Jaetch is like Malthael's Chalice.
Jaetch, why didn't your image cast Disintegrate?
And, is there a real difference of potential dps between 4 images doing 10% and 2 images doing 20%. It seems that they do exactly the same. (one useless rune in short)
- 2/28/2014 5:02:33 AM Posted in: Wizard: The Ancient Repositories
2/27/2014 3:41:15 PM
really I was sure they were dealing damage.Posted in: Wizard: The Ancient Repositories
That sucks, well thanks for the info
2/27/2014 1:33:14 PM
Hi, with patch 2.0.1 the Mirror Images now properly cast the spell we currently have and also deal damage. So they can cast Hydra, (5 hydra on screen is pretty badass :P). I wanted to know if Mirror Images and Hydra are considered as pet. Can I boost them with pet related legendaries? Also, could the wand that allows us to cast 2 hydra work with the images? (Can I have 10 hydras on my screen :P).Posted in: Wizard: The Ancient Repositories
1/21/2014 8:04:09 AM
i've been using the Flame Orb for quite a while now and I'm pretty sure it hits twice with the explosion.Posted in: Wizard: The Ancient Repositories
I run on Hard difficulty to find new legendaries and so far, I never oneshoted anything with the trail itself (they can die after 2-3 sec but not instantly) however when they're hit by the explosion they are OS.
My thought is, when the orb travel it only applies the trail effect and then explode at the end. So a monster being too close from you will only be affected by the trail.
The Forst Orb instead doesn't seem to have a real "explosion" effect. It's just a "path damage". It only hit once. The explosion is just for more "coolness" imo. I didn't notice doing more damage when the Frozen Orb hit at the edge (path + boom). it always seems to be the same.
As for the lightning, I didn't really test it so I can't say ^^
1/8/2014 5:20:44 PM
I'd try to get a weapon with socket and put a Life on Hit gem inside. Everything seems fine to me.Posted in: Hardcore Discussion
I had a warrior with roughly the same stat and did just well. He died recently but that was mostly due to terrible badluck and stupid mix of event (random tree popping plants underneath me which I couldn't except because a stupid blue pack was stuck between 2 bushes with frost, poison vortex and immunity. I tried to escape for 20-30sec but I couldn't)
You should be fine as long you're cautious. Beware the damn trees!
1/6/2014 6:55:47 PM
These are cool ideasPosted in: Diablo III General Discussion
Here are my thoughts tho
Vicarious Vessel is a bit too strong imo. It become mandatory to HC WD as being able to cast pet every few seconds is kinda easy. I'd tweak it a lil to instead be another proc of life vessel as long you have one pet active (with the usual 1min CD). This would achieve the same goal while preventing some too obvious "exploit"
Argmageddon imo requires something else, imo making meteor land instantly doesn't change much (maybe it's just me). Also, to me Armageddon appeals a rain of meteor. not just "fast". Wouldn't it be cooler to instead make that meteor each subsequent meteor cost 20 less AP after the first cast for 3sec? So that you could cast tons of meteor. It would make AS quite interesting with prism as you could land many many meteor within 3sec for minimal cost.
The acumen is already in game I think... but I can be wrong, but I,m sure I already saw that somewhere.
Shadow Silk is fun ^^
9/1/2013 3:33:24 AM
+1 for effort but if you want a honest opinion. This is a waste of time.Posted in: Wizard: The Ancient Repositories
From what I've learned, Blizzard do not take much attention to advices that go too in depth.
They usually answer shorter post with global idea more than detailed post with really in depth tought about every single thing that need to be changed. Even if your idea are good.
I did something roughly the same and nobody really saw it. (Sinked by the huge amount of troll post).
If you awnt to post this on official forums, if you havn't done that already, you need to shrink that.
For example. When you talk about Magic Missile.
You propose that the spell gives AP back on hit. Beside the fact that there's few chances that they'll do it. (Remember that they want each class to feel unique. So far, only the Wizard's primary skill are the one that do not cost AND gives ressource. They won't change that trust me, same for the WD. They made us regen a lot of AP per sec because they do not bring ressource.)
Then you say "Split, the skill is ok, but they would need to give less AP".
This is useless text, this is exactly what you shouldn't write. Simply because it is obvious and it makes your text heavy.
