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    posted a message on WD class mandatory skills for inferno - unlike the rest?
    Quote from Tenhi

    Could we please drop the argument about width vs length <_<?

    fine. i think its winnable and its not "relative" but they do so whatever.

    about your build. i think you need zombie wall (i never said it wasnt good :P) regardless of it being able to be walked through or not. i think its a must have if you have zero pets. good damage and can slow them down with no CD. if your going to be non stop killing you need some sort of non CD based CC type spell. IMO

    so sub out confusion, since its CD is sooo long. and rune zombie wall for slow. and then your build MAY be able to stand up in inferno. still need defense gear and shield i think
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on WD class mandatory skills for inferno - unlike the rest?
    Quote from rash406

    Quote from d3maniac2012

    the picture i showed you is looking at it from two angles, and still it is the width. again you and the rest of the 8th graders need to learn what width is because it is FAR from relative to a wall. your just recycling the same info that ive already disproved. honestly your arguing just to argue, you dont REALLY believe that do you? if someone asked you what the width was of a wall. 'idk that term is relative' would be your reponse? rofl

    I believe that you are the one who is actually acting like an "8th grader". You are the first person to actually resort to insults to prove a point. Your stubbornness to back down from a flawed argument shows everyone in this thread the actual person who is 12 years old (if you are developmentally challenged: usually people in grade 8 are 12-13).
    Thank you for your time and have a good day.

    i didnt use insults to prove anything, i used logic, common sense, and google. the insults were because people who are retarded and think they are right while arguing with illogical reasoning need to be told they are retarded. if i was 100% polite it wouldnt matter, these couple tards arguing about what "width" is would still not know ass to elbows what it really is. clearly from their responses. i proved my point over and over and they've finally resorted to recycling what they've already said.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on WD class mandatory skills for inferno - unlike the rest?
    Quote from jaclashflash


    Idc what that sorry picture shows.

    Disproved? You disproved mathematical definitions!?!? And with only a google pic,that is an impressive feat. You will likely get the Noble Prize for that.

    Depth, Height, and Width are infinitely better descriptive measurements than Height, Width, Length.
    Which is why those terms are outdated. For example, the "WIDESCREEN TV".

    i already replied to the widescreen. you and that other guy are idiots. complete idiots. WIDENING THE SCREEN. not the television itself. your example just facepalmed yourself.

    disproved mathematical definitions? are you high still? disproved how the way your looking at it is wrong, not the definition. looking at this wall is not relative, its always standing up strait, so your "definition" doesnt work.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on WD class mandatory skills for inferno - unlike the rest?
    Quote from jaclashflash

    Quote from Chewzilla

    Quote from d3maniac2012

    Quote from Doomscream

    But... why do they call it a widescreen?


    your widening the screen not the width of the TV, the width of the TV is still the same as the wall.

    if you just trolled me idc, i just want to clerify before anyone posts what you say as an example.
    NONONONONONO! by your definition you would be lengthening the screen

    Yup,

    Widening
    1 | noun | an increase in width
    2 | noun | a part of a road that has been widened to allow cars to pass or park
    3 | noun | the act of making something wider

    I think the alleged Retards just won this thread.
    I wonder what that says about D3maniac?

    it is increasing the width. of the SCREEN. not the width of the TELEVISION. two COMPLETELY different things. holy shit you kids are morons to the infinite degree.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on WD class mandatory skills for inferno - unlike the rest?
    [quote name='jaclashflash' timestamp='1320010963' post='700324'


    By the English Definition, width can be any side you pick.

    The mathematical definition of width,
    The width of a box is the horizontal distance from side to side (usually defined to be greater than the depth, the horizontal distance from front to back).


    The mathematical definition of depth,
    The depth of a box is the horizontal distance from front to back (usually not necessarily defined to be smaller than the width, the horizontal distance from side to side).
    [/quote]
    the picture i showed you is looking at it from two angles, and still it is the width. again you and the rest of the 8th graders need to learn what width is because it is FAR from relative to a wall. your just recycling the same info that ive already disproved. honestly your arguing just to argue, you dont REALLY believe that do you? if someone asked you what the width was of a wall. 'idk that term is relative' would be your reponse? rofl
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on WD class mandatory skills for inferno - unlike the rest?
    Quote from Doomscream

    But... why do they call it a widescreen?


    your widening the screen not the width of the TV, the width of the TV is still the same as the wall.

    if you just trolled me idc, i just want to clerify before anyone posts what you say as an example.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on WD class mandatory skills for inferno - unlike the rest?
    @chewzilla


    facepalm yourself for somehow passing high school without the knowledge of what width is. you and the rest of the retards arguing. i shouldnt of replied considering only a complete tard would argue the meaning of width in the first place. like i said before a WALL is far different then a box. rectangle does not = box.

    geometry 101:

    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on WD class mandatory skills for inferno - unlike the rest?
    Quote from jaclashflash

    Quote from Chewzilla

    On the topic of length vs. width: These two words are entirely interchangeable and are totally relative to your orientation to the object you are describing. Length's application to zombie wall is a bit more narrow, specifying that it will simply be doubling the longest side of the wall. Width can be applied to either the shorter or longer side.

