Quote from SilvistAll I'm going to say is 3 healing abilities, and other classes have...none? So I really don't see how monk isn't superior in going into harder difficulties. In terms of getting 1 shoted...i'm curious what the hp of the people who are getting 1 shoted inferno is at. I'm also curious what their dex is as well. Because I would figure if I wanted to survive inferno super unique elite mobs, I would just find the hp that would allow me to NOT be 1 shoted. Be it 60k-100k.
The problem is, our heals don't scale. You can be a fresh 60 in Act 4 Hell, or a bleeding edge progression monk in Act 4 Inferno, and your heals will still only do ~6k. So yes, when you have 25k hp, a 6k heal looks huge. When you have 45k hp, it seems to lose its edge a little. When we eventually have 80k+ health, those heals are going to be pitiful.
In act 2 inferno, I have +430 resist all with 458 physical resist, which is ~60.42% damage reduction, and then I have 7901 armour which gives ~72.48% damage reduction, and those combined with the 30% monk/barb reduction means I have ~92.38% total damage reduction versus physical damage. And I still take 10k+ hits from some mobs in melee.
The big thing is... if you're not in Inferno, don't comment on Inferno. You can't speculate. You can't say "oh, well Hell is kinda easy now so I guess Inferno is gonna be the same". Its not. I can easily farm act 1 Inferno, where it was a massive wall when I first got there. Act 2 is the massive wall now. In 2 weeks, I may be comfortable in act 2 and start act 3. I'm just guessing that there is a massive wall inc there, too. However, I'm running out of places to add +resist all while keeping my damage over 10k...