- Mykungfu
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Member for 12 years, 5 months, and 24 days
Last active Sun, Jun, 8 2014 11:46:36
- 0 Followers
- 111 Total Posts
- 4 Thanks
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May 13, 2012Mykungfu posted a message on Diablo 3 - New Cow Level, Models, Quests, and so much more! (MASSIVE SPOILER)In Diablo II the cow level was meant to be silly, but this is too over the top imo... I really do hope it is a troll attempt...Posted in: News
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Feb 18, 2012Mykungfu posted a message on Beta Patch 13I smell a release date on the horizon.Posted in: News
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Jan 18, 2012Mykungfu posted a message on Patch 10 Soon, Article Tomorrow, Twitter Wave #4, Generated AH Items, Sword of Justice #2, Poison DartHope the graphic of the snake changes. Looks a bit silly at the moment. Like I opened a can of w/e and plush snakes popped out.Posted in: News
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Jan 11, 2012Mykungfu posted a message on Development Article Soon, What's NOT Delaying the Game, Zarhym on "The Big Meeting"Posted in: NewsQuote from OneTwoSC
Looking for a release date on an update to a potential release date in Jay Wilson's post regarding the release date post of the release date.
Releaseception. -
Jan 11, 2012Mykungfu posted a message on Development Article Soon, What's NOT Delaying the Game, Zarhym on "The Big Meeting"Posted in: News
Very, but they must have some understanding that the community is not entirely at fault. -
Jan 11, 2012Mykungfu posted a message on Development Article Soon, What's NOT Delaying the Game, Zarhym on "The Big Meeting"I sense a brain aneurysm in Zharym's future.Posted in: News
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Dec 30, 2011Mykungfu posted a message on South Korea Rating, New Unique Flavor Text, Rare Follower Prefixes, Beta ScreenshotsWait... Thunderfury? Did someone accidentally get lost in a World of Warcraft datamine?Posted in: News
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Build: http://us.battle.net...YSiR!eVU!ZaZbZc
Level Requirement: 58
The Build: The build focuses on solo play bosses in Inferno. I feel the build emphasizes survivability and sustained damage with moderate amounts of AoE.
Mouse Skills
Primary: Frenzy (Maniac)
Secondary: Hammer of the Ancients (Rolling Thunder)
Action Bar Skills
1: Threatening Shout (Falter)
2: War Cry (Invigorate) or Leap Attack (Iron Impact)
3: Ignore Pain (Iron Hide)
4: Revenge (Provocation)
Passive Skills
Superstition
Tough As Nails
Relentless
Summary
As the build focuses on sustained damage and survivability, I felt Frenzy would be a great primary fury generator. Upon reaching Inferno, I can see Frenzy coupled with decent amount of life steal being an exemplary source of damage and regeneration. I use the Maniac rune to increase damage output.
I chose Hammer of the Ancients with the Rolling Thunder rune as my primary fury spender to have a moderate source of AoE damage should the need arise. The ability to knock groups of foes back in order to focus on a single target will also come in handy.
Threatening shout with the Falter rune is an amazing ability as far as survivability is concerned. I chose this ability for both single target and group.
War Cry with the Invigorate rune is similar in reasoning to Threatening Shout. In this case it buffs my allies and myself as well as giving me great health regeneration for when I am either tanking for a group of friends or soloing. Another choice for this skill slot I determined to be Leap Attack with the Iron Impact rune. This would be a great choice if you feel you need an initiator or a fast exit and the rune choice also provides much needed survivability.
Ignore Pain with Iron Hide are once again great for survivability.
Revenge with the Provocation rune is another source of AoE and sustain for when confronted with groups of enemies, as the rune provides yet another source of health restoration.
All three of my passives focus again on survivability. Superstition is a great anti spell passive and considering most bosses/areas with have large amounts of spell damage being thrown at you, a great choice. Tough as nails is a great anti melee passive due to the thorns buff and armor. Relentless I feel will be a great choice for early Inferno, as based on what we've seen thus far, consists of many low health experiences.
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As far as we know, a typical item run will likely involve replaying the entire game. But what about the Hardcore community? I'm not exactly familiar with just how many people were actually playing Hardcore passionately throughout Diablo II, but I'm wondering everyone thinks Diablo III will have as far as a Hardcore community.
In my opinion, I would imagine it will grow significantly due to the fact that it probably has the best replay value out of everything as far as starting from scratch. You die... you start over!
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I know some people will argue that those who are willing to sit around 6, 8, or even 12 hours staring at facebook deserve a beta key over those who don't have the time. Granted that is a sound argument, as they truly, truly want it. But at the same time is the aim really to dangle a carrot in front of the donkey's face and say;"sit still and stare at this screen pressing f5 for 8 hours, your life is null and void?"
That is just my 2 cents. Taking an already sedentary hobby and adding even less motion to our lives as well as much unneeded anger and frustration.
Please continue posting exact times on facebook.
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Ahahahaha I love that one. +1 to the person who wrote that. But then perhaps there is someone out there who truly values freshness over technology! Will we ever really know?
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"Your arrogance offends me." (Liam Neeson)
Changes Blizzard makes in a positive direction are for Blizzard and Blizzard alone to boast about.
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http://www.youtube.com/watch?v=hbAUwi4D3Ew&feature=related
and pretty much the rest of the Drink the Sea album.
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And there will be two expansions, so which is more likely, two new classes or four?
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