- d3maniac2012
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Member for 12 years, 6 months, and 9 days
Last active Tue, Nov, 22 2011 21:04:27
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Darknarf posted a message on Losing interest...Just my opinion, but basing your like, or dislike on a game you've never played, is like saying you don't like a certain food, drink, or whatever without trying it ever. Interest may fade, but that's only because news has been slow, after blizzcon people will be clamoring again, and these forums will be over run with all kinds of hate/like threads like a few months ago.Posted in: Diablo III General Discussion -
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ArcaneWeapon posted a message on Spell Damage CalculationsAfter running some numbers in Electric's Trash thread I got really interested as to how all the spells relate to each other damage wise with their new modifiers. The method I've come up with seems fairly solid so I'm going to go over it here with each spell.Posted in: Wizard: The Ancient Repositories
These are my general assumptions with each spell:
1). 1000 base damage to be modified by the spells.
2). 1 second cast time for non-channeled spells, channeled spells deal damage every 1 second.
3). 7 second time window. (This is for Arcane spells to get Arcane Torrent's 120% increased damage before it has to be recast. It also seems like a realistic time period to expect monsters to die in.)
4). I will take what I assume to be the highest damage rune for the spell. (Requests for other runes an option.)
5). Only 2 spells per rotation. No Passives or Utility spells. (For example adding Crimson Familiar to any build would effect it equally, no need to add it to calculations.) The primary reason for this assumption is to reduce complexity. My hope is that people can take the numbers I come up with, and use them in builds they want and modify them based on their other spells.
6). Any Arcane spell will be coupled with Crimson Arcane Torrent to maximize damage. For other spells I'll say what they're combo'd with.
7). For Crimson Disintegrate and Ray of Frost I'm assuming 0 charge up time. (Meaning their actual numbers would be slightly lower).
8). Each build will assume a single target and that everything hits. (Obviously this assumption may seem odd in certain cases, just remember that in Diablo you're very, very rarely ever going to be fighting single mobs meaning that in certain cases these numbers are a lot lower than they would be. Using a single target provides an excellent baseline for the spells damage.)
9). Base Wizard AP stats. (100 AP, 12.5 regen/sec)
10). For duration spells such as Hydra and Blizzard when they are cast I'm going to calculate their full duration damage.
Signature Spells:
Indigo Magic Missile: (Just to re-state, yes, I know you couldn't hit a single target with all 8 missiles. Just think of this as spamming Fork MM and hitting with every bolt).
1 - Arcane Torrent: 2000 damage.
2 - MM: 550 * 8 = 4,400 + 120% Crimson AT boost = 9,680.
3 - MM: 9,680 damage.
4 - MM: 9,680 damage.
5 - MM: 9,680 damage.
6 - MM: 9,680 damage.
7 - MM: 9,680 damage.
Total Damage = 60,080.
Crimson Shock Pulse:
1 - Shock Pulse: 1,950 * 3 = 5,850 damage.
2 - Shock Pulse: 5,850 damage.
3 - Shock Pulse: 5,850 damage.
4 - Shock Pulse: 5,850 damage.
5 - Shock Pulse: 5,850 damage.
6 - Shock Pulse: 5,850 damage.
7 - Shock Pulse: 5,850 damage.
Total Damage = 40,950.
Crimson Spectral Blade: (I'm assuming the bleed effect won't stack just refresh, if it does these numbers jump).
Special Case: I know I said no Utility spells, but anyone using Spectral Blade for damage will be using Magic Weapon as well. I'm going to assume Crimson Magic Weapon was cast before this rotation, and that the burn effect doesn't stack, just refreshes.
Base Damage 1000 +20% MW = 1200
1 - Spectral Blade: 420 * 3 = 5,850 damage + 540 bleed + 840 burn = 7,230 damage.
2 - Spectral Blade: 7,230 damage.
3 - Spectral Blade: 7,230 damage.
4 - Spectral Blade: 7,230 damage.
5 - Spectral Blade: 7,230 damage.
6 - Spectral Blade: 7,230 damage.
7 - Spectral Blade: 7,230 damage.
Total Damage = 50,610.
I'm going to skip Electrocute for now both because I'm not sure which rune to use and because we don't know if the damage is 1 - 150% weapon damage or just a flat 150%.
Offensive Spells:
Wave of Force - Cooldown too long to be used in this situation. As a side note, this belongs in Utility IMO.
Crimson Arcane Orb:
1 - Arcane Torrent: 2,000 damage.
2 - Arcane Orb: 4,950 + 120% Crimson AT boost = 10,890.
3 - Arcane Orb: 10,890 damage.
4 - Arcane Orb: 10,890 damage.
