- Shadz
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Member for 12 years, 5 months, and 15 days
Last active Mon, Jan, 15 2018 03:11:39
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Aug 7, 2014Shadz posted a message on DiabloFans Introduces Diablo Builds!This is really cool but don't you think it should have its own page since it is taking up a lot of real estate on the main page and actually requires the user to scroll down to look at the latest news instead of seeing the headline of the latest news as you land on the homepage. Just my 2 cents.Posted in: News
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LPH to 10% damage.
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Maximus and Grandfather are both swords, which have a base attack speed of 1.15, this inflates their dps number. The Furnace is a two-handed mace with a base attack speed of 1.00, which lowers its dps number. A godly ancient Furnace, will be around 4300 dps (max damage range and 10% damage, excluding attack speed which will greatly inflate weapon dps), a 3900 dps ancient Furnace is basically the lowest roll you can get.
I tested out an ancient Devastator and my above average rolled non ancient Serpent Sparker out performs it.
I would recommend keeping the TnT and use the non ancient Serpent Sparker. The extra Mammoth Hydra is just too good to pass up on.
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I love that video so much and those were epic subtitles. Thanks Bagstone
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Bagstone, all the top Barbarians don't run CDR on anything but gloves, shoulders, helm and Paragon.
From my experience, with the Furious Charge animation and 33.33% CDR I never have downtime on Furious Charge on 3 mobs. I can literally spam the hell out of it if I find a blue/champion pack. I'm sure you could run more CDR for the actual breakpoints, but you will be giving up a lot of damage for miniscule gains.
It's personal preference really after you know the breakpoints. Find what you're comfortable with and play with that.
To answer the OP: Is it really worth it? No, no it's not. You're better off sticking with 33.33%.
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33.33% repeating, of course. 3 mobs, your run of the mill rare pack, instant refresh on 3 targets. Paragon 10%, shoulders 8%, gloves 8% and 12.5% in helm. All you need.
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Too awesome! Great job man As a web developer I have to say, this is really well done. Must have taken you quite a long time. I for one really appreciate it!
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This weekend I found 5 gifts. I had found 3 before. That's 8 so far in season 2. I'm paragon 350. I've found maybe 4 in non season the whole time. RNG is RNG I guess.
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P.s. It doesn't matter what type of damage it is, unless you're running EE, which you shouldn't be if you're doing greaters. If you're doing T6 that weapon will basically instantly kill most things your Blizzard touches, so taking EE for the extra 5-15% damage is hardly going to make any difference in clear speed.
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Re-roll all res on belt instead of life %. Get an amulet with fire elemental damage, CC, CHD and a socket or Int, CC, CHD and a socket. Firebird Gloves with int/vitality, crit, and crit damage.
Unity is required for solo play. You will not be able to push higher Greater Rifts without it.
Other than that your gear is pretty awesome and you should be able to push a 41-42 greater rift with luck.
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I'm not a theorycrafter but I've been doing some napkin maths on amulets and rings.
Legendary gems used: Bane of the Powerful, Zei’s Stone of Vengeance and Gem of Efficacious Toxin.
I am currently on 54% fire damage, gaining another 20% fire damage equates to 12.5% total dps increase. Still not sure if the toxin gem beats this for solo play, as mine is currently on level 41, which gives 10% damage + 405% weapon damage per second. Your thoughts on this?
These are the conclusions I've come up with, according to stat weights from Diabloprogress. You'd want these rolls on the following items:
Unity = Crit Damage, Crit Chance, Elite Damage, Socket
Stone of Jordan = Fire Elemental damage, Crit Damage, Elite Damage, Socket
Any good amulet = Fire Elemental Damage, Crit Chance, Crit Damage, Socket
You lose out on a potential 1750 int, which can be gained from Paragon points post paragon level 800 which should amplify the damage from the stats on your gear.
Is this correct? What do you think? Is losing 750 potential int on your amulet just too much? Only on your rings? Any feedback would be appreciated.
Thanks!
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I did a few tests on Ghom with my Maximus, Sunkeepr and Serpent's Sparker. The Sunkeeper beat them all. Obviously Ghom is an elite so the elite damage on the Sunkeeper helps a lot. I think in high greater rifts where the white monsters have a lot of health it might be better to use the Maximus for overall dps, but I haven't really been able to test. I still prefer my Sunkeeper. It's a godly roll which helps, which yours is as well (mine's 30% elite, slightly less higher top end). It's a tough choice but I like the Sunkeeper magefist/firebird eye combo.
http://www.diabloprogress.com/hero/shadz-2138/Shadro/111349
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I think the best fix for this is to increase the amount of monsters required to finish a greater rift the higher you go, while keeping the monster health and damage relatively stable after a certain level. For example, you reach level 30 greater rift, that is the highest monster health and damage go, almost like say a Torment 8, if torment 8 existed. The higher you go from 30, the more monsters are required to finish the rift. This way it's more about skill and teamplay than it is about using broken mechanics. The faster you kill, the better you are. That's how it should be in my opinion.
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Here is my friends Jade WD, almost BiS:http://eu.battle.net/d3/en/profile/surge-1136/hero/351650
That's basically what you're going for as a Jade WD.
There's a few variations for Pet WD, but we can discuss that in game.