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    posted a message on Patch 1.0.9 Dungeons, a dream... [[ FANMADE ]]
    Just bothers me that lots of people are calling this guy a genius for his ideas when they aren't original. I posted this idea on the official forums over a month ago and got no comments, and again the same idea on these forums a few days ago and only got a couple comments. Yet this guy posts a couple pictures with the same idea and people call him brilliant.

    It is a good idea, and blizzard should listen to these ideas. But if he wanted to continue the conversation he should have helped elaborate on the original idea from my thread rather then making a new one with the same idea.
    Posted in: Diablo III General Discussion
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    posted a message on Getting players into the D3 world(System suggestions)
    I thought of this a while ago before they announced the new density changes and had posted it on the official forums, but never got much attention. While I think the density changes are a great start, I feel they need new systems to make the game feel less grindy. I'd love to see what others think about this type of system.
    Here's what I wrote:

    After being fairly bored with running act 3 constantly, I decided to make a new character and play through the game again. I found that I actually really enjoyed finding random events and dungeons, but was very disappointed when there was little to no reward when finishing them. Often they have fewer monsters than in the static dungeons and provide next to nothing for loot at the end.
    I thought of a system that will help get players back into exploring the world rather then running super efficient farming runs.

    This would work similar to Nephalem Valor and would be fine along side it without causing that system have issues as it would only effect bosses and chests.

    The key feature:
    Nephalem Exploration(NE)
    - Grants a higher chance of dropping better quality loot from bosses. At 5 stacks(or a certain stack amount increases the chance up to 5)
    - Causes chests to have a higher chance of better loot

    I have two different ideas for awarding the buff:
    - Finding and completing a random dungeon/cave
    OR
    - Finding and killing all of the Rare/Elite packs within a random dungeon/cave.

    This helps exploration because players will be looking for chests and random dungeons and actually be excited to open them instead of passing them by to speed up their farm.
    For bosses, it gives players a better reason to want to kill bosses, and also removes the problem of having players run directly to a boss(because you need the stacks of NE first)

    This should be balanced to a point where players who enjoy farming routes more will still feel like farming that way is worth while. But for players who want to explore the game more and play through different acts will be rewarded for doing so.

    Additional ideas to make this system more rounded and enjoyable for players:
    -Playing through an act from starting quest to end boss of that act will give the boss a 25%/50%(whatever) chance to drop a legendary or high quality rare. (only if the player has 5 stacks of NE by that point)
    -Completing a random world quest will rewards players a random buff similar to shrines but with a longer duration. Alternatively random quests award a much higher amount of gold or chance to drop rares.
    -Random dungeons/caves, include a chest at the end that has a better chance to drop high quality rare/legendairies(better then resplendent). Think dungeons in Skyrim, You always want to open that last chest.

    This type of system can be combined with countless other systems to make a much more enjoyable item hunt. One idea cause be to include much better quality craftable items or class specific legendary crafting items. These items need special materials (other than the normal dropped mats) that will only drop from chests/containers/bookshelves only when you have max stacks of NE, or whatever. The possibilities are endless.

    This is basically an expanded version of NV but works in tandem with NV. It doesn't work on normal monsters or rare/elite packs, only on chests and bosses.

    Hopefully somebody enjoys reading this, let me know about your thoughts.
    Posted in: Diablo III General Discussion
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