5 - (AP Regen): 0 damage.
6 - (AP Regen): 0 damage.
7 - Arcane Orb: 10,890 damage.
Total Damage = 45,560. (Higher regen or base AP will increase damage over 7 seconds).
Alabaster Energy Twister:
I used this in Electric's thread to try and show him Twister wasn't worthless. I picked Alabaster since it's very easy to understand the numbers on a singular stationary target. The key is to realize that each Twister lasts 7 - 10 seconds (not positive) and continues doing damage while it's active. A Crimson rune will do more damage assuming the Twister is always hitting something while it moves, I can do the numbers for it if someone wants. Keep in mind each Twister can hit multiple enemies as well. The need to stop for 2 seconds due to AP cuts back on the damage on this build, with other spells and passives to help offset this you can see it can do non-negligable damage (It WILL pass Disintegrate in damage).
With the duration modification this spell works slightly differently since we can't assume each twister will get +120% damage from Torrent for it's full duration. Of all the duration modifications, this spell is the least accurate since a recast of Torrent will greatly increase this spells damage.
1 - Arcane Torrent: 2,000 damage.
2 - Energy Twister: 840 damage +120% arcane = 1,848 damage * 6 second duration + 840 * 1 remaining second = 11,928 damage.
3 - Energy Twister: 840 damage +120% arcane = 1,848 damage * 5 second duration + 840 * 2 remaining seconds = 10,920 damage.
4 - Energy Twister: 840 damage +120% arcane = 1,848 damage * 4 second duration + 840 * 3 remaining seconds = 9,912 damage.
5 - (AP Regen): 0 damage.
6 - (AP Regen): 0 damage.
7 - Energy Twister: 840 damage +120% arcane = 1,848 damage * 1 seconds duration + 840 * 6 remaining seconds = 6,888 damage.
Total Damage = 39,648.
Crimson Disintegrate:
1 - Arcane Torrent: 2,000 damage.
2 - Disintegrate: 7,260 damage.
3 - Disintegrate: 7,260 damage.
4 - Disintegrate: 7,260 damage.
5 - Disintegrate: 7,260 damage.
6 - Disintegrate: 7,260 damage.
7 - Disintegrate: 7,260 damage.
Total Damage = 45,560.
Alabaster Explosive Blast:
I'm going to assume that like Crimson the delay is removed for this rune since it will take time for all 8 explosions to go off.
1 - Explosive Blast: 910 * 8 = 7,280 damage.
2 - Golden Magic Missile: 1,100 damage.
3 - Explosive Blast: 7,280 damage.
4 - Golden Magic Missile: 1,100 damage.
5 - Explosive Blast: 7,280 damage.
6 - Golden Magic Missile: 1,100 damage.
7 - Explosive Blast: 7,280 damage.
Total Damage = 32,420.
Hydra - I was going to skip this since we don't know how fast the heads attack, but I'll assume once a second. Alabaster combo'd with Crimson Torrent would be top damage, we need AP regen though, and with the 2 spell limit I'm going to go with Indigo.
Indigo Hydra:
1 - Hydra: 880 damage * 3 heads = 2,640 damage * 9 second duration = 23,760.
2 - Golden Magic Missile: 1,100 damage.
3 - Hydra: 23,760 damage.
4 - Golden Magic Missile: 1,100 damage.
5 - Golden Magic Missile: 1,100 damage.
6 - Hydra: 23,760 damage.
7 - Golden Magic Missile: 1,100 damage.
Total Damage = 75,680.
Crimson Ray of Frost:
1 - Ray of Frost: 7,150 damage.
2 - Ray of Frost: 7,150 damage.
3 - Ray of Frost: 7,150 damage.
4 - Ray of Frost: 7,150 damage.
5 - Ray of Frost: 7,150 damage.
6 - Ray of Frost: 7,150 damage.
7 - Golden Magic Missile: 1,100 damage.
Total Damage = 44,000.
Crimson Arcane Torrent:
1 - Arcane Torrent: 2,000 damage.
2 - Arcane Torrent: 4,400 damage.
3 - Arcane Torrent: 4,400 damage.
4 - Arcane Torrent: 4,400 damage.
5 - Arcane Torrent: 4,400 damage.
6 - Arcane Torrent: 4,400 damage.
7 - Arcane Torrent: 4,400 damage.
Total Damage = 28,400.
Indigo Meteor:
1 - Meteor: 2,920 * 14 = 40,880 damage.
2 - Golden Magic Missile: 1,100 damage.
3 - Meteor: 40,880 damage.
4 - Golden Magic Missile: 1,100 damage.