The guy that made post twice and, each time, was mentionned on the DIII front page did it right.
He didn't good too depth in the details, it was more "the global idea".
What he said, "we need to have Fondation skill and skill that will support this fondation is pretty much what I said in my post. Except that it was better explained and, unlike me, had 3-4 examples and not 12 pages."
I also said it in a different way which was less convincing. But the idea was roughly the same.
But still good job.
edit: What really need to be done is to make each rune do something really different. Far beyond "+20% dmg, -20% cost, +20% radius"
They need to have real effects that change the way you aboard the spell (can we say that :P?).
For exemple, this is few of the ideas I posted.
Mammoth Hydra, make it a 2min cooldown (or 1 wathever). We already have 4 freaking hydras. 2 aoe, 1 single target, 1 snare. Make it a 2min CD that can nearly solo an elite pack by itself. I'm SURE that a lot of wizard that struggle when they start inferno would love it.
the three armor spells: Okay, make one rune for each armor have a powerfull effect if you recast the armor when the duration is above 30sec. Once the effect takes place the Armor cooldown is increased to 60sec.
Example: Ice armor = Frozen Storm for 15sec that deals 30% per sec in a HUGE radius (50 yards). Instantly freeze all target for 3sec ennemies are slowed by 60% while in the storm. 25AP for 3sec aoe stun and aoe snare, 450%.
Lightning Armor = Thunder Storm :For 15sec increase the frequency thunderstorm stricks by 200%.
Normally, 1storm / sec. (if i'm right). Now, 3/sec. Total, 3000% (on single target though). Sounds OP? Well you get once a minute a powerfull nuke on a single target or champion pack. it would deal more damage than Frozen Storm but you get no CC (unless you take the stun passive)
Energy Armor = Prismatic Armor:For 15sec your armor and all resist are increased by 100%.
(On a side note, I never understood why we have 2 defensive armor...)
Meteor: beside the huge dmg boost it needs ofc) make one rune reduces the cost to 15 AP but gives it a 4-5sec CD.
What's the point you're gonna ask?
I know a lot of people do not agree on this but, I think that we shouldn't increase our damage via passive buff such as Sparkflint and Magic Weapon. I think it would be more interesting that we have an option of "support offensive skill" that increase our overall damage without simply buffing the number.
The idea is simple. if you want more defense, you take more defensive skills. if you want more offense, you take more Force skills.
Right now, beside Hydra and WoF (and to some extent Blizzard), Force spells are simply secondary skills.
They shouldn't (it's ok that 1-2 runes make them more secondary-like spells) but they shouldn't be secondary spells. When you take Hydra, you know you sacrifice some defense for a powerfull DoT-Like effect. You know this nasty lil f@cker will do roughly 5000% damage after 15sec if it touches 2 target per bolt (which isn't really that hard).
By giving Meteor a Cooldown and a terribly low cost, what you achieve is that ever 4-5 sec, you can cast a spell that will obliterate your ennemies. It roughly work the same a Hydra except that it's more active. Of course, because you need to aim n all if used properly it should deal much more than Hydra.
However there's a side effect, you can't simply spam Meteor as you can't simply spam Hydra or Blizzard. They're here to support you in an OFFENSIVE way. They,re here to make u feel more glass canon, more like many wizard want to play, "I kill u before u even see me".
Ofc you can have 1-2 runes that simply make the spells as it is now. This is why we have runes.
Making 5 meteor runes that each deals "slightly different things" is just the way to go to have 3-4 useless runes per spell.
Blizzard's cost should also be lowered. You can't really spam it anyway! Why does it have to cost half your AP bar. make it cost 25AP and they could simply make a rune that increase the cost to the current 45AP but allow Blizzard to stack. This way, people who want to spam blizzard can, and people who want it for its slow also have a good option. Hurray everyone is happy now.
8/21/2013 1:55:17 PM
I agree that Tathamet could potentially be the ultimate boss of the trilogie. But we're at part 2 so this is why I think it won't be him.Posted in: Lore & Storyline
Malthael becoming dark could potentially be linked to his foresight capabilty. Maybe he saw a really really bad future.
