There should not be an official ladder in a PVE game.
Imbalance will be absolutely impossible to keep up with, due to the fact that you control ONE unit, and that you have a fixed set of skills during the encounter.
If you look at good or popular PVP games, two came into mind at once.
Starcraft/Warcraft: multiple units, multiple properties (magic damage, heavy armor, food) make the game balance since a player can STRATEGIZE as the game happens.
Even Dota has items that you build IN the game to make the game balanced.
Diablo 3 PVP you walk in with 6 skills, without knowing what the other person has. And if your choices put you at a disadvantage you will have to live with that for this encounter.
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http://us.battle.net/d3/en/calculator/barbarian#WdhVkf!fTU!baYbab
Class: Barbarian
Function: PvP
Highlight: Stunning
Skills are runed for stunning and pretty much self-explainatory.
The Fury spender is weapon throw, along with no escape, should keep a healthy amount of spam up.
Sprint is in the build which does not have stunning bonus but does help to close in distance.
All in all, things are expected to stand skill for a nice beating.
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If anyone ever feels the need to make a 11th character and jam up the server, he should pay for it. I think it's fair, reasonable and just plain good.
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Imbalance will be absolutely impossible to keep up with, due to the fact that you control ONE unit, and that you have a fixed set of skills during the encounter.
If you look at good or popular PVP games, two came into mind at once.
Starcraft/Warcraft: multiple units, multiple properties (magic damage, heavy armor, food) make the game balance since a player can STRATEGIZE as the game happens.
Even Dota has items that you build IN the game to make the game balanced.
Diablo 3 PVP you walk in with 6 skills, without knowing what the other person has. And if your choices put you at a disadvantage you will have to live with that for this encounter.
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