The tabs are cool but really I'm just happy the 0.1% get a feature only they will see because surely the people who spend 30 hours a week in a game they paid for once 3 years ago should have demands
- chelatek
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Member for 12 years, 4 months, and 15 days
Last active Wed, Nov, 29 2017 03:13:49
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Feb 15, 2017chelatek posted a message on PTR Patch 2.5.0.43508: Primal Ancient, Greater Rift ChangesPosted in: News
"Note: Primal Ancients will only begin dropping after a character on the player’s account has reached Greater Rift 70 Solo"
Just admit that you want paid streamers to get the best items and make it pay to play. This is so BAD. -
Apr 3, 2015chelatek posted a message on End of Era 2, Diablo on MMO Pespective, DH Solo Farming TrialsPosted in: News
Blizzard release the 3rd person perspective, that looks cool as hell
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Oct 30, 2014chelatek posted a message on Health Scaling Hotfix, Deadset Sanctuary Talk, HC Americas Rank #1 DH vs GR 41Gotta love a gameplay style and borderline exploit that relies on "invulnerable turrets pump out massive damage and draw threat"Posted in: News
It's really bad how gear-dependent this game has become and it's not more evident than the Turret DH that dominates boards with zero effort and skill, who runs in circles around monsters rarely being hit and letting their auto-attacking turrets do 100% of the damage. Great design Blizzard!!! Remember when you eschewed runes as drops because "it was play to win"? -
May 13, 2014chelatek posted a message on [Datamined] Patch 2.0.5. Class Changes and StringsWelcome back, CrusaderPosted in: News
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Feb 18, 2014chelatek posted a message on Devs Experimenting with APoC, "Diablo III Caramelldansen," by Jaetch, Curse Weekly RoundupToo bad AP generators are all extremely boring and underpowered. Resource management takes the "action" out of "action RPG" and turns it into "3 seconds of fun blowing up a group of enemies and 10 seconds of trying not to die while spamming an attack that barely damages a single enemy"Posted in: News
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Feb 11, 2014chelatek posted a message on Transmog Price Lowered To 50K, Blue Posts, Blizzard Stream Awards WinnersI hope I'm missing something in ROS/the PTR because I've been playing it for a while and the gold drop rate is still at most a few hundred per kill. There's no way that players are going to be able to easily upgrade gems or enchant or any of that because gold is going to be so damn hard to find.Posted in: News
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Jan 29, 2014chelatek posted a message on "Lower Difficulty" To Be Removed From HC, Bounty Hotfix Clarifications, Legendaries From Gambling To Unlock Visuals, and More
Then people will easily game the system by having the powerstrip switch under their foot so they can stomp down and turn off their modem when things go badly. Never underestimate the amount of semi-exploits HC players are willing to use to get around the whole HC thing.Quote from phatosen
I don't care much for the option to choose a lower difficulty on Hardcore. Not a lot of accomplishment left then. What I would like to see is an option for the server to immediately recognize that is has lost connection to you, and pause/quit the game - having lost a couple of 60 characters to DC, this is the true enemy of the game, and that's not very fun. -
Dec 9, 2013chelatek posted a message on Reaper of Souls Highlights: Nephalem Rift Pylons, Blizzard Wants Feedback on Endgame, Curse Weekly RoundupD3 does not need to be like WOW or any other MMORPG, and I say that as an MMO player. D3 isn't that type of game. The market hasn't changed, people still want a fun game with something to do, and hopefully D3's revamped loot and rifts and everything will be what is necessary. It's absurd to expect constant content updates in a game you don't pay a monthly fee to nor is there any way for them to get income relative to the number of active players, and frankly that isn't what the game is about.Posted in: News
Getting to be the most powerful character in D3 should be a goal you can never reach but a goal that is in sight. I mean an entire expansion 1.5 years after release is a great release schedule and I see no reason that Blizzard won't try to make that A Thing with D3. -
Dec 2, 2013chelatek posted a message on Reaper of Souls Highlights: New Class Skills and VisualsPosted in: News
You're right, when I'm fighting demons in real life it doesn't look anything like a silly Barbarian making magic boulders rain from the sky. Furthermore, -
Dec 2, 2013chelatek posted a message on Reaper of Souls Highlights: New Class Skills and VisualsPosted in: News
Demon hunters can fire their crossbows endlessly without reloading or running out of ammo. Right. Ok blizzard. -
Nov 25, 2013chelatek posted a message on Reaper of Souls Expansion Highlights: Adventure Mode, Bounties, Nephalem Rifts, Blood Shards and Gambling, Blue PostsPosted in: NewsQuote from Vulmio
Quote from dallten
Quote from Vulmio
It seems blue and white crafting reagents can drop directly without having to pick up blue/white items and salvaging them ! This is great ! Is it only from the cache or from the monsters also ?
