posted in: Hardcore Discussion
  • 0

    posted a message on Runewords 2018 :: [ Final Suggestion ]

    Blizzard is big enough to do D2 remaster, D3 patches and next Diablo game at the same time. Improving D3 doesn't take anything away from other Diablo titles.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Runewords 2018 :: [ Final Suggestion ]
    Quote from Demonmonger»
    Some great ideas and I would gladly welcome those as well. Blizzard should see that it is everything that makes loot and builds more exciting that keeps players engaged rather than adding nice but irrelevant additions like set dungeons and challenge rifts.
    Posted in: Diablo III General Discussion
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