    This is true.

    http://www.wolframalpha.com/input/?i=width&a=*C.width-_*MathWorld-

    Mathematical Definition:
    "The width of a box is the horizontal distance from side to side(usually defined to be greater than the depth, the horizontal distance from front to back)"

    The zombie wall will always be cast perpendicular to the WD.
    Therefore the longest side of the zombie wall is the horizontal side, thus the side that gets doubled.


    So now we are back to square 1 with the "WALL".

    wrong again. the horizontal side changes when he casts it facing a different way, if hes facing up the horizontal angle is the longest side, if he casts it left or right then the horizontal side is the width. the width is commonly known as the thickness or shortest distance of an object. that one example isnt relative to this wall, a BOX is different then a RECTANGLE > so that example is void to this. back to geometry again kids.

    stop arguing, its COMMON SENSE. the rune says WIDTH, if you look at a wall from above [---------]. ] THAT is the effing width. the --- is the LENGTH. holy shit people stop. just stop.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on WD class mandatory skills for inferno - unlike the rest?
    Quote from Tenhi

    Ok so a build without Pets that could work in Inferno. That build assumes that Horrify/Mass Confusion still work in Inferno (we dont know that... so its speculation). http://us.battle.net/d3/en/calculator/witch-doctor#ScRejU!Ydf!cZYcbY

    - 2 DOTs: one runed for longer duration and one to return HP
    - 1 direct DMG with a DOT (on the ground) for additional dmg
    - 2 CCs: Horrify with longer duration and Mass Confusion with reduced CD (Mass Confusion also deals dmg because the enemies attack each other)
    - 1 Escape Tool: Runed for longer duration

    The idea is to DOT your enemies and then start to CC them or go into Spirit Walk to avoid dmg. The 2 CCs/Spirit Walk should be enough to completly avoid any dmg (Horrify(20sec CD)->9sec Duration (11sec CD left)->Mass Confusion(28sec CD)->8sec duration (20sec CD on Confusion, 3sec on Horrify)-> recast your DOTs again-> Horrify again. You still have your Spirit Walk left if you need an escape.

    THANK YOU! first person to reply exactly how they should of in the first place.

    it looks decent. but what if your dealing with a small room with waves coming at you? if both your CC spells and spirit walk are on CD, what then? this is the problem im seeing with no pets, once your CC's are on CD unless your killing super fast your taking way too much dmg as a WD. yes life regen helps alot but enough to outlast damage from inferno monsters?
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on WD class mandatory skills for inferno - unlike the rest?
    Quote from Chewzilla


    You really need to realize that you are being a humongous hypocrite, you are fighting speculation with speculation and your 'common sense' seems to only have things in common with your own senses. How come I can't draw comparisons from D2 to assume how abilities will work? A majority of the spells are remakes of old spells and they are working fairly similar this time around. They only managed to make bone wall cooler because now it attacks what it touches.

    On the topic of length vs. width: These two words are entirely interchangeable and are totally relative to your orientation to the object you are describing. Length's application to zombie wall is a bit more narrow, specifying that it will simply be doubling the longest side of the wall. Width can be applied to either the shorter or longer side.

    i realize that im arguing with people who are using PURE speculation VS. my speculation i draw from specific reasons and examples which automatically makes it superior.

    entirely interchangable? are you effing high?.... no there not buddy. width = width. length = length. period. the longest side = length, shorter = width. AKA thickness. dictionary.com . now your just trolling me. this would only be true if the object angle is relative, it is not in the case of the zombie wall. the object is a WALL always standing in the same way, just facing different directions. it doesnt suddenly flip on its side, which WOULD change what the width/length would be, its always strait up therefor the width can only mean 1 thing, period. go back to geometry class
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on WD class mandatory skills for inferno - unlike the rest?
    Quote from Snaks42

    Listen, all I have to say is every post like this claiming they have found the perfect build... without actually playing the build is ridiculous.