I do not think he has been corrupted. We saw what corrupted angels look like. He is clearly not corrupted. He's still pretty angelic (even tho his light may be shadow now, according to his wings color and shape)
About the use of the SS
Someone once posted a theory that diablo goal wasn't to destroy the heavens but to corrupt it and by some way that I forgot, Unify angel and demons power to become himself a nephalem. This kind of theory would fit very well for diablo / baal / mephisto. But I do not see this happening with Malthael.
I agree that he could resurrect something that has long been dead or something like this but once again.
Why would "Death" want that? Death isn't an aspect of former angels nor demons. it isn't part of Tathamet nor Anu.
Why would Death want to bring Tathamet? he doesn't want to destroy the heavens otherwise Tyrael would be in pieces right now. Bringing Tathamet back would surely cause the end of the Heaven.
Finally, about cain's comment, in my point of view. Nephalem have saved the heaven after being the cause of their (almost) fall.
Basically saying the nephalem have saved heaven is like saying "I'm the reason your kind will be destroyed but I'll patch it, so plz don't hate me"
So if I would be Imperius and the other, I wouldn't be so grateful to the nephalem. They're the one who recovered the blacksoulstone and in someway made the OP DIablo that destroyed heavens.
So in the end.. what does he want to do with that stupid rock =( ?
8/21/2013 1:00:51 PM
Well the theory is good but I do not think Tathamet could be involved this way.Posted in: Lore & Storyline
It wouldn't make sens that Tathamet would have survived and not anu.
The 7 prime heads were Tathamet as the crystal arch was the spin of Anu (if i'm right it's the spine...)
and the archangels and all other angels comes from this spine.
Everything is balanced and if it wouldn't have been so, we can bet that at some point during the eternal conflit that lasted for some millenar, the demons would have done something.
The prophecy has two important parts.
This ".. , at last, .." isn't nothing. We can trust blizzard to put commas at some very specific places.
It sounds as we were waiting for something. Which could mean (as you pointed out) that Malthael was indeed waiting for the fall of the prime evil that he probably had forsee.
Also, the wings which were the main way to think of Malthael are not tied to Tathamet.
As you pointed, "in our own lore dragons have wings"
True, in OUR lore. Trag'Oul doesn't and from the ... small picture we have of tathamet he doesn't seem to have wings. So far, the only things with wings are "Angels" (and some crappy flying demons).
We had a small preview of Malthael skill capabilities in the Wrath animated video. So far, it didn't seem to be able to sucks people soul. So this is indeed a new power.
Some people wonder if Trag'Oul could be involved.
It would highly depend of what Malthael intend to do with the BS. (sounds funny)
If it implies balance that has been shattered by the end of the 7 primes: Yes, probably.
if it doesn't implie balance: Then probly not.
Trag'Oul only purpose is to keep balance, and death and destruction are part of that balance.
In the book of cain (if I'm right) Cain said that when Demons and angel tried to build their own personnal universe they simply collapsed. They couldn't exist. The only one that succesfully existed is "Sanctuary" because it is made of both angels and demons.
Right now, demons have been vanquished and I remember that somewhere Cain said that even if human were to face all demons, it would be just the beggining has he feared what angel would do once demons would be gone.
We are at this point, what angels will do as there's no more demons?
This is where, probably, Valor shall turn to Wrath and so on
And this is maybe, what Malthael is trying to do, restor balance, restore the demons. He was wisdom right? (plz don't say Tyrael is wisdom). If Malthael was wise enough he knew that without demons creation wouldn't make sens. The destruction of the worldstone meant Nephalem could get their power back. Which implied that at some point demons could have their but kicked, which could break the balance. Maybe this is what started to make his mood darken
He probly discovered Trag'Oul (or have been contacted by him) to set the plan in motion.
But Trag'Oul MUST have been the one acting because otherwise, we can bet that at least one Necromancer in sanctuary would have noticed that Trag'Oul was gone.
So, in short, Malthael is in fact Death, and he may be working with Trag'Oul to restore the balance whihc has been destroyed by the demon's fall.
Note: You guys have noticed how dark are his wings? He's probly not even made of light anymore. Shadow and Sounds
8/21/2013 7:01:07 AM
Well now we know that Malthael has gone mad and is back as Death.Posted in: Lore & Storyline
Now what i wonder is "What will happen to Itherael"
He's the next on the lsit.
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