Quote from MithanQuote from XapzIn an attempt to position my group of friends to be at similar levels going into the weekend, I have put a good amount of time trying to assimilate all available information regarding "Rushing" another player through the game and while there isn't a boatload of great information (and I wish I would've gathered more data during the Beta), here are my numbered conclusions with my assumptions following.
1) The greatest gap to allow in a game between friends is 7 levels. (e.g. level 30 and level 37 in a game with level 37 mobs).
- The level 30 will gain the same amount of XP killing a level 37 as a level 38.
- As the level gap between two players increases, the lower level character gets less XP (if the level 37 dings 38, the XP gained by the level 30 will be noticeably cut.
2) It will take roughly 1 hour per level ON AVERAGE until level 50.
- Most Blizzard games have a linear increase of time necessary to complete each level.
- Other checkpoint estimates are:
11 hours to level 21 (~30 mins per level);
16 hours to level 29 (38 mins/level);
24 hours to level 38 (~1h per level);
32h to level 43 (~1.5 hours/level);
46h to level 50 (2h per level)
Here is the problem:
You and all the "We can make 60 in 30-60 hour" people all assume that the leveling rate is going to stay the same.
Blizzard has told us repeatedly that you will probably get ass kicked a lot in Nightmare and up, slowing you down. XP doesn't vastly increase as difficulty does, so if you are getting your ass kicked, you actually end up slowing down a LOT taking longer to level.
I wont make predictions because ultimately, we don't know yet and it will all depend on how hard Nightmare and Hell really are.
The only thing we DO know is that it has taken developers about 25 hours on first play throughs and between 15-18 hours on second and up runs.
Of course, everybody assumes that going through Nightmare and Hell will just be faster. For all we know, it takes 3 times longer.
But did you play D2 from the beginning normal was always easy but at the beggining before people had lots of extra gear for there characters I remember people taking awhile to fight through nightmare... I only ever played harcore but still diablo mephisto if you werent in 8 person games or using pre aquired gear i mean they were tough fights obviously nowadays there a joke but it wasnt a reflection of the beggining of diablo i think a lot players whether you consider them average or a bit better than average had trouble (originally) and if your not in that demographic your view is biased obviously thats not an indiscriminate critique of the game.