you have no idea how much its going to cost to remove a gem from an item. it could cost a TON to remove the highest lvl gem from an item therefor you definitely will want to make the right choice. its 1 specific gem effect on 1 specific item, i dont get why your complaining so hard over this extremely small thingQuote from Valkray
its basicly a 1 time use, its a useless feature and reguardless if its going to be in lower level twink gear you can take the gems out of items throught the jeweler. Once you have one you dont need another. No on the level of inferno you see a ruby gem drop your going to be dissapointed and the first thing you'll say is Darn.
My problem with gems that hace crappy stats like ruby-helm is they could of put this crap on the enchanter, why the hell is it a gem effect? they could of gave us resistance or something similar, I'm by no means gonna say we should completely do away with some of the effects on some of those gems but i am saying they should be somewhere else.
- wishedhehadbeta
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Nov 26, 2011wishedhehadbeta posted a message on Diablo 3 Jeweler PreviewPosted in: News
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Nov 26, 2011wishedhehadbeta posted a message on Diablo 3 Jeweler PreviewPosted in: NewsQuote from Morbus
Hum, you need almost 20 THOUSAND perfect gems of one type to get the max level gem. And considering perfect gems are the best gems that are going to be dropped, yeah, it'll take quite a while.Quote from Trashing
Something I can't really understand - isn't there a point in the game when there will be a gem inflation? So everyone just needs about 10 gems of each at a high level/max level and then it can be used easy for all chars? Or will it be that hard to make one perfect, that it is almost impossible?
huh? what are you talking about? who said that only perfect gems will drop? that would be insanely stupid. -
Nov 26, 2011wishedhehadbeta posted a message on Diablo 3 Jeweler PreviewPosted in: NewsQuote from Valkray
I think you are getting upset a little prematurely. One thing I noticed about the socketting page was that weapons were NOT included among items that could have a socket added. This says one of two things to me:
1) Weapon sockets haven't been added yet and are on the to do list, or the ability to socket weapons doesn't come until a higher jewel crafting level.
2) Weapon sockets wont be added until the first expansion, and with it there will probably be new items with which to fill those sockets. Remember, when Diablo 2 first came out there were only gems. After LOD, jewels and runes were added.
Also, remember that there is the Mystic Artisan that will do item enchantments. We will probably see a lot more variety in modifiers from this particular artisan.
Looking at just the gem selection is STILL (and this is not me getting prematurely upset), a dissapointment. Ruby Helm increased level gain? Really, buy the time your expected to find the last 3 levels in a game you'll probably be in inferno..... Oh wait? isnt that max level end game content... Shouldnt they have made the last 3 ruby gems something else? Like increased potion and health globe number value, blah blah. 1%, 2%, 3%. There sloppy and i'd hope this gets tightened up before release. If there going to push back a games release time we want to see improvements on bad ideas or semi place holders like these.
they said you can socket end-game lvl gems into low lvl gear encouraging "twink gear". having a lvl 1 helm with +31% xp gain, then the rest of your gear gets +attack (helm is only thing that gets +to xp gain) so just dont put a red gem in your end game helm, its THAT simple. THINK before you complain -
Nov 15, 2011wishedhehadbeta posted a message on More Diablo 3 Beta Invites!Posted in: NewsQuote from woldty
In the D3 Sweepstakes, Can't apply as it's not available to Australia.
all the invites that went out on monday were for the opt-in, not the facebook sweepstakes -
Nov 15, 2011wishedhehadbeta posted a message on More Diablo 3 Beta Invites!Posted in: News
how so? ive seen multiple posts of australians getting in the beta -
Nov 15, 2011wishedhehadbeta posted a message on More Diablo 3 Beta Invites!Posted in: News
ungrateful douchers -
Nov 14, 2011wishedhehadbeta posted a message on More Diablo 3 Beta Invites!with literally millions of people who applied to that facebook sweepstakes along with millions in the opt-in you have basically a .00001% chance of getting chosen throughout the entire beta. no point in hoping anymore. if i get one cool if not oh wellPosted in: News
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Nov 12, 2011wishedhehadbeta posted a message on BlizzCon Merch, BlizzPlanet Giveaways, Blizzcon Videos, Cain Spoiler?, Fan Artwhy does the date of this topic read 14 november when its only the 12th?Posted in: News
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from the tooltip you assume that the zombies only last as long as the zombie wall (5 seconds) so by the time the zombies get to anything to fight there only fighting for like 2-3 seconds so that spell doesnt seem that lazy :/
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only thing i would change is grasp of the dead for indigo runed zombie wall for extra fortification to stop mobs from getting to you while doing good damage. but grasp of the dead can still work.
IMO any WD who wants to do good damage NEEDS both his pets runed just like you have them. because combined they will do more dmg to mobs then you will with any spell you spam. so those pets + your spells = total annihilation
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so with this build i have tons of survivability (high dodge chance on dash, passive for 25% defense from attack, super high life regen from every point of spirit spent AND from my mantra)
but not only that i have super high single target dmg (seven sided strike runed for tons of hits and no CD, hundred fists runed for tons of hits as well)
but also great AOE (exploding palm runed for chain aoe dmg, wave of light runed for total AOE not just in a line and with no CD also)
and mantra increases all my dmg by 20% too.
all around i think this is my inferno build i will be using and leveling too. it just seems great overall
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all characters have ways to get around/through the zombie wall so i doubt it will be that great for pvp.
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earthquake and ignore pain CDs are WAY too long, get rid of them.
Rend should be a definitely must for any tanking build who wants high survivability, rend + golden for huge life regen(40% dmg w/ lvl 7 rune).
and you dont have pound of flesh, superstition or blood thirst? all extremely good tanking passives. boon of bulkathos is pointless for a tanking build. CD on earthquake is too long still and its damage isnt even that great at all.
something more like this:
http://us.battle.net/d3/en/calculator/barbarian#gcbUVh!feW!aYbbbc
you wont be killing much with frenzy if your tanking for your group, you want to focus more on surviving AND keeping the enemies attention on you. so cleave is AOE dmg AND draws in enemies from a good distance. so youd cleave cleave cleave > shout > rend > and overpower revenge every time they pop for constant regen and to make monsters focus on you.
now if your using this solo then ok use frenzy instead. just my thoughts.