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    posted a message on [MONK Guide] - Mind Over Matter
    Quote from ArchSeer

    Hey there. Firstly, I want to thank you for the time and effort you put into writing/updating this guild. Very helpful.

    I saw in your to-do list you want to test MOR Mantra. I myself also wanted to know more about to other 2 Mantras. I have read all the benefits of MOH and MOE, but how would MOC runed with Intimidation(mobs do 10% less dmg) work into your DR calculations. MOC also has the added benefits of mobs dying faster, esp in a group situation. By spamming MOC you get to keep 24% dmg increase up.

    Edit. I'm currently slugging through Act2 Inferno. Killing about 8/10 Elite packs. I'm using MOE with Blacklash, because the extra AOE with Crippling Wave and Sweeping Wind, is quite deadly.


    http://us.battle.net/d3/en/forum/topic/5149622477?page=11#205

    read that post
    Posted in: Monk: The Inner Sanctuary
  • 1

    posted a message on [MONK Guide] - Mind Over Matter
    Quote from constipationnow

    do you really kill of elites/mobs SOLO act2 and further?
    i'd like to see a youtube-clip of that please

    there are several VODs up along with a ton of people using the build if you check the d3 forums on battlenet, link in the op.
    Posted in: Monk: The Inner Sanctuary
  • 1

    posted a message on [MONK Guide] - Mind Over Matter
    This link will always be up to date

    The Monk - Mind over Matter



    The term does not relate to the belief that the mind is more powerful than the body. Specifically, mind over matter refers to controlling pain that one may or may not be experiencing, such as holding one's hand under extremely hot water and feeling no pain.


    Request sticky and upvote if you find this useful, please feel free to ask any questions you want here, I will answer them as fast as I can

    **NOTE**

    Anything with Kjotvi, or Kj991, is me. My battletag post has been screwy seeing as i changed my battle tag recently. So to clean up any confusion, the orc rogue is me as is anything named Kjotvi or Kj991.


    http://www.livestream.com/kjd3

    Forward

    I am a comical douchenozzle. I can be sarcastic and serious at the same time, i !@#$ you not. I don’t deal with trolls, and I don’t deal with stupidity. I will more then willing answer any question 3-4 times...however... expect number 5 to make me eat a child. I welcome challenges to my math and specs, as it only helps the monk community stronger.

    I will on ocassion invite someone to my stream, ect ect.

    If you add me on BATTLE TAG then expect me to make you pay me for my time -.- I didn’t post this guide in the interest to make gold , but i am finding myself spending more and more time talking in tells than farming mobs for gold, there is no price any donation is nice, just don’t waste my time... I prefer questions posted here, so I don’t have to repeat myself, 30 times.

    My gear list is going to ALWAYS be out of date. ALWAYS. I’ll update it when I get a chance to, but don’t count on it being the same as my live gear 100%. I always am swapping in a piece here and there, just to get the perfect fit. I spend my gold so you don’t have to. Such a nice guy, I am.

    Anyhow, enjoy my guide, and ask questions as you see fit, but please if you find this guide useful, “like” it and request a sticky on the top right. Might as well have one area of unified resist information than 30,000 threads.

    Good Hunting.

    BATTLETAG: Kjotvi#1629

    Introduction

    This guide is ment to show one how to survive in a way that even keeps breath of life healing you for most of your HP. Yes you heard me. This guide is intended mostly for Group play however, I will include solo information as well, but come on, Diablo 3 is a multiplayer game.

    PLAY HOW YOU FREAKING WANT!

    This build focuses on allowing you to play the monk how you want. You want to stand there sword and board this guide works well. If you want to DUAL WIELD - again, this guide works. You want to hit things in the face with a staff? Do it to it. Thats what this is here for. There is no set way, break the mold, tell your parents to shut up if they say turn the music down, this is your monk, DO IT YOUR WAY.

    Stat Breakdown

    How exactly does damage hit me?

    Well like this:

    1.) Dodge? Yes? YAY no? LOLGOTO2.
    2.) -% from mob dmg
    3.) -% from DR (Armor & Resist)
    4.) did you block? Yes? Calculate -X from block no?LOLGOT5
    5.) Resolve Damage


    The way that dmg resolves, does make a shield worth while, as it falls in last in the number roll, also makes things like concussion and resolve nice because they are cleanly ADDED to the % reduced.

    So lets say a mob hits for 10,000dmg. Theorticly.

    10,000
    -32% (resolve/concussion)
    6800
    -75% overall DR (theoretically)
    1700
    -1000 block (theoretically)
    ----------------------
    700 dmg makes its way in

    however... my counter argument to block:

    Dodge and block, and how i feel.

    Dodge does not help the EHP coefficent. Simply because you get hit or you dont get hit.

    The concept of EHP is when you get hit its deminished, dodge is a hard yes or no, a 0 or a 1. So yes its good, but its not that grand.

