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    posted a message on easiest/most tanky build to finish gr90+ ?


    Quote from undefined »

    One other build I played on the PTR that I found to be exceptionally good and tanky with low gearing is Condemn Sader. There is many different viable runes that can be used for for the various skills, but in particular I found using the Law of Justice, Decaying Strength makes it very tanky. Also I recommend using Esoteric Alteration too in addition to the standard Trapped and Stricken. I geared using the Traveler's Pledge, Compass Rose, CoE, with the Illusionary Boots and Unity in the Cube. Make sure to have at least 55.6% CDR in order to ensure perma Akrarat's Champion. Just to give you an idea of effectiveness of Condemn, on PTR with less than 1 mil profile DPS, I cleared a GR 100 in 13:29 on the first try in HC. Though there are many good forgiving choices for Season 12, Shadow Impale and Condemn Sader are my favorites.

    Please post a full Condemn Sader build ;-)
    Currently under patch 2.6.1 this build is the closest I found to what I used on the PTR: http://www.diablofans.com/builds/95632-akkhan-condemn-version-2-ew-gr-100-clear-video

    I recommend the following changes to the build listed above:
    For Iron Skin, use Steel Skin instead of Flash
    For Slash, Guard is a fine choice, but Zeal is also nice as an offensive alternative.
    For Provoke, Too Scared to run is a good option, so is Cleanse for more recovery.
    Get CDR on shoulders, gloves, both rings, belt, shield and weapon, with a diamond in helm and CDR in paragon, it's possible to get over 55.6% CDR for permanent Akarat's champion w/o needing to use the Gogok of Swiftness. Use Esoteric Alteration in its place for substantially more toughness which allows for Endless Walk to be more effective at buffing damage since you will not have to move around as much.
    The optimal stats on the Shield would be Strength, Crit Chance, CDR and Condemn dmg.
    The optimal rolls on weapon would be % Dmg, Strength and CDR
    The optimal rolls on bracers would be Holy Dmg, Strength, Crit Chance and LoH.
    I would make sure to use Diamonds in pants and chest, as they provide a much larger toughness increase than Rubies would increase DPS.
    Note that without Vitality on gloves, weapon, shield and bracers it will most likely be necessary to put some paragon points into Vitality to compensate.

    I hope this helps as I never got around to making a guide myself.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on easiest/most tanky build to finish gr90+ ?
    Quote from Jadawingo-next

    In my opinion the easiest most forgiving build to play at the 90ish range would be a Shadow Impale DH. You have over a Billion toughness and you do a crazy amount of damage. I was able to do a GR 96 with no augments and only a couple ancient items. This builds ease of gearing also comes from the fact that you can upgrade daggers as a DH and you have a 50% chance to get a Karleis Point so getting a solid ancient weapon should not be to hard to farm. This build is so versatile you could do Split Bounties, T13, Gr Speeds, Gr Pushes up to 110 with great gear, anything. It transitions to group play so effortlessly and can function as a Rift Guardian Killer up to very high GRs for group.


    http://www.diablofans.com/builds/88744-2-6-1-shadow-assassin-impale-gr-110


    This is a great guide for the build with tons of info.


    Enjoy

    Thanks for the shout out on the Impale guide. Obviously I share your high opinion of Shadow Impale. One other build I played on the PTR that I found to be exceptionally good and tanky with low gearing is Condemn Sader. There is many different viable runes that can be used for for the various skills, but in particular I found using the Law of Justice, Decaying Strength makes it very tanky. Also I recommend using Esoteric Alteration too in addition to the standard Trapped and Stricken. I geared using the Traveler's Pledge, Compass Rose, CoE, with the Illusionary Boots and Unity in the Cube. Make sure to have at least 55.6% CDR in order to ensure perma Akrarat's Champion. Just to give you an idea of effectiveness of Condemn, on PTR with less than 1 mil profile DPS, I cleared a GR 100 in 13:29 on the first try in HC. Though there are many good forgiving choices for Season 12, Shadow Impale and Condemn Sader are my favorites.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Shadow impale or Multishot UE for DB farming?

    On the PTR I never measured the db/hr rate of two builds, but as you say UE MS will clear the rift itself faster. This will result in more keys/mats/legs per hr for sure. All in all I prefer to run UE MS in normal rifts, its just too damn strong and fun to clear entire screens with a click of your mouse button. Shadow Impale will still be viable to run T13 with, but UE MS is noticeable more efficient, so personally I would stick with UE MS.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Easiest solo GR100 in 2.6.1?
    Quote from drizzt_go-next


    Paragon? Any augments? Leg gems level?

    I had 1353 paragon. There were 3 augments of 67,67 and 68 all to intelligence. I used a Bane of the Stricken level 94, Esoteric level 94 and Ban of the Trapped level 86. This resulted in a sheet DPS of 1.8 mil, which is good, but not super high.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Easiest solo GR100 in 2.6.1?

    Quote from Rob64go-next

    What is the State of JadeHarvaster currently? It got buffs damage and toughness wise. Few Seasons ago i managed an easy GR 80 with it maybe first week into the Season. What can i expect?


    expect at least 10 GRs higher i think.
    Over on the PTR for 2.6.1 with 1.8 mil sheet dps, I cleared a 94. This was done in softcore and I did die 3 times, but I'm not an experienced jade player. In the hands of a well skilled and geared jade player clearing north of 100 should not be a problem.
    Posted in: Diablo III General Discussion
  • 2

    posted a message on Easiest solo GR100 in 2.6.1?