Currently only from caches. Well, atleast what I've seen. Someone correct me if I'm wrong!
It's a shame Having to pick up irrelevant items just to salvage them one after the other just to get components seams useless, droping components would be less of a chore.
That sounds like too much effort. Maybe it can also auto-loot the materials, then walk me over to the crafter and hand me the best in slot item instantly. Then I can press the spacebar and have it automatically teleport to a group of monsters and do all the fighting and looting for me. When I get bored of that I can just click "done" and be handed a full compliment of best in slot gear, paragon 100000, and a beautiful woman for the night. -
Nov 1, 2013chelatek posted a message on BlizzCon Lore and Story Panel, Design a Legendary, Part 1: Results, BlizzCon 2013 Mobile App, Pumpkin Contest WinnersA one handed sword? The hell?Posted in: News
DW is so bad for barbs -
Mar 7, 2013chelatek posted a message on Wyatt Cheng and Travis Day on 1.0.8, Next Patch to Feature Co-op Improvements, Who Is Travis Day?Posted in: NewsQuote from Ferret
The inevitable is happening. Nine months ago, many people were claiming D3 was a complete bombing of the franchise, now were getting into a spot where D3 is shaping up to be better than ever. By patch 1.10.0, D3 will be a completely different game, but nonetheless built up from the "failure" we got back in May last year.
With posts like these from the blues, I smile every time I hear "D3 is dead".
It's no coincidence that once Jay left, all the devs started trashcanning his very stupid ideas (that he vehemently defended) such as "int on barb only items because FINDING MORE THINGS IS FUN"
I really like what D3 is becoming since 1.0.7. I just wish it was like this a year ago :/ -
Jan 21, 2013chelatek posted a message on On "Easy" Fixes, Poll: Do You Participate in Public Test Realms?, Blue Posts, Archon InfernoFriday: First Impressions on DuelingPosted in: NewsQuote from Ryude
Blizz: "Wahh, wahhh, this is hard work! We can't do fixes that every other game developer can do within a week. Stop complaining, you're hurting our feelings!"
Sorry, software fixes are a bit more complicated than the fixes you're used to, such as "flip the hamburger so it doesn't burn" - To post a comment, please login or register a new account.
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That being said, yes 2h is better if you're almost a glass cannon, stacking as much damage as you can and hoping to burst things down. If you can do that in T6 then more power to you, I really want to see your character because that sounds cool. However against anything that outlives your pool, you'll still have to build that back up, and 1h builds resources VERY quickly.
I don't want to turn this into a dickwaving contest but I do want to see your character. I personally prefer 2h and I want to see your very effective setup.
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http://eu.battle.net/d3/en/calculator/crusader#USPjgO!aef!ZbaYaa
It works really well until it doesn't. Thanks for all this info though I have a lot to look at !
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Build:
http://us.battle.net/d3/en/calculator/wizard#WcQSOj!UZh!YZZccc
How I play it
Keep Arcane Orb up; this instantly casts without time or animation so you can hit it whenever needed. Keep your buffs up of course! This is a very tanky build so you can stand in the face of things, but you want to move out of things that wind up and hit with a stun, and you don't want to stand in things if possible. I can stand in Belial's face in T3 and not have to move until he starts the bomb spam.
Teleport is really an optional choice, if something else is better for your playstyle go for it. I use that Familiar rune because everything will be clustered around you and it turns out to be a lot of AOE damage. I use those passives for survivability and the snare helps with some things that choose to run.
When attacking, I try to round up all of the melee and start triggering the bombs. This is important to figure out because just being close to something won't always set them off; you can be as close as possible to some enemies but at some angles you won't trigger the explosions. You will need to figure out what each enemy needs by moving around. Spam Spectral Blades, press Arcane Orb every 3-4 seconds. AO casts will not interrupt your SB spam. If things get bad (usually because of a Waller with some sort of AOE), Teleport out. You can also use Teleport to get into the middle of groups for more AOE damage if the situation calls for it.