    Things you can't dodge that actually hurt:

    Desecration
    Plague
    Arcane
    Reflect Damage
    Inferno

    Things you can dodge that don't really hurt.

    Melee hits and boss specials ("Butcher hoppy overhand slap")

    The point of dodge is great, till you hit hell and inferno, when ground effects crap on your face for all of your hp.

    all and all.. block worries me...i like it more then dodge, but yeah... my personal preference is to steer clear of it, but this guide does support its viability.

    (However, Spear + Shield + Asian style samurai armor looks SOO badass...kekek)

    How much resist do you have?

    Elemental damage reduction = Resistance / (5 × Monster Level + Resistance)


    (1-armor%)*(1-base%)*(1-resist%)*100 = The % Amount of damage you take.


    If you subtract that final number from 100 you get your overall DR

    Vitality, how much is enough: Note the jump in vita numbers

    20k hp = a1 inferno ezpz
    35k hp = a2 inferno
    40k hp = a3 inferno
    45k hp = a4 inferno


    In my current gear, the 2nd boss in A4 Inferno is hitting me with his teleport backstab for about 36k. Yes, 36k. An ability that 1 shots anyone, I can take 2 if i have 37k hp. His bubble beam hits for about 29k.

    Taken from another thread

    You need to comprehend one thing, monster level.

    This is using my current Armor value of 4890 which on the stats page says 61.98% damage reduction. The formulas are lurking about on this forum so I don't feel it's needed to repost them. But a table will help. Everyone loves tables.

     ML: DR%:
    A4 Hell: 60  61.98
    A1 Inf:  61  61.59
    A2:      62  61.20
    A3:      63  60.82
    A4:      64  60.44


    At least that's what I think the monster levels are for the Inferno Acts. It might be only 60 to 63 from A1 to A4. But as you can see, going to the later difficulties only drops a couple % off your damage reduction. There is a drop, but it's not as massive as i think most people are thinking it would be.

    eHP: Aka Effective Health Points: eHP = HP/(1-DR%)

    What this means is that you have to take your eHP in total damage before you become a grease stain for Diablo and his friends. So, if you have 21k hp, 91% resist damage (combined resist percentages) you end up with about 220,000 hard damage that has to hit you before you die.

    LPH: Aka Life per Hit:

    This is the bread and butter for this build. You want this to be high, even at the cost of dps, if you’re in a group, you’re going to be the tank. You kite adds to a choke point, stand there and enjoy the “DUDE WHAT THE HELL” from your friends when they watch your health pool fill and empty rapidly but never hitting zero.

    YOU CAN GET LPH ON JEWLERY FOR THE FINAL FREAKING TIME. (also mantra of healing got a nice boost)

    The magic LPH numbers are:

    DW: 500+
    2h: 650+
    Shield: 500 (pending on weapon speed)

    the faster your attacks, the less lph you actually need, but more is better, so don’t worry about having 3000 lph, its going to all help.

    IAS: Aka Increased Attack Speed:

    This stat ties in greatly with your LPH. The faster you attack, the faster you regen hp, simple really. NOTE: do not, i cannot stress this enough, do NOT sac any def stat for IAS. IAS is that extra perk. Like going on a date and finding out shes a cheep drunk. Or finding a dollar bill, next to a 100. Or opening your fridge, and get this... there being food the 2nd time you open it.

    The Theory

    Now those of you who played a wizard and are familiar with the broken wizard spec, this build is almost a child of that spec, however it is in no way abuse of game mechanic. The way the wizard spec worked was you say instead of having 50k hp at 60 in act 2 inferno mode, you had about 20k hp, and when hit you took 35% of your hp, and regen it faster then you could lose another 35%.

    This build bases off that, by keeping your eHP endless. It is key to have a low vitality, I run at 21k hp and do just fine. Now, you won’t be auto scaling monster damage to an x% of your hp, however you do turn a 20k swing into about 2000. So at 21k hp, with 91%DR (my actual DR is a little over 92%) you end with an HP total of 19000. You take that 19000 and run it through the eHP calculation, you get 211111. From your 220k eHP pool, you lost 8889, still less then the 20k swing.
    What this all means is, your hp is going to go down in small manageable chunks. With that, your attacking fast, while attacking fast you’re also likely hitting 2+ mobs at a time, meaning that LPH you’re stacking, is going to be healing you retarded amounts. Currently I’m at 768 LPH. They aren’t the hottest weapons, but I have seen LPH over 700 on a single 1 hander.

    And remember, ontop of all of this, I am rocking a hot and sexy 55% dodge. So when, and if you get hit, its barely going to chip the paint on your armor.

    Skills

    http://us.battle.net/d3/en/calculator/monk#WiXgfQ!ZXU!ZYZaYc

    note this talent setup is for dw/2h and standard build, nothing fancy, obviously tailor it to your needs.