    Here is a list of all the Classes / Builds (SC) in Season 12 on PTR 2.6.1 that currently have cleared 100+


    Barb: IK Hota - 103


    Sader: Akkhan Condemn - 100


    DH: UE Multishot - 102

    Shadow Impale - 100


    Monk: Sunwuko WoL - 101


    Necro: Pestilence Corpse Lance - 105


    WD: Arachyr Fire Bats - 103


    Wizard: Firebird Channeling Meteors - 104

    Tal Rasha Channeling Meteors - 104


    Of course these builds are not the only ones that can clear 100+, but the ones that have cleared it so far. Patch 2.6.1 will make mutiple builds across every class viable and truly great to play. It looks like Season 12 will have the best build diversity ever. We'll all be kids in a very well stocked Candy Store ;-)

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Easiest solo GR100 in 2.6.1?

    Currently in Season 12 on PTR 2.6.1, in SC, there are 100+ clears for every class. Literally you can't go wrong, the best thing to do is think about which class you enjoy playing the most and play it. All classes are shaping up to have very good competitive builds for season 12. Blizzard and Don Vu are doing a terrific job providing the kind of build diversity that we all have been asking for, for a long long time.


    As a side note, here is a video of my S12 HC Impale DH clear from last night: GR 100 HC

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Shadow Assassin (Impale) GR 100, S12 HC (PTR 2.6.1) - 500% Impale damage on Karlei's Point

    Shadow Impale just received a couple of buffs via a hotfix Friday evening. The hotfix buffed the Shadow 6p from 40k to 50k and changed the Impale bonus on Karlei's Points from 60%-80% to 375%-500%. As of now, these changes are not reflected in the text on the Shadow set or Karlei's Points, but they are live on the PTR. The text will be corrected at a later date.


    Here is a video of the GR 100 clear done in Season 12 HC on the PTR for patch 2.6.1: https://youtu.be/Wc1u8DhqMJQ


    The buffs to Impale are just what it needed, as it places Impale near the top builds currently on the PTR. It will be so nice to have another viable option to push solo DH in Season 12. Thank you Blizzard, Thank you Don Vu, Job well done !!!


    The build used in this clear can be referenced here: http://www.diablofans.com/builds/88744-2-5-0-shadow-assassin-gr-95-videos

    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Necro's Blood is Power passive not proccing (poorly designed even if it works as advertised)

    First of all the Necromancer's Blood is Power passive does not seem to proc the 20% cdr when cumulatively losing 100% health as it states it should. Second it seems to be a poorly designed cdr passive even if it worked as advertised. As it stands it's just an inferior version of the evocation passive for wizards. If there is going to be a gimmick involved, then the resulting cdr granted should be higher than one granted w/o a gimmick.


    On another Note I really think Blizzard is missing an opportunity to make this passive something interesting and unique in the game. My suggestion would be to redesign the passive so that when you cumulatively lose (some amount of) health it reduces all cd's by one sec. This way it will be possible to continuously benefit from the passive in a way similar to the grave injustice passive for Witch Doctors, but not in a way that is game breaking.

    Posted in: Necromancer
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    posted a message on Builds migrating from previous patches to 2.5.0

    I created http://www.diablofans.com/builds/85152-2-4-3-ue-danettas-grenade-fast-and-furious-videos and it was originally tagged as 2.4.2a. Also http://www.diablofans.com/builds/85722-2-4-3-ue-danettas-grenades-fast-and-furious-videos was originally tagged 2.4.3. Both these builds have since been retagged as 2.5.0. I have updated both these build guides recently, I can only speculate that these revisions may have retagged both of them to 2.5.0. Would it be possible to have these build guides tagged back to their original patches to eliminate any confusion? Thanks helping.

    Posted in: Technical Support
  • 0

    posted a message on Demon hunter Impale build, Attack speed breakpoint.

    Ty,I dont use Pain enhancer though. I am using bane of trapped, bane of the powerful and gogok. Would pain enhancer be better with Attack speed? I always tought pain enhancer was better with area damage istead of Attack speed. Appreciate your answers. Ty.

    If you use Pain Enhancer for solo pushing and I recommend that you do, it is my opinion that having attack speed on any gear outside of your Karlei's Point is not needed. The reason is that PE provides plenty of attack speed and those increased attack speed rolls can be better rolled as area damage. Areas damage is huge with this build when playing solo, especially in conjunction with PE. Area damage allows for more effective clearing of dense packs and provides for more consistent clearing of GR's in general. I noticed a significant difference from having 3 AD rolls vs only one.
    Posted in: Diablo III General Discussion
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    posted a message on Missing Build

    Thanks Bagstone, I don't know why or how it got removed, but it's good to have it back. As I said previously it contains a lot of comments that can be useful for the community to reference that are applicable to the latest build (Shadow Assassin GR 95+) as well.

    Posted in: Site Suggestions and Questions
  • 0

    posted a message on Missing Build

    Yes the problem remains. I did not delete this build and if you hit the link, you will see that the build no longer exists. Please advise, thank you.

    Posted in: Site Suggestions and Questions
  • 0

    posted a message on Missing Build

    I seem to be missing one of my builds. This is the link to the build I am referring to: http://www.diablofans.com/builds/87690-2-5-0-shadow-assassin-gr-90-videos. I made this build back in mid February from work I was doing on the PTR testing out Shadow Impale. As such it was tagged as 2.4.3. Later once the guide builder allowed builds to be tagged as 2.5.0, I recreated the build and the new one is still there and going strong. On the surface it would seem that no harm would come from the other build being deleted but it has extensive comments that others could reference but now that its missing, that is not possible. I personally did not delete the build. Did an admin delete it? Please advise and help clear this up.

    Posted in: Site Suggestions and Questions
  • 0

    posted a message on Trouble adding quotes and editing comments

    I just tried replying to a comment and it does indeed seem that this problem has been fixed. Thanks Angry for giving us a heads up on the fix.

    Posted in: Site Suggestions and Questions
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