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    posted a message on season 12 journey quests

    Quote from FEIF81go-next


    It's gonna be fun to speed run the season journey in season12. I imagine if the season starts on a Friday, we'll see a post on Saturday somewhere with someone stating they are done with the season journey.



    Yea with so many viable build upcoming for season 12.

    UE DH for me this season it will rock, did a solo 85 in 4:30 min on PTR HC

    Yep, most of those old T10 viable speedrunning builds that kind of ran out of power for T13 will be back to T13 speed running shape. Most of those Sage builds that were maybe T10 or T11 viable but ran out of steam will be T13 viable. You're going to be swimming in gear so early in the process. As soon as one of the legendaries drops that doubles the damage, it will be another free Torment's worth of loot and xp, and even if it is a sub 70 drop, it can be destined for cubing.
    I kind of hope they don't raise Torment levels, so pub T13 queues actually have more contributors and less leechers.
    I agree.
    Also they should consolidate the difficulty levels.
    I don't think 17 levels of difficulty is really needed.
    Posted in: Diablo III General Discussion
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    posted a message on Rift while lvling 1-70

    Big packs of trash yes. Not some low exp mobs strangling alone.

    Posted in: Diablo III General Discussion
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    posted a message on Season Journey Tracker
    Quote from Bagstonego-next

    Updated for Season 11! Now even with countdown timer.


    Also, I made a thing:


    http://d3resource.com/seasons/


    Shows a comparison of previous seasons.

    Excellent job. Thank you very much for this.
    Posted in: Diablo III General Discussion
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    posted a message on Possible bug with Hellcat Waistguard and Cube - Xbox One
    Quote from rebel7254go-next

    The one I reforged to start with definitely had the grenade bounces. I don't think that's it. Good thinking though.


    Based on my research, the grenade bounces were added in patch 2.4.3, which came out in January. I didn't get the game until the end of February.

    Well, that is true. Legendary affix was added in patch 2.4.3, which went live on 6th of January. That is really strange then. I had no problem with reforging this belt ever.
    Posted in: Technical Support
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    posted a message on Possible bug with Hellcat Waistguard and Cube - Xbox One
    Quote from Viking84go-next

    Maybe It will be some kind of long shot, but is it possible that you have this belt for very long time as well as you DH and belt itself is legacy item? That's the first thought that come to my mind after reading your post. It is possible that legacy items could reforge in different way.

    It will be this. Hellcat Wasteguard got legendary affix later, and it wasn't retroactive (as with all legendaries in comparison to set bonuses).
    Posted in: Technical Support
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    posted a message on Archon Stacks Bug
    Quote from TauSigmaXgo-next

    Quote from fst_d3go-next

    Well you just linked the blue post which says they won't fix the bug, because it's balanced and fun to play. With "While this is somewhat inconsistent philosophically from the changes that we’ve made in the past regarding this skill and rune combination" they refer to the bug, which has been fixed for Zuni Set some time ago. They forgot to fix it for Jerams and Enforcer. Thanks for linking the source, which proofs that you're wrong. Next time, think twice before you make yourself again look like a fool. By the way... did you even notice that this topic is about the Archon Stacks Bug and not about LoN Spirit Barrage? Please stay on topic and watch your language.


    Where do you read the word "BUG" in the blue post? Spirit Barrage build is NOT BUGGED, some people never learn.... stop with this nonsense please.
    So, for example, Ring of Emptiness should work with pets? It is intended behaviour?
    Posted in: Diablo III General Discussion
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    posted a message on LON WD Question (looking for a lil clarity)
    Quote from pacuaunugo-next

    Quote from Mirssetgo-next

    Yes, it is a bug but Blizzard wouldn't do anything about it.

    For further clarification take a look at this link:

    http://www.diablofans.com/blizz-tracker/topic/67361-a-word-on-spirit-barrage-phantasms


    No is NOT a bug , if u read properly (not sure if people can still do it nowadays apparently...) they clearly state that the build is working as intented in all its complex iteractions.
    I disagree. Ring of Emptiness shouldn't work with pets. Hence the Blizz explanation:
    ,,We wanted to share our thoughts on this today and reassure the Witch Doctor community that, at this time, we have no intentions to make changes to Spirit Barrage (Phantasms) or its currently existing interactions with items such as Mask of Jeram, Ring of Emptiness or The Barber.

    While this is somewhat inconsistent philosophically from the changes that we’ve made in the past regarding this skill and rune combination..."
    So, they didn't say that the build is working as intended, quite contrary.
    But: ,,we looked at the situation objectively and asked ourselves a couple questions:
    • Is it fun?
    • Is it balanced?
    Ultimately, we’ve decided that the answer to both of these questions is yes, and there is much higher risk in adjusting the balance of this skill or the other items than there is to let the community continue to enjoy this fun and unique build."
    So they decided to leave it as it this, because it doesn't seem to be unbalanced and players like this build.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on LON WD Question (looking for a lil clarity)

    Yes, it is a bug but Blizzard wouldn't do anything about it.

    For further clarification take a look at this link:

    http://www.diablofans.com/blizz-tracker/topic/67361-a-word-on-spirit-barrage-phantasms

    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Multiplayer HP buff for monsters question

    Yes you can join public game together. And as Kallizk mentioned, monster health is increased regardless of proximity, so doing split bounties on Torment XIII can be tough and not efficient for non optimized character. Only "strenght in numbers" buff for xp/gold/legendaries is dependent on players proximity.