    Spirit generation:

    The single best way to do this is with Concussion on Crippling wave. The attack speed slow is nice and the %DR on the enemy is added to your overall reduction, also assists in helping your party.

    If you are using a shield, Keen Strike glyph may be your optimal due to high armor value.

    As for the others I don’t recomend any, but its your monk do what you like, but the choices I’ve made are math related.

    Secondary ability:

    Exploding palm's explosion does proc LPH

    Sweeping wind doesn't, however if you use a 2h you may want to use it w/ the spirit gen.

    If you have alot of crit for some reason, use the typhoon one, so you can get more damage, the tornados do proc lph on strikes from what I have tested

    You can use anything you like here realistically.

    Serenity:

    Pally bubble is too str0nk. Need I say more? Rune this as you need, i use the heal.

    Breath of Life:

    This ability sucks when you have a ton of HP, too bad we don’t have a ton of hp, nyuck nyuck nyuck.

    Cyclone Strike:

    This with the rune is a necessity. You can arguably go the route of the heal, if you have a lot of dodge already.

    Mantra:

    I have been using evasion more then anything at the moment.

    The next best would be MoH w/ Time of Need to make it better.

    If you are using resolve + consussion you have a 30% damage reduction, if u add MoC Rune Intimidation, you up to 37% damage reduction outward from the mobs.

    Note this 37% is reduc before it hits your DR so it stacks CLEAN.

    Passives:

    One with Everything is key here. You will stack a resist + resist all. You will also make mages qq.

    Seize the Initiative is very very strong when you want to get some extra DPS but not lose alot of DR for it. I don’t recommend swapping this out.

    I have been using Resolve lately as my 3rd, the added dmg reduction works with sweeping strikes glpyh, so you can’t go wrong, helps save your party.
    ----------------------------------

    http://i50.tinypic.com/3gfp2.png

    there are a few weapons i have for sale that work decently with this build, 2 of them have lph, 2 don't but thats because when i was using them i had a very high lph offhand or a very high lph ring/amy

    -----------------------------------


    Conclusion

    This guide is ment to do many things. The main is stay alive. Just because you stack resist doesnt mean you can ignore game mechanics, stand in fire, then come back here !@#$%ing at me because you died 100x.

    The resist gives you the CHANCE to get out. Yet, you will find, you can stand in some things with no problem, as you'll see in my VOD's and Stream and hear my friends on vent go "nerf monks!"

    The guide is also ment to let you play how you want. I showed you the viability of shields, 2h and DW. Do it how you want. Noone holds you in.

    Mind over matter my children.

    NOW FACE THE WRATH OF THE YTAR!

    ------------------------------------------------------------
    My stats, seeing as everyone wants to know:

    **********THESE ARE ALL UNBUFFED NUMBERS***************
    **********THESE NUMBERS ARE ALSO DIFFRENT FROM WHEN I WROTE THIS GUIDE, AS I GOT UPGRADES AND AM TESTING MECHANICS, ETC.**************


    Strength 739
    Dexterity 1476
    Intelligence 264
    Vitality 688
    
    Total Life Bonus 4%
    Life per second 0
    Life steal 0.00%
    Life per hit 474
    
    Armor 5310
    
    Resist: 593
    Dodge: 34.76%
    Melee DR boost: 3%
    Missle DR boost: 0%
    
    Health 25330 Eff. Health (Passive) 329,013


    --------------------------------------------------------------

    Terms:

    MoH: Mantra Of Healing
    MoC: Mantra of Conviction
    MoE: Mantra of Evasion
    MoR: Mantra of Retrebution
    CW: Crippling Wave
    LTK: Lashing Tail Kick
    eHP: Effective Hit Points
    LPS: Life Per Spirit Spent
    LPH: Life Per Hit
    LL: Life Leech by %
    SW: Sweeping Wind
    CS: Cyclone Strike
    DS: Dashing Strike
    FOT: Fists of Thunder
    DR: Damge Reduction
    Blk: Block
    Res: Resist
    TR: Tempest Rush
    WOL: Wave of Light
    BOH: Breath of Heaven
    EP: Exploding Palm
    SSS: Seven Sided Strike
    IAS: Increased Attack Speed %
    DEF: Defensive or associated to defense



    --------------------------------------

    Resorces and Other tools.

    http://us.battle.net/d3/en/forum/topic/5150759905

    --------------------------------------

    On spare time I will be testing and working on a full on dps build with little to no surviability. Its info will be kept in this post in its entierty.

    ---------------------------------------

    To Do list:

    - Test serenety reflect and lph
    - test retrebution reflect and lph
    - conclusive results on thors and lph - notice a trend?
    - test more aoe abilties and lph (ie bell, and other explosive abilities)
    - test high dodge model just to satisfy the nerds, eventhough i loath the spike that is dodge and its inability to give you certainty on survival

    Changelog:
    
    Added Term List

    Posted in: Monk: The Inner Sanctuary
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