5 - Golden Magic Missile: 1,100 damage.
6 - Meteor: 40,880 damage.
7 - Golden Magic Missile: 1,100 damage.
Total Damage = 127,040. HAHAHAHAHAHA.
Crimson Meteor:
The burn effect afterwards states 143% OVER 3 seconds not per second over 3 seconds. This is a very low number and hopefully a mistake. I'm going with it here though.
1 - Meteor: 9,900 damage + 1430 damage over 3 seconds = 11,330 damage.
2 - Golden Magic Missile: 1,100 damage.
3 - Meteor: 11,330 damage.
4 - Golden Magic Missile: 1,100 damage.
5 - Golden Magic Missile: 1,100 damage.
6 - Meteor: 11,330 damage.
7 - Golden Magic Missile: 1,100 damage.
Total Damage = 38,390.
Indigo Blizzard:
1 - Blizzard: 3,000 damage/sec * 3 seconds = 9000 damage.
2 - Blizzard: 9,000 damage.
3 - Golden Magic Missile: 1,100 damage.
4 - Golden Magic Missile: 1,100 damage.
5 - Blizzard: 9,000 damage.
6 - Golden Magic Missile: 1,100 damage.
7 - Blizzard: 9,000 damage.
Total Damage = 39,300.
And now in ranking from most to least damage:
(Keep in mind this is single target damage over 7 seconds)
Indigo Meteor - 127,040
Indigo Hydra - 75,680
Indigo Magic Missile - 60,080
Crimson Spectral Blade - 50,610
Crimson Arcane Orb - 45,560
Crimson Disintegrate - 45,560
Crimson Ray of Frost - 44,000
Crimson Shock Pulse - 40,950
Alabaster Energy Twister - 39,648
Indigo Blizzard - 39,300
Crimson Meteor - 38,390
Alabaster Explosive Blast - 32,420
Crimson Arcane Torrent - 28,400
Things I'm taking away from all this:
Indigo Meteor is godly. (As I've been stating over and over.)
Signature Spell spamming is shockingly effective. A Crimson Torrent + Indigo MM could work very well as a build.
Melee Wizards seem 100% viable.
Even needing to recast Crimson Torrent, Crimson Disintegrate seems to always be better than Crimson Ray of Frost (minus the slowing effect).
Arcane Torrent + Arcane Orb does much more damage than Arcane Torrent + Disintegrate assuming enough base AP and AP regen.
Keep in mind this is very limited, relatively un-realistic testing. My goal with this post was to at least help people get an idea of the damage of these spells over a short period of time unassisted by other spells that will only make them even more effective.
I really hope this is at least a bit helpful and I didn't just completely waste a ton of time. If people have better ideas of how to run this test or want other spell/rune combos let me know.
FULL BUILDS:
Rules:
1). Since we don't know much about Crimson Mirror Image don't include it for now. Armor Spells, Magic Weapon, and Familiar are in effect before your 7 seconds start, but nothing else. (Assuming you have them in your build.) In the case of Magic Weapon's 20% damage boost apply that to the 1000 base damage first, so you get 1,200 base damage. Then calculate base spell damage from that number.
2). All the assumptions from the above section are true minus spell limitations.
3). Since we don't know how Blizzard is going to apply % damage increases combine your percentages into one and apply that. (Familiar + Slow Time = 40% + 140% = 180%). As long as everyone follows the same method the numbers will be fair even if that's not how Blizz ends up doing it.
4). Need a link to the full build. Credit will of course be given to whoever posts the build.
5). Don't forget about AP!!!!
Indigo Meteor Build: (ArcaneWeapon)
1 - Slow Time: 0 damage.
2 - Frost Nova: 750 damage.
3 - Meteor: 2920 +310% (Familiar, Slow Time, Frost Nova, Glass Cannon) = 11,972 for first meteor which applies Conflagration, 2920 + 325% (old 310% + 15% from Conflagration) = 12,410 * 13 remaining meteors = 161,330 damage + 1st meteor = 173,320 damage.
4 - Meteor: 12,410 * 14 = 173,740 damage.
5 - Meteor: 2920 + 215% (I'm not going to include Frost Nova anymore) = 9,198 * 14 = 128,772 damage.
6 - Magic Missile: 1,100 damage + 200% (Familiar, Slow Time, Glass Cannon) = 3,300 damage.
7 - Magic Missile: 3,300 damage.
Total Damage = 483,164.
EDIT1: Changed Blizzard, Hydra, Crimson Meteor, and Energy Twister to more accurately reflect their damage.
EDIT2: Added the Full Build section!
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flaming someone who is stating that other people are flaming for no reason is pretty ironic of you, /clap