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    posted a message on Reaper of Souls Highlights: New Class Skills and Visuals
    Quote from brx

    Barbarians can make appear boulders and rocks from the sky. Right. Ok blizzard.

    Demons emerge from a portal in hell and do battle with angels. Humans are the spawn of both forces. Her der.
    Posted in: News & Announcements
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    posted a message on Patch 1.0.9 Dungeons, a dream... [[ FANMADE ]]
    Thanks guys. Next time I spend lots of time thinking about and writing down an idea I will make sure I add some pretty pictures to go with it and also suggest multiple options to allow for more conversation : )

    I draw and build props, so I may be a little more easily agitated then others when someone re-markets property or ideas. I've been burned before, and obviously this doesn't really count since there is no money earned from any of this. But it still affects me.

    I'm also a little surprised that the OP never really comments any further in his posts.
    Posted in: Diablo III General Discussion
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    posted a message on Patch 1.0.9 Dungeons, a dream... [[ FANMADE ]]
    Just bothers me that lots of people are calling this guy a genius for his ideas when they aren't original. I posted this idea on the official forums over a month ago and got no comments, and again the same idea on these forums a few days ago and only got a couple comments. Yet this guy posts a couple pictures with the same idea and people call him brilliant.

    It is a good idea, and blizzard should listen to these ideas. But if he wanted to continue the conversation he should have helped elaborate on the original idea from my thread rather then making a new one with the same idea.
    Posted in: Diablo III General Discussion
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    posted a message on Patch 1.0.9 Dungeons, a dream... [[ FANMADE ]]
    While I appreciate your neat posts, you basically took the idea I proposed a little while ago with slightly watered down details, and added pictures : \
    http://www.diablofan...em-suggestions/
    Posted in: Diablo III General Discussion
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    posted a message on One Way Forward for Diablo 3
    I love the idea of having weekly or daily event dungeons. I agree Blizz could really improve their use of forced online play.
    I haven't actually logged on for a while now, and something like a weekly challenge would really help players be interested in playing. And it provides something out of the normal farming runs to do.
    I made a thread on rewarding exploration via buffs that could go hand in hand with your exploration suggestion. http://www.diablofans.com/topic/92424-getting-players-into-the-d3-worldsystem-suggestions/
    Some of the ideas you had there would definitely be a huge overhaul of what they currently have. While I like the idea of adding more levels to dungeons, the reality is more complicated than just turning a few knobs to add levels.
    Posted in: Diablo III General Discussion
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    posted a message on Getting players into the D3 world(System suggestions)
    Quote from Serpenth

    I just think its poor game design to have elites be end game content. Killing ubers is even pointless after you craft a decent enough Hellfire. Why can't the ubers drop good gear? Why not a set items from ubers?

    I think Elites are a good thing in the game. If they weren't there it'd just be mindlessly killing the same trash mobs over and over with no deviation. Monsters sometimes having threatening abilities gives the chance of death. If all the monsters were just normal nobody would ever die or even be threatened. That being said, I don't think they are meant to be the only thing players are farming. Once I get 5 stacks of NV I don't really care if I'm killing trash or elites, they all drop legendaries.
    I think they should take elites to a further level and have stronger random monsters that are similar to bosses in the field. Say they changed the unique monsters to have the health and abilities that a boss would have, and also yield better rewards to compensate. That would be pretty cool.
    What I was trying to do with the original thread is to give an idea that will add more to the game then just killing the same monsters in the same place all the time.
    Posted in: Diablo III General Discussion
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    posted a message on Getting players into the D3 world(System suggestions)
    Quote from Dwello

    To the original poster, most the dungeons (if you played the new patch on test realm) have all got a work over with mob density, actually makes me want to enter these places now as part of my run for xp/loot. Whilst the idea of "better" items from chests sounds ok, remember that if you make the legendaries fall like candy, the game becomes pointless and people will then complain how easy it is, causing the game to run the "WoW" cycle. That is, buff gear - game becomes to easy, buff boss - game is to hard QQ, buff gear again - game becomes too easy, buff boss again - more QQ. <<multiply that by 50 and that's where WoW is atm, i dont wish the same for D3 as i still enjoy investing my time into the game as it's still a challenge on Hardcore.

