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    posted a message on PvP rewards?
    I thought about wagering a piece of gear, but that would be tough for everyone to agree, especially if the arena matches are 4v4. Gold would be easy saying each team wagers X amount of gold, so each person gives that much in order to win it back, or lose it. I also like gold because you aren't rewarding people with great gear for those who don't like PvP. It is just gold that anyone can get.

    I do like the idea of not having specific gear just for PVP and I agree that they are, and should, focus on the main game now.
    Posted in: PvP Discussion
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    posted a message on PvP rewards?
    Has there been anything said about rewards for PvP (besides achievements)?

    What about a way of wagering gold on a match before it starts? It wouldn't be mandatory but I think it would be a cool option to give people a motive for playing or winning. Just a thought and wanted to see what others thought.
    Posted in: PvP Discussion
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    posted a message on Patch 13 Before Weekend, Character Wipe Included
    Quote from pikke

    Quote from JohnMoney

    I must have missed this somewhere. What are they doing to the skill system to make it new? Are they adding differently abilities or are they just changing damage? Thanks!

    we don't know.

    Since they changed runestones and runestones greatly affect skills, they had to meddle with skills somewhat.

    We'll know soontm

    Ohh ok Thanks! People seem so excited for the change, I thought they new what is was already... Hopefully it doesn't dissapoint
    Posted in: News & Announcements
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    posted a message on Patch 13 Before Weekend, Character Wipe Included
    I must have missed this somewhere. What are they doing to the skill system to make it new? Are they adding differently abilities or are they just changing damage? Thanks!
    Posted in: News & Announcements
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    posted a message on Beta FPS using -showfps
    What numbers is everyone getting when you do -showfps in D3 Beta?

    I have a pretty decent system and my computer always shows 60.0. I run on all high settings and everything maxed out with resolution at 2048 by 1152. Occasionally it might drop down to 50 fps

    I'm trying to see if it has a max of 60fps for the in-game fps calculator.

    Thanks!
    Posted in: Diablo III General Discussion
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    posted a message on How DPS and Damage Works
    Quote from Dolaiim

    Yeah if I'm honest, the impact that items have on caster dps is really poorly defined.

    If my wizard finds a 12.2 dps short sword, and I'm using an 11.2 dps wand, do I switch to the short sword, only to find that my physical damage is increased, but not my spell damage? How does +weapon speed on a javelin affect +casting speed on a witch doctor?

    The tooltips for skills are so incredibly brief, they don't even begin to mention quantity of +damage, +speed, etc.


    I agree with you on this. D2 they listed on the spell the damage range. This might be a good idea for Blizzard to do, maybe even if it is just the more complex explanation of the spell (I know there is a word for this but can't think of it).

    In older beta patches there was a separate "Increased Attack Speed" for barb/monk/dh and"Faster Cast Rate" from WD and Wizard. Currently, IAS applies to all five classes. Not hugely game changing but a reasonable simplification all the same.

    Thanks for clearing this up. I like the idea of IAS is also the same faster cast rate. It gives it a much simpler approach.

    The best, and clearest way would be if they listed the damage now on the spell itself (magic or physical) and every time you changed out your weapon or gear, you could hover over it to see exactly what it shows.
    Posted in: Diablo III General Discussion
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    posted a message on How DPS and Damage Works
    Does all of this relate to casters also? Say a wizard or witch doctor's spell damages are reflected on their DPS number in their character attribues.

    Also, does increased attack speed help a witch doc or wizard cast their spells faster? Or is there something else for that?
    Posted in: Diablo III General Discussion
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    posted a message on How to tell FPS in beta
    try -showfps in your chat box.

    I know this works on my PC. I don't know why it wouldn't work on a mac since it is an in game feature. Let me know though!
    Posted in: Diablo III General Discussion
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    posted a message on Subtle Essence
    Quote from Ardikus

    How could you sell them on the auction house then?

    If they are in your shared stash, you sell from there.

    I understand the lazy thing. It just seems they are trying to make everything as easy as possible. I'm glad they make you go back to town to sell stuff now. I think once the game comes out I won't be crafting between characters as much. Since it is the beta, I hop between guys alot.
    Posted in: Diablo III General Discussion
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    posted a message on Subtle Essence
    Has there ever been talk or has anyone heard if they plan to have yor Essence's and other crafting materials shared across the account? If the blacksmith is shared, I think your materials should be too. Even when I have them in my shared stash, it doesn't register unless they are in my characters personal inventory. Maybe the could even have a shared stash section (perhaps it has to be purchased) where you can put your crafting materials.

    Has anyone else thought this or maybe you can think of a reason against it?
    Posted in: Diablo III General Discussion
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    posted a message on Time Spent Playing?
    Quote from nemesis2252

    oh god i remember WoW /played

    over 178 days....
    That is 4,272 hours or 256,320 minutes!
    Posted in: Diablo III General Discussion
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    posted a message on A question about followers and xp
    Quote from Daemaro

    Anyways no you can't really hire the followers like you did in D2, they're the same characters. So you can't fire your level 14 and hire a 19. :P


    Well that is too bad! I'm sure they have something that makes it so they level up then when you aren't using them. And if they don't, I'm sure they will fix it somehow.
    Posted in: Diablo III General Discussion
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    posted a message on A question about followers and xp
    Just something that crossed my mind...

    Did I read right that the followers only are usable when you solo? So if you play with a friend most of the way, when you do go to solo, your follower will be a very low level since you have been in a party most times? Maybe they are doing something to counter that or like in Diablo 2, you could buy a pre-leveled (though not all the way leveled) merc.

    Hopefully the follower still collects exp when you are in a party and they are sidelined.
    Posted in: Diablo III General Discussion
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    posted a message on Making Monsters More Difficult When Not In a Full Game
    Thanks for all the feed back guys. It is not that I am against partying, just sometimes if it isn't my friends I don't want to play with some other people. I guess I'm still thinking D2 and not about the linear aspect as someone mentioned.

    Maybe the way I stated earlier was confusing, but if I remember right when you did a /players 8 in diablo 2, it made the game act as if 8 people were in that game. It made the monsters harder but they gave you more experience every time you killed them. Also, the rate at which items dropped was higher since the game thought there were 8 people. It has been a while since I did that, so I could be way off. I think from what I gather from the couple comments is it sounds like they completely changed that in D3 so it isn't the case.

    With that being said, I really like the idea of getting bonus experience for killing guys faster.
    Posted in: Diablo III General Discussion
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    posted a message on Making Monsters More Difficult When Not In a Full Game
    I may have missed this somewhere, but has there been any mention of a /players 8 feature that was in Diablo 2? I don't remember if this even worked when you were on battle.net, but since you always have to be on I wonder if they would let it. They might keep this out since you get bonus XP for killing guys faster (which would be easier with just 1 player in the game).

    I always liked this in D2 to get more drops/XP and I didn't have to deal with people or have to try to find a full game and people would just leave.
    Posted in: Diablo III General Discussion
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