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    posted a message on [MONK Guide] - Mind Over Matter
    Quote from ArchSeer

    Hey there. Firstly, I want to thank you for the time and effort you put into writing/updating this guild. Very helpful.

    I saw in your to-do list you want to test MOR Mantra. I myself also wanted to know more about to other 2 Mantras. I have read all the benefits of MOH and MOE, but how would MOC runed with Intimidation(mobs do 10% less dmg) work into your DR calculations. MOC also has the added benefits of mobs dying faster, esp in a group situation. By spamming MOC you get to keep 24% dmg increase up.

    Edit. I'm currently slugging through Act2 Inferno. Killing about 8/10 Elite packs. I'm using MOE with Blacklash, because the extra AOE with Crippling Wave and Sweeping Wind, is quite deadly.


    http://us.battle.net/d3/en/forum/topic/5149622477?page=11#205

    read that post
    Posted in: Monk: The Inner Sanctuary
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    posted a message on [MONK Guide] - Mind Over Matter
    Massive update
    Posted in: Monk: The Inner Sanctuary
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    posted a message on [MONK Guide] - Mind Over Matter
    Quote from constipationnow

    do you really kill of elites/mobs SOLO act2 and further?
    i'd like to see a youtube-clip of that please

    there are several VODs up along with a ton of people using the build if you check the d3 forums on battlenet, link in the op.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on [MONK Guide] - Mind Over Matter
    Quote from VeNoMmx

    This sir, was very helpful, thanks for the share! now, let me understand it and apply it :)

    ask for clarification or check the bnet forum post that will have alot of questions already answered
    Posted in: Monk: The Inner Sanctuary
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    posted a message on [MONK Guide] - Mind Over Matter
    Quote from edguy80

    Secondary ability:

    Sweeping Strikes with Inner Storm means you never lack spirit, also Sweeping Strikes has been shown to work with LPH. This means more swings more hp regen.




    Hello every1, fist post on this great Forum, always lurking the topics, but never entered a discussion...till this time..

    I need a confirmation, i've tried sweeping wind, but it doesn't see to trigger the LPH when it deals damage.

    Shouldn't it work as the OP stated?

    Thanks

    ill be updating this thread today, but alas i have to catch the train to work in about 3 min.

    go check the battle.net thread for the most up to date info. this thread is my red headed step child compaired to the bnet thread, simply because i loath how slow curse sites load in every browser ive tried....
    Posted in: Monk: The Inner Sanctuary
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    posted a message on [MONK Guide] - Mind Over Matter
    attack speed can be dropped if you are DW. Don't let it sweat you too bad, if you need more def then go for it over atk speed
    Posted in: Monk: The Inner Sanctuary
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    posted a message on [MONK Guide] - Mind Over Matter
    Quote from Baxalvart

    Are you linking to an old calculator?

    Cause if im right your not able to use both Serenity and Breath of Life at the same time.

    Or am I missing something?

    read luizdeh's post

    I didn;t begin to use this build untill i got to inferno mode, I was able to manage with high dex/dps though most of hell, also did everything in a group of 4
    Posted in: Monk: The Inner Sanctuary
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    posted a message on [MONK Guide] - Mind Over Matter
    Quote from gumze

    I have been using this build for a while and love it.

    I just want to know how much resistance you should go for?

    At the moment I got:
    869 in all resistance (with mantra of healing active)
    704 dexterity
    808 vitality (~32k hp)
    2.16 attacks per second
    and 799 life per hit

    Is there any point in getting more resistance? I got 2 rings I can swap to get over 1k resistance, but I lose alot of HP and attack speed in exchange.

    attack speed is fluffy goodness, but if you can make sure you're cleaving alot, and you're dual wielding, then its okay to lose it.

    vita is tough to give up, and in most cases not worth it. giving it up that is.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on [MONK Guide] - Mind Over Matter
    Stream live
    Posted in: Monk: The Inner Sanctuary
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    posted a message on [MONK Guide] - Mind Over Matter
    Updated
    Posted in: Monk: The Inner Sanctuary
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    posted a message on [MONK Guide] - Mind Over Matter
    gioing to do a revamp using those spells. :)
    Posted in: Monk: The Inner Sanctuary
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    posted a message on [MONK Guide] - Mind Over Matter
    sec
    Posted in: Monk: The Inner Sanctuary
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    posted a message on [MONK Guide] - Mind Over Matter
    Quote from Demnak

    I really doubt that the extreme amounts if resistance required outways the survivability a diffrent spec would grant you. Well geared tank can tank discoballs and whatnot and still have 70k hp.

    The point i am making isnt saying you can't go vitailty, but going vitality normally means getting a shield, you know the pro blems with shields?



    can't block laser beams.
    can't block plague.
    can't block molten.
    can't block desecration.


    what this build allows is to use the mechanic of an effective health pool.

    I have used this build up though inferno azmodian - the only thing i can recomend past act 2 is more resist, and maybe, JUST MAYBE, an hp pool around 40k.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on [MONK Guide] - Mind Over Matter
    Quote from Lunasea

    I'm at work and can't watch your streams.

    How far have you gotten with this spec? Because honestly, from what I can tell, anything in Inferno Act 2 and beyond hits for more than 20k, your mitigation won't do enough when you're getting beat on the hordes of mobs.. I could be wrong, but I'm just wondering.

    Also, since you seem to know mathz.. I haven't found the answer yet, which mitigation takes place first? IE if you have 35% physical reduction, and 65% reduction from armor, you get hit by a physical attack, you take 35% reduced damage and then 65% less from the 35, or is is 65 and then 35?, and as far as that goes, what about items like String of Ears that add a flat reduction, when does that come in?

    I've been more or less stuck on Act 2 for the last week, it doesn't seem to matter how much gear I grab, my stats aren't going up enough for me to notice a huge difference in survivability, no matter which spec I try..

    Gracias.

    our 4 group hits phase 3 inferno beliel without problem.
    Posted in: Monk: The Inner Sanctuary
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