Weaknesses Xah’Rith absolutely demolishes this build. I don't believe it's a problem with how I play it but because you spend the entire fight vs him slowed, while he naturally runs away, and with the split and teleport it's extremely hard to do real damage to him before being overwhelmed. Anything that creates Walls can be a problem as well because you are going to want to be within melee range already. Things that hit extremely hard in melee are usually dodgeable, though. AOE proc elites can be trouble because they will block you in and then drop all of their AOE right on top of you, making movement impossible; this is why Teleport is used, but it has a cooldown.
This looks like that Orbital Bombardment build
While we both use the orbiting orbs and the legendary neck, my build is centered around really being in the face of things. The double shielding procs help with survivability at the expense of some damage; if you have a LOT of Toughness you could of course change those. I have 1.3m Toughness so I need them. The main difference is that his build is focused much more around being Glass Cannon and making up for the extra damage taken while mine is all-in survivability while trying to increase your damage with gear and playstyle. Grouping things together and learning how to trigger orbs can be massive damage.
Required items:
Moonlight Ward - The proc adds more explosions, you will be constantly spawning these and they will constantly be going off.
Fragment of Destiny - As high Spectral Blade bonus as possible
Desired stats on all gear - % arcane damage, % Spectral Blade, % Arcane Orb, Attack Speed (if you have huge amounts of crit, stay with that).
Attack speed vs crit
I personally stack attack speed because the main part of the build is spamming SB. However, I can absolutely see an argument to only stack crit since AO and the proc orbs don't benefit from attack speed. It's up to you to figure out what works for you.
If you have any questions or comments or suggestions go ahead and ask! I think this build is very strong even with its specific weaknesses.
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Endless waves, however, is a very cool idea.
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You're right, when I'm fighting demons in real life it doesn't look anything like a silly Barbarian making magic boulders rain from the sky. Furthermore,
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Demon hunters can fire their crossbows endlessly without reloading or running out of ammo. Right. Ok blizzard.
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Calm down. All 5 bounties still give a big reward.
Also Blizzard please release the beta, at the very least let's see the 2.0 PTR
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That sounds like too much effort. Maybe it can also auto-loot the materials, then walk me over to the crafter and hand me the best in slot item instantly. Then I can press the spacebar and have it automatically teleport to a group of monsters and do all the fighting and looting for me. When I get bored of that I can just click "done" and be handed a full compliment of best in slot gear, paragon 100000, and a beautiful woman for the night.
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DW is so bad for barbs
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Why do I give a damn what other people do with their characters? If the system isn't going to stop people from hacking their characters then that's on them, but it has no affect on me.
Soooo "skilled pvp" to you is standing still facing each other and mashing buttons? Who cares, you have to be crazy to pvp in a game that doesn't have server stored characters precisely because of the possibility and probability of some kind of hacking.
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I hope they bring these features to the PC because I don't want to have to buy this game again just to play a more fun version.
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No it didn't. They released the bad dueling system because people WOULD NOT STOP ASKING. It's a stopgap even if it's bad but people were demanding something.
At least the game seems to be taking a positive turn. All the really weird ideas that turned out to be bad were pimped by Jay who insisted they'd be super fun and we just had to see them. Then we saw them and they were just awful. Now the team is doing a 180 on a lot of the problems and fixing them.
It's going to get a lot better. I'm excited for the new systems and I haven't really been excited for most of the implemented features so far. Paragon is kinda cool but since it's an item dropping game, it really needs to be about items. The only thing I'm worried about is they seem really hesitant to get into crafting and item customization, which were the 2 things that kept people in D2.
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Making mainstat gems was a huge mistake on their part because it's boring. They'd have to start offering new gems that added different things beyond static stats, maybe adding procs and effects. I would be fine with having to add sockets if that meant I could add CtC different spells (especially ones not of my class), or life leech, or things besides main stats; if they were good enough then there would be less inclination to ONLY gem main stats. Socketables is a great idea and it's pretty sad they did NOT include things like them; I remember their justification for not adding runes was "it makes the game too complicated."
Designers really need to stop treating their players like moronic children.
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It took a year for Jay to stop ruining the game with terrible ideas.
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It's no coincidence that once Jay left, all the devs started trashcanning his very stupid ideas (that he vehemently defended) such as "int on barb only items because FINDING MORE THINGS IS FUN"
I really like what D3 is becoming since 1.0.7. I just wish it was like this a year ago :/