12/3/2013 4:26:41 AM
If your concern is only fastest farming, I'd pick WD fire bats build. Your budget should be enough. Monk is fun too but definitely don't pick DH as he is the most expensive to be competitive.Posted in: Diablo III General Discussion
11/27/2013 3:42:16 AM
What I'd like for itemization in RoS is to have legendary tiers (used to be iLvls), where there would be good/ok items that would drop more frequently and super, game changing (or breaking) items that would be far less frequent. Also completing a class set should take a long time, but should be rewarding - I like for example the new monks set -> gain all base auras, which is very good and frees up a skill slot. Thats the way of thinking I like.Posted in: Diablo III General Discussion
I believe it used to be like this in D2 and it think it'd a good thing.
To the OP, there is actually quite a lot legendaries that are good (or have a potential when balanced properly). For example thorns, now it seems lackluster but if it were to scale with primary stat or even crit and what not, it would be worth building a set around it.
I think the problem is not solely itemization but the combat pace and health mechanics. If all that matters is DPS and you basically dont die, then interesting legendaries will never be useful, only those stat sticks. Which is actually being looked at in RoS (a lot of stuff is broken in beta right now, lets see if they can balance it properly).
If you get to a point where you actually need time to kill monsters and they are considerable threat to your hralth pool at the same time then it will promote using tactics and support skills, which makes room for more interesting legendary affixes.
11/26/2013 10:23:49 AM
This is still early beta, things will change. I'd rather them to focus on more important things than Ubers first. Keywardens not being included in adventure mode (if that observation is correct) doesn't make sense, so they will be either removed, included in adventure mode or revamped in completely different way.Posted in: Diablo III General Discussion
11/26/2013 10:08:15 AM
In the current beta I'm fairly certain keywardens still exist but only in campaign mode. They do drop keys, but they don't have 100% drop chance, even on torment VI. You obviously don't need NV stacks as they dont exist anymore.Posted in: Diablo III General Discussion
This all from watching one of the streamers (king kongor i believe) and I might be wrong. Didnt stay long enough to see Uber fights nor ring crafting.
11/23/2013 4:09:52 PM
Posted in: Diablo III General DiscussionQuote from DoomSlayers...
Excellent idea, having both options - you know exactly where to go but lesser reward or explore and kinda stumble upon it but greater reward. I like it. Make sure Blizzard hears it:)
11/23/2013 3:50:32 PM
Posted in: Diablo III General DiscussionQuote from PiousFleaI think Bounties need to be changed to encourage players to clear more of the zone. The whole point of bounties is to encourage exploration of zones that you normally wouldn't go to, which could reveal rare dungeons that you wouldn't normally see, which would be awesome. If it's just a "run, claim bounty, leave" then it is much less interesting.
I agree. I think a percentage based counter would suit bounties better. Like clear 70% of the areas' mobs. Kinda like the rifts work. The exact mechanics will get tweaked for sure, having 50 flat kill limit regardless of monster types, area or density looks like a placeholder number to me.
Well, it's too early to say if it is badly implemented, but most of us will agree changes in RoS are for the better (the concept, not beta-state implementation).
11/11/2013 5:35:25 AM
What if when you get a legendary to drop, you could decide to trade it or keep it. But when the item is traded it cannot be traded anymore AND it cant get enchanted.Posted in: Diablo III General Discussion
So items being able to be traded only once is imho a middle ground between BoA and AH. What do you think?
11/11/2013 3:50:44 AM
I think we need to understand that offensive stats seriously diminishes our choices. As of now, we simply seek for items with trifecta, main stat and vitality, leaving us only with one more passive, usually filled with AR, double stat roll or +dmg.Posted in: Theorycrafting and Analysis
Caps are actually a good way for us to have options. I think it will promote min/maxing and matching pieces of gear together. Which is good!
Also, if gems were to change slightly, especially for weapons, it would promote this even further.
Have cool dps promoting items but lack defense/health replenish? Socket LoH in weapon and some AR into armor! Have enough defense and health replenishment on armor but lack good dps? Socket crit dmg or average damage into weapon and core stats into armor!
Right now, the problem is 110% crit damage is so ridiculously overpowered you don't even consider other options. Average dmg got buffed up but is most of the time still inferior to chd. LoH is overshadowed by LS, which will be removed or nerfed and Thorns is really a useless stat right now (would like to see some synchronization with skills/passives on some classes, especially crusader).
And for the new gem, diamond, I believe in weapons it gives CD reduction, paired with reduction on items and further on paragon 2.0, it has potential to create some great effects.
All in all, I personally believe stat caps and proper balance is the way to go.
10/17/2013 5:07:50 AM
Majority of your damage comes from tornadoes. Tornadoes only use main hand weapon damage to calculate its damage. However the number of ticks of tornadoes is calculated from both weapons (cycling). This is the reason why barbs have hard hitting MH weapon and really really fast stat stick in offhand. DPS of off-hand still matters for whirlwind and overpower, but those are only minor damage sources.Posted in: Barbarian: Bastion's Keep
I think your off-hand is actually quite good.
10/12/2013 2:29:40 PM
If you play softcore, repairs and loss of time is just enough imho. If you are looking for a challenge, then hardcore is the way to go.Posted in: Diablo III General Discussion
Ofcourse everyone has a different idea of how punishing death should be. I can see loss of paragon points as plausible, however I think it would discourage playing and testing different builds and/or different characters - because you won't have optimal gear right from the start and you might lack experience in playing different class or playstyle. This is, again in my opinion, exact opposite of what players want in D3. I might be wrong thou.
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