7/8/2012 7:49:14 PM
Barbarian End-Game Build, Farming Locations, Follower DPS Calculator, Diablo 3 iPhone Cases, and Plague of Toads Comicposted a message onWhat does Blizzard have against the Wizard?!?!?!?!Posted in: News & Announcements
7/8/2012 7:49:14 PM
What does Blizzard have against the Wizard?!?!?!?!Posted in: General Discussion
7/4/2012 4:40:18 AM
Just go play Diablo 2... You'll have almost all of your wishes. D3 obviously is not the game for you.Posted in: Diablo III General Discussion
Also, 50% chance to drop a legendary from bosses.... ROFLROFLROFLROFLROFL.
7/2/2012 1:01:13 AM
Lol don't get me started on Tyrael's storyline. I like D3 and don't consider myself a complainer, and I even like the story overall. However Angels can now rip of their wings and become nephalem? or even human and it still doesn't make sence. Lets take it in another scenario, you have 2 aliens of different races: Alien 1 and Alien 2 mate because somehow their biology is similar enough to do so, they make a baby called Alien 3. So now Alien 1 can just rip off his leg and now he's Alien 3? Or any other bodily part for that matter, it doesnt change you from a being of pure light and sound (description of Angels by Blizzard) to a being of flesh, let alone one that has parts that came from a completely different race (humans/nephelam are part angel and part demon).Posted in: Fan Art
6/30/2012 8:43:16 PM
They made the changes to conform to peoples play styles. People were complaining that the only way to get loot was to kill extremely difficult champion packs in acts 3/4. By making it so the loot also drops in act 1/2(only lesser % chance), people who are more comfortable with or have more fun killing things quickly with slightly less of a challenge but killing alot more things, are now able to enjoy the gameplay as well.Posted in: Diablo III General Discussion
6/28/2012 8:44:31 AM
Your "lucky" then because I have 105 hours played and zero legendaries or set items yet. thats with 95% mf farming in act 2 inferno.Posted in: Theorycrafting and Analysis
6/27/2012 10:06:02 PM
Posted in: PvP DiscussionQuote from Mormolyce
They don't need to make separate PVP gear. WoW has that because it has progressive content releases so you need to periodically "progress" your gear to keep up. In D3 they can just adjust how much damage you do to players vs. how much to monsters.
And a perma-stun build has nothing to do with PvP gear. Even in WoW if perma-stun was possible no amount of gear would fix it. They'll either redesign skills to stop that happening, make some skills function differently in PvP or introduce CC DR for PvP.
They stated at the most recent blizzcon during the PvP pannel that the skills are already seperated into a PvP version and a PvE version. Meaning not only can they adjust damage of a specific skill for only PvP, but they can also adjust stun lengths and any other modifier for only PvP without it affecting PvE what so ever.
6/27/2012 10:04:23 PM
Posted in: PvP DiscussionQuote from TheDFO
Yeah, the only thing I want in PvP is a general damage reduction, cause in general people are going to have WAY more DPS then HP, and a reduction in debuffs like fear, freeze, stun, etc. Cause those are no fun (as anyone who faces a shadow WD with fear when killing DIablo can attest).
To a point. I don't think there should be a stat that reduces damage further, just a blanket reduction when doing PvP, say 35% damage reduction to all classes or something. But you also have to realize that Armor and Resistances reduce damage by alot, and work together. So if you have 7k defense or 65% DMG reduction and 600 resistances or 60% DMG reduction, they work after eachother. So you get hit for 50k, its reduced by 35% first, then 65%, then 60% bringing that 50k dmg hit down to 4550. (obviously the numbers i used for defense/resist/reduction are not real numbers, just pulled them out of my ass, but the poitn remains true)
6/27/2012 12:50:17 AM
Honestly, that has every stat that a Wizard is looking for. Maybe not the highest possible, but they're all there. I'd say easily 20mil, but don't set a buy out. Let people bid on it, cuz it will go up.Posted in: Wizard: The Ancient Repositories
6/26/2012 12:40:34 AM
Someone mentioned gambling on matches, that sounds like an amazing idea to me. Start a PvP match with a random person (who is ~same skill/gear level as you) and you put say 100k on the line, he puts however much he wants to on the line as well and one person loses money and another gains depending on the win or loss, so the market will never get flooded with gold because someone is always losing and someone always winning. It also wouldn't flood the market with items that already exist and would avoid making PvP specific items like wow (which would be terrible). Also, you wouldn't have to gamble if you didn't want to, only if the person wanted to, but if you gambled you would only VS other gamblers so that way you would never be in a position where one person is gaining gold without another person losing it so the market isn't flooded.Posted in: PvP Discussion
I never see anything like this happening though because the RMAH, this would be considered actual gambling because the virtual gold does actually translate into a real amount of money and gambling is illegal in many locations. Sad day
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