• 0

    posted a message on Why am i dying a lot?
    First of all id say that you should cap your movement speed. It helps manoeuvring trough danger and spawn more tornadoes. Secondly, you must remember that with good life steal, sometimes fighting just a few mobs is harder than taking on a screen full of mobs. Finally, never use ww if batttle rage is not up or else you will starve fury in the middle of a pack and be in grave danger.
    Posted in: Barbarian: Bastion's Keep
  • 0

    posted a message on Uber Kuile Enrage has gotta go...
    I love hard content actually but i have to agree that the enrage timer is not a good mechanic. As Jaetch pointed out, it would be better if the enrage timer would increase the ubers speed/damage etc instead of insta killing you without even getting hit by an attack.

    The right way to do it would be to keep enrage timer, make it so that you notice when it pops up and then increase the damage of ubers by a lot and keep increasing the damage every minute or so. Insta killed by a fart is not a fun mechanic. Blizzard once more took the easy path.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on List of what this game NEEDS. and should already have.
    I forgot to mention the weapon swaping function...
    Posted in: Diablo III General Discussion
  • 0

    posted a message on List of what this game NEEDS. and should already have.
    Quote from maka

    Quote from Forock

    I love how the RMAH subject keeps popping up in every thread about game improvement... because no one could ever buy their way to the top in previous games such as Diablo 2, World of W... oh... wait... never mind.

    You missed the point entirely. The RMAH keeps popping up because every time someone suggests a change that would improve the game, it comes down to this: it can't be implemented because of the RMAH - since it involves real money, people might sue, there'd be an outcry, legal issues, etc.
    Any change to items - "oh, no, it will affect things people have paid real money for".
    This is what you don't understand. The RMAH is ruining this game, not necessarily by what it's doing, but more because of what it won't allow to be done to the game.

    The best way to solve the problems related to RMHA is to make top tier gear bind on player. Make item lvl 64 and 65 with new sets and make them bind on player. This would ensure that one cannot buy top end gear and would have to farm for it. It would be less of a drama if items where to be nerfed then since lower items would be a bit less valuable and the most valuable ones could not be bought with money. This would also ensure that items would not be sold at undecent price (thinking about that echoing fury sold for 10k us $).
    It would also improve the replayability and the longevity of the game. Also, top end gear could hold affixes improving different skills/runes so that it would bring more build diversity into the game.

    Back to the topic, what this game needs (with the end gear BOP):
    - Balancing skills/runes so that theres more than 1-2 efficient builds available
    - Reworking legendaries
    - Balancing 2h/DW/S&B
    - More monster affixes
    - Balancing gems bonus
    - More socketable items
    - Public games with MP

    And theres a lot more...
    Posted in: Diablo III General Discussion
  • 0

    posted a message on CM wizard just got back to the game:-) Help needed!
    For CM Wizard:

    45% crit minimum
    700 Loh
    14 Apoc
    Posted in: Wizard: The Ancient Repositories
  • 0

    posted a message on Non-crit Nat's ring
    I would not. I had a 4 set with a ring that had no crit and i sold that ring. If you need 3 set bonus, i think you would be better off with other items for now and wait until you are able to buy a crit ring later for the 4 set bonus.
    Posted in: Demon Hunter: The Dreadlands
  • 0

    posted a message on RIP DiabloFans Wiz forum
    There's much work to be done. And some obvious broken thing's have not been fixed just yet. This game should not have been released before 2014.
    Posted in: Wizard: The Ancient Repositories
  • 0

    posted a message on RIP DiabloFans Wiz forum
    Quote from Jaetch

    You know what this means, right?

    It means all the answers could be found here already and no one has anything left to ask!

    gg. Huzzah.

    Maybe GG but there was not much work to do... it's down to 2 builds. So much for the big variety of builds blizzard promised us.
    Posted in: Wizard: The Ancient Repositories
  • 0

    posted a message on Pimp my barb (advice needed)
    I got a 175m budget.

    Where should i go from here? Should i pimp my barb or other classes? My goal would be farming more efficiently and being able to match uber bosses mp8+.

    My profile:

    http://us.battle.net/d3/en/profile/Moontracker-1833/

    I posted in the barb forum but if you think i would be better off pimping another toon let me know. Actually, my monks the most effective being able to farm/uber mp6 (at a slow pace since i got low DPS).

    I tought about maybe going for blackthorne boots/pants, IK chest and looking toward a good mh weapon to dual-wield.