    I do agree that having legendaries dropping too often is not a good thing. But I also think chests should be an interesting thing to run into, and I think having more incentive to go into a random dungeon then having more monsters to grind is not exactly what is needed.
    Its either, grind monsters on a specific route or grind monsters as you go through dungeons.
    While I understand that grinding monsters is basically the point of the game. They can easily make the game have a bit more then just that by adding some changes to the loot system.
    Opening a chest yields the same chance to drop a rare and up item as killing a zombie. So I most likely won't be interested in opening the chest as it takes longer for me to run to the chest, open it and wait for the spray of items to appear then just moving on to the next group of monsters.
    As I said something like this would work well once they lower the drop chance of everything. Otherwise it probably wouldn't work.
    Posted in: Diablo III General Discussion
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    posted a message on Getting players into the D3 world(System suggestions)
    I thought of this a while ago before they announced the new density changes and had posted it on the official forums, but never got much attention. While I think the density changes are a great start, I feel they need new systems to make the game feel less grindy. I'd love to see what others think about this type of system.
    Here's what I wrote:

    After being fairly bored with running act 3 constantly, I decided to make a new character and play through the game again. I found that I actually really enjoyed finding random events and dungeons, but was very disappointed when there was little to no reward when finishing them. Often they have fewer monsters than in the static dungeons and provide next to nothing for loot at the end.
    I thought of a system that will help get players back into exploring the world rather then running super efficient farming runs.

    This would work similar to Nephalem Valor and would be fine along side it without causing that system have issues as it would only effect bosses and chests.

    The key feature:
    Nephalem Exploration(NE)
    - Grants a higher chance of dropping better quality loot from bosses. At 5 stacks(or a certain stack amount increases the chance up to 5)
    - Causes chests to have a higher chance of better loot

    I have two different ideas for awarding the buff:
    - Finding and completing a random dungeon/cave
    OR
    - Finding and killing all of the Rare/Elite packs within a random dungeon/cave.

    This helps exploration because players will be looking for chests and random dungeons and actually be excited to open them instead of passing them by to speed up their farm.
    For bosses, it gives players a better reason to want to kill bosses, and also removes the problem of having players run directly to a boss(because you need the stacks of NE first)

    This should be balanced to a point where players who enjoy farming routes more will still feel like farming that way is worth while. But for players who want to explore the game more and play through different acts will be rewarded for doing so.

    Additional ideas to make this system more rounded and enjoyable for players:
    -Playing through an act from starting quest to end boss of that act will give the boss a 25%/50%(whatever) chance to drop a legendary or high quality rare. (only if the player has 5 stacks of NE by that point)
    -Completing a random world quest will rewards players a random buff similar to shrines but with a longer duration. Alternatively random quests award a much higher amount of gold or chance to drop rares.
    -Random dungeons/caves, include a chest at the end that has a better chance to drop high quality rare/legendairies(better then resplendent). Think dungeons in Skyrim, You always want to open that last chest.

    This type of system can be combined with countless other systems to make a much more enjoyable item hunt. One idea cause be to include much better quality craftable items or class specific legendary crafting items. These items need special materials (other than the normal dropped mats) that will only drop from chests/containers/bookshelves only when you have max stacks of NE, or whatever. The possibilities are endless.

    This is basically an expanded version of NV but works in tandem with NV. It doesn't work on normal monsters or rare/elite packs, only on chests and bosses.

    Hopefully somebody enjoys reading this, let me know about your thoughts.
    Posted in: Diablo III General Discussion
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    posted a message on MrMonstrosity's 1.0.9 Suggestions, Community Commentary: Video Guides by ChromeOnRust, Fan Creation of the Week: The Art of Samo
    Those sculptures are super impressive. Its awesome to see fan made art that looks just as good as official art : )
    Posted in: News & Announcements
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    posted a message on [Fanmade] Patch 2.0 (Updated 04/25)
    I really like the idea of a trading zone. Even removing the Auction house completely and just having a trading area would be cool. The auction house is just really boring to me, there needs to be more player to player interactions in this game.
    Posted in: Diablo III General Discussion
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    posted a message on Patch 1.0.9 Preview, a dream...
    These are great! I really hope blizz starts listening to its player base.
    Posted in: Diablo III General Discussion
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    posted a message on Official DIabloFans Logo Contest Submission Thread
    Here's my quick rendition of a logo. If you like it I'll flesh it out. (can also give him some teeth if you like : P)

    Posted in: General Discussion (non-Diablo)
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