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Nov 20, 2011Posted in: Diablo III General DiscussionQuote from straightup
Would be interesting to know if an enemy affected by the passive "Resolve" (monk) was visually different from one that was not (and if it was, how so). Just something I was wondering about.
There's no effect whatsoever. They don't get a debuff nor do they get a graphical effect on them. Sorry!
Nov 20, 2011Just did a playthrough on the witch doctor. Haunt, especially after the patch 6 change is definitely the most effective spell I've tried, and I'm not loading myself up on items from the shared stash. All my playthroughs are done without item trading between characters..the blacksmith has gotten really helpful though. Make sure you save those items for when you get the cube.Posted in: Diablo III General Discussion
Playing the monk right now.. Made myself 2 one handed fist weapons, both ended up getting an attribute that gives life pr spirit spend, one 5, the other 6, so a total of 11 life pr spirit spend. That's insane at this point, having 120 life, and a roundhouse kick costing 30 spirit. That's 330 life pr roundhouse kick. I'm tanking arcane enchanted mobs for the fun of it now
Nov 20, 2011Posted in: Diablo III General DiscussionQuote from Graphics_I
Why 2100 cleaves?
While where talking beta, has anyone noticed any changes to the moon physics or is it still the same?
It's just a way of saying that I was doing the same thing over and over again, but it doesn't matter - it's still great!
Nov 19, 2011Posted in: Theorycrafting and AnalysisQuote from Hans
I feel that D3 is not that much on finding the items but creating them. Gold Find is going to be a lot more important than magic find. The way it looks right now that the Mystic Artisan is going to be very important by adding a great deal of modifiers to your gear so that even magic (blue) items can be very good and can compete with rare and legendary items in Infernal.
You are likely to be able to make any character into a strong one just by using the Artisans.
However, you say that gold find is more important, but that's sort of not very relevant for my concern, as I was talking about farming speed - relevant to both mf and gf.
Interesting replies from all of you. I quite like your take on things.
Nov 19, 2011Let's face it. No matter the end-game implemented by Blizzard, the biggest end-game will be items.Posted in: Theorycrafting and Analysis
Anyone who played Diablo 2 can testify to this trend, and nobody will mind it either - it's awesomesauce!
In Diablo 2, people had their farming chars, that got gear for the chars they also played, and it's exactly this point I'd like to hear you guys on.
Do you reckon, that in Diablo 3, the wizard, perhaps even ranged in general, will have an edge over the melee characters, when it comes to farming speed? The scenario I'm seeing is a solo barbarian using semi defensive gear and skills to withstand the damage taken in melee, whereas a wizard playing alone will kite the enemy AI, while unloading higher damage.
A few points to make:
1. It seems (according to previous blue posts) that there'll be superior MF farming in groups rather than solo play, but sometimes you just wont have a group.
2. I'm aware that none of us know Inferno yet, but that's why I'm asking what you guys think.
3. Has anything been mentioned on mobs being more aggresive later on? Maybe faster moving in general? Do mobs tend to go for the closest player, cause that would essentially make melee tanks, despite their "No healers, No tanks, no DPS - just face smashing" song useless.
Nov 18, 2011...and it's still fucking amazing!Posted in: Diablo III General Discussion
I don't know what they did this patch, but let me tell you: this game just rose to a new level for me. The fights are more interesting, there's more monsters, the areas are different/bigger. It's fantastic!
I just did a playthrough on my barbarian, and it was hilarious and I really felt an increased level of enjoyment when compared to patch 5. Not that patch 5 was bad, this is just better.
Lots of great UI improvements etc too, and the blacksmith got better I reckon.
I think they've got something pretty nice in store for us.
*Gonna try wizard now, see if that feels improved as well.
Edit: Didn't mean this as a show off of having beta... I was just really having fun and wanted to tell you guys that the game is getting better and better.
Nov 18, 2011 Posted in: News & Announcements
Nov 18, 2011It does seem a bit like the wizard has a clear edge on everyone else..Posted in: News & Announcements
Nov 17, 2011Hi there.Posted in: Technical Support
I'm running everything at max, at 1920*1080, except for shadow quality. I've set it to medium, because if I do set it to high, I can feel the fps drop significantly.
I'm curious as to whether this is normal behavior for a system like mine (specs below), or if it's simply cause the game isn't quite optimized yet, drivers etc?
I'm running a Core i7 920 @ 4.0 Ghz with 12 GB of ram. The system is loading from an intel SSD, and for GPU I'm using the EVGA GTX 295, which is also clocked a bit, but not a lot, as I prefer stability.
I think this should really run this game at max. Yes? No?
Any feedback would be appreciated. Already considering a GTX 580!
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