    Example: I'm not in the beta, but I did get to play D3 at blizzcon, and I played the pvp side of it to, which allowed me to use skills not available in beta PVE. Right away I noticed something that I knew people who haven't tried it yet don't realize : There are MANY tiny factors that suddenly make a skill not anywhere near what you thought it was. For instance Arcane torrent, does 200% weapon damage per second, compared to arcane missile which does 110% damage every hit you get with it. The only downside would be standing while casting, but I was like pfft I'll just cast for 2 seconds, run and do it again. Not so; The tiny details I'm talking about are things like arcane torrent, they don't tell you that it takes about 1.5 - 2 seconds just to start the spell, and then reach it's target.

    TLDR; People who haven't played the game (and this should include almost everyone until release) Shouldn't claim they have the perfect build / they suddenly know how to solo inferno the fastest, ect. It's just ignorant.

    no one claimed to have the "perfect build" i used specific examples and reasons as to why one would need pets to solo inferno, that is all. its my opinion until release, but i wanted input to see if people could come up with builds that could survive as well without pets.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on WD class mandatory skills for inferno - unlike the rest?
    Quote from Kickin_It

    Quote from Chewzilla

    .......i don't even....... Nothing can walk through the zombie wall, it is a redesign of the classic necro ability, bone wall. OBVIOUSLY the indigo rune makes the wall longer ie 1x5 becomes 1x10 runed.

    Thank you.

    D3maniac, you say your points are based on common sense and observation of skill mechanics in beta, but your blatant disregard for all logic concerning Zombie Wall makes me have to take your notion of "common sense" with a very large grain of salt.

    no one knows that its a 'redesign' of anything, MORE speculation. speculation based on skills in D2? ya thats logical to assume this ability works EXACTLY the same, not. my speculation is based on the rune effects, yours is based on NOTHING, neither of yours. its a joke to think your "argument" somehow trumps mine with zero reasons behind it, besides "wall" in the name, lmao. and the indigo rune makes the WIDTH twice as large not the length, how do i know this? because the effing ability says WIDTH FFS. i hate arguing with people who use zero logic and dont use reasons behind what they think. im using specific examples, YOUR using PURE speculation.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on WD class mandatory skills for inferno - unlike the rest?
    Quote from Tenhi


    If the AI is so advanced... why would they attack your Pets? Why would the AI switch the target after being attacked by the Pets? Because you want them to do so? Because they would be useless if they dont get aggro? Its the same with the Wall... if the AI just walks around it (without getting close to it) then it would become utterly useless.

    wrong. some WILL by pass your pets in inferno, thats been said. BUT your pets ATTACKING cause aggro, think of it like WoW(yes this isnt wow, its an example) there is an aggro table, if your doing more dmg to a mob at a far range it will run to you, if your pet is doing more dmg it will stay attacking your pet, so runing your pets for dmg is the best way to go to keep aggro AND to do the most damage possible. the zombie wall does not RUN to mobs and attack them like your pets, AND the wall may be invulnerable giving mobs another reason to run around without touching it.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on WD class mandatory skills for inferno - unlike the rest?
    you do realize were talking WIDTH and not LENGTH right? two VERY different things. the WIDTH makes sense for its if able to be walked through, LENGTH would make me believe the opposite is true. and saying "blizzard wouldnt... blizzard would" is NOT a freaking point, holy shit. thats not even close to an argument, please stay with facts about skills and how they work, which is what this entire argument is about. not what you think blizz would or wouldnt do.

    we know the monsters will have advanced AI especially in inferno, so why would monsters walk UP to a wall that will attack and slow them if they HAVE to walk AROUND in the first palce. they wouldnt. so it makes WAY more sense that it can be walked through. still dont see why you would think otherwise.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on WD class mandatory skills for inferno - unlike the rest?
    Quote from DieHardDiabloFan

    The were not very valid points. They were horrible points, and Tenhi has already adressed them. You can't walk across a Zombie Wall, hence the word Wall. No one here knows how hard inferno will be. Maybe you need pets, or they are just really useful, maybe not.

    dismissing my points without any type of ccriticism other then "horrible". and of how i could possibly be wrong makes you seem sooo right man. lol. great debating skills. im convinced.

    who cares what the name is? the name makes it exactly what it is ? ok so the monk skill "wave of light" is NOT a wave of light, its a giant bell that falls from the sky and he hits it. THAT totally makes sense right? this is just one of many examples. so therefor saying "the term wall" means ANYTHING is not even an argument for this.

    the rune effects on zombie wall makes it pretty much certain thats its able to be walked through, otherwise they dont make sense. and would be useless.

    did you see the giant red text at the top of my post where i said no trolling and use examples? neither of which you did. thanks for trolling my thread.
    Posted in: Witch Doctor: The Mbwiru Eikura
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