    I strongly advise against Torment XIII at this moment though.

    You will complete full set of bounties twice on Torment X against one round of struggle at Torment XIII.

    Time efficiency is a key. You will get more bounty mats in a shorter time at the right difficulty.

    This also applies on normal Nephalem rifts. If I can complete Torment XI rift at around 4 minutes and Torment XIII at around 7-8, then is still more efficient to run Torment XI.

    Posted in: Diablo III General Discussion
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    posted a message on The "Help me Re-roll" Thread (Wizard)

    I've got Primal Ancient Tal Rasha's necklace with Socket, +20% Arcane Damage, +1000 Intelligence, + 100% Critical Hit Damage.

    Should I reroll Arcane Dmg into Critical Hit Chance (or some other useful stat like CDR or Attack Speed for Vyr'Rasha's Archon)?

    Or wait for some Arcane build to emerge in the future?

    Posted in: Wizard: The Ancient Repositories
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    posted a message on Which class will you run in season 10?

    I'll start with WD and then switch to Wizard.

    Posted in: Diablo III General Discussion
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    posted a message on Season Journey Tracker

    I have very casual playstyle, I don't push the GRs, I don't play meta, I was in top 1000 solo leaderboards only in one season. Also my playtime is not very high (48h in S9, 71h in S8). But I reached Guardian in all possible seasons. Maybe it's the completionist in me or something else but I have personal goal before each season to reach the Guardian.

    Posted in: Diablo III General Discussion
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    posted a message on Buffing the numbers doesn't always solve the problem
    Quote from Belmorngo-next

    Quote from Mirssetgo-next


    Barbarian - Seismic Slam (showcase: https://www.youtube.com/watch?v=WX3U4I9wAkU)

    "Seismic Slam Rumble rune will now consume all remaining fury to increase the rune’s damage over time component by 15% weapon damage per point of fury spent."

    Does that mean, that Seismic Slam is great now and you can deal significant damage with it? Well, no. It will be just suited as utility skill for some Might of the Earth builds (which is still better than nothing, I suppose).


    You seem to miss the point completely here.
    What that change does is being able to put seismic slam into the build - replacing boulder toss as a fury spender / leap resetter.
    It also offers a lot of synergy with belt of giants to buff the EQ damage for 3 seconds after using seismic slam.
    TLDR its a pretty significant buff for EQ barbs imo to smoothen their rotation, at higher GR levels dread iron doesnt really do a lot for you.
    Well, that's exactly what I said, that for EQ barbs it will be good addition. But you just boost your EQ damage with Seismic Slam. I've focused on Seismic Slam skill in position of main damage dealer, which in current state of game it's pretty weak.
    Posted in: Diablo III General Discussion
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    posted a message on [2.4.3] Crusader builds (google doc list) | Including 20+ builds and the most viable builds | X-Post from reddit

    Man, someone's working overtime :)

    It's hard task to cover all classes with this comprehensive approach. Great work.

    Posted in: Crusader: The Church of Zakarum
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    posted a message on Buffing the numbers doesn't always solve the problem

    Hey guys, for a past few days I was fooling around on PTR with buffed sets for patch 2.5.

    And I can tell you this, I'm not impressed. There's no argue that the lesser performing sets are in need of some juicy buffs. But sometimes, if you just increase the numbers, you still don't solve the core of the problem.


    Wizard - Delsere's Magnum Opus (showcase for early season situation: https://www.youtube.com/watch?v=uzf3tnni7FA)

    DMO got some pretty nice buffs for 2.5. You can push with it higher GRs, but it's no match for Archon builds.

    For early game is horrible, you will get damage boost only from 6piece set bonus and if you don't have synergistic items you'll be much slower than other classes. I like the concept behind DMO with Slow Time bubbles and all of that, but it's just not suited for speed farming, and for GR pushing it's still suboptimal.


    Witch Doctor - Zunimassa's Haunt (showcase: https://www.youtube.com/watch?v=4kVaT-WXjkA)

    Zuni is starter build for Season 10, it will be very powerful in the early stages of the game, but for endgame it is pretty much useless. You have only one option and that's Gargantuan build, but for this build you'll do better if you pick Helltooth set. This set still needs some reworking, like increase the dmg of fetishes or something like that.


    Crusader - Roland's Legacy

    They doubled it. Roland's can dish some significant damage now, but with Sweep Attack you encounter still the same old problems - single target damage and wrath management. And I don't want to start discussion about Shield Bash, really not.


    Barbarian - Seismic Slam (showcase: https://www.youtube.com/watch?v=WX3U4I9wAkU)

    "Seismic Slam Rumble rune will now consume all remaining fury to increase the rune’s damage over time component by 15% weapon damage per point of fury spent."

    Does that mean, that Seismic Slam is great now and you can deal significant damage with it? Well, no. It will be just suited as utility skill for some Might of the Earth builds (which is still better than nothing, I suppose).


    So that's it. I have strong feeling, that there's still so much work to be done for this underperforming sets and overlooked skills.

    Posted in: Diablo III General Discussion
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