    For monk, maybe inna pants/belt and looking toward new weapons.
    Posted in: Barbarian: Bastion's Keep
  • 0

    posted a message on Things you think would need some adjustments
    Wanted to share my toughts about the game and hear what people think about various thingsa you would like to see adjusted/addressed in next patches. I don't want to cover all the things up on the first post so this is a non exhausting list yet there will probably be more to come.

    1. The plague monster affix: I think this is quite a joke. It is nothing compared to descecrator or molten. I think it would be better if plague was disabling every type of healing if you stand over it (with an extended duration of the damage when you step away). Damage is just too low right now and it doesn't bring any challenge whatsoever.

    2. Barbarian "run like the wind": I know i might get flamed for this one (BTW i do run a barb). I think that run like the wind tornadoes should not crit. The ww barb build is still way too much overpowered imo.

    3. Legendaries item: This should be reviewed since a lot of legendaries are plain crap and there is no point putting legendaries in if everyone sells them for less than 100k.

    4. Monster resistance and immunities: I think that the way HP scales after mp lvl5 is not quite right. In fact, i would rather have monsters with less hp and adding immunities (or very high resistance) and more resistance to some type of elements. This would imo improve the variety of builds since you would need to had more than let's say 2 damage type in your build in order to be able to go through all elites.

    5. At mp lvl 10, elite monsters damage and hp should be adjusted by the players stats (with a minimum bracket) to make it challenging to even the most geared toons out there. Maybe monsters dealing average damage as a % of the player xp would be nice also.


    These are only suggestions and my opinion, feel free to comment, add suggestions but please don't flame.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Keeping Diablo alive (AH breaking the game?)
    People don't get me wrong. I think that AH is needed, i am using it and i never talked about removing it from the game. The point i am trying to make out is that Diablo series was about grinding and the way it turned out in D3, you can make it to level 60 and then forget the grinding aspect by buying all your gear with real money... Of course, when you see it from a PVE aspect, it's not that much game ruining. On the other hand, you can definetly see that the PVP aspect is much affected by this. People buying the gear from AH have an upper hand over people investing a lot of time into the game. The people playing the game most should be the ones rewarded, not the people spending the most money into the game.

    Some people pointed this out as a flaw in the games design. By introducing bind on player end gear, you can correct this flaw while still maintaining the pros of the AH and not having to worry about 3rd party making profit out of the game.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Natalya's legacy set (solve this for god's sake)
    People complained about the game's legendary being crap as hell so blizzard went on and improved all legendary and set items, the exception being Nat's legacy 4 piece bonus which was (correct me if im wrong), the only thing that was better before the legendary upg.

    I know that it would'nt be fair to nerf the legacy set since a lot of people spent time/money to own it. On the other hand, now you basically have disparity between DH; the one's with the set and the one's without it. I think it would be fair to bring the old legacy set back in, allow cloaks to have discipline regeneration (maybe up to 1/sec) and rebalancing discipline spenders so that things get right once more.

    What do you guys think of this issue? I know it as been discussed a lot but the old set is still seen as op and this is not fair for DH who can't afford it anymore.
    Posted in: Demon Hunter: The Dreadlands
  • 1

    posted a message on Keeping Diablo alive (AH breaking the game?)
    Since a lot of people agree that the AH is causing problem when it comes to the games longevity, why not introduce ilvl64 and ilvl65 with lower drop chance that would be bind on player? I think this would definitely solve the problem of the AH since player could still benefit from AH while maintaining the grinding aspect of the game. Let me know what you guys think.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Demon Hunters 1.05 and beyond
    I barely ever run out of discipline and can kite indefinetly just by using "evasive fire" with tactical advantage and throw in some damage at the same time with strafe. Outdpsing content is imo not the way it should be. Kiting should always be the way to go for a Dh.

    My hope is that lvl 10 will be hard enough so that nobody won't be able to faceroll it even with uber best gear. Actually, i would like lvl10 to be so hard that it is only barely achievable with best gear and 10 years practice.
    Posted in: Demon Hunter: The Dreadlands
  • 0

    posted a message on Strafe is underrated
    Quote from Bearbarian

    I think the skill would be much more viable if it allowed you to move through mobs like whirlwind, I always got trapped in a death ball of monsters every time I tried to use it. I found the damage to be lacking as well, but I haven't tried it since the patch.

    Use vault and problem is solved.
    Posted in: Demon Hunter: The Dreadlands
  • To post a comment, please or register a new account.