it might actually improve the item hunt a bit as people can look for a +6 affix helm without a socket with the perfect stats...Quote from Zero(pS)The problem with letting us add sockets and affixes is the same that led to the removal of the mystic: it would hurt the item hunt (so it would become even more pointless than people claim it already is - with 99,9% of the items being crap). I'm kinda on Blizz's side on this one.Quote from IndimixAgree. But it will only work if Blizz implements a proper non-random blacksmith in the game. So you can do things like:
- Add sockets
- Add affixes
- More interesting stuff.
And costs relative to what you want to add/modify and more important, in what piece of item you have.
Fixing the whole "socket is mandatory, otherwise you're wasting a +random affix" would be a lot nicer imho though
but aside from that what would everyone feel about a "socket quest"
i miss larzuk
they could prevent to much abuse by making it work only on +10 req lvl items, so only hell / inferno could socket 63's
or maybe only inferno socket quest for the 63's and hell could go up to 61 or 62?
socketing might make the item bound? and can not have more sockets than it normally could of had?
edit-- what about single player achievements for no trading chars, beat XYZ boss while solo--- types
ofc people dropping items on ground couldn't be picked up by a no trading char, so on...