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    posted a message on How Many People Will Die From Marathoning When Diablo 3 Goes Live?
    i estimate 1 or 2 people getting too obsessed and dying

    kinda hope its athene.
    Posted in: Diablo III General Discussion
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    posted a message on *SPOILER* Leah oh leah.
    honestly guys i wouldnt worry too much. Having a ghost could mean a number of things, could be used in a prophecy of what COULD happen, could be a demon using hallucinations of dead leah to mess with us, etc etc. same with cain. There's any number of reasons why the dev team would add a ghost or something.
    Posted in: Diablo III General Discussion
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    posted a message on Gentlemen, Which female character is the sexiest?
    Quote from andysunstory


    The Wretched Mothers are pretty hot too... :hehe:

    and i bet they dont have gag reflexes ;)
    Posted in: Diablo III General Discussion
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    posted a message on Class Spotlight - The Wizard
    2:07 that looks like a blue quality Mighty Weapon that dropped. Barbarians ftw
    Posted in: News & Announcements
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    posted a message on Playing from 00:01 or... just taking it easy?
    12:00 am - unlock pre-downloaded beta client
    12:01 am - unforeseen error crashes bnet
    12:02 am -> 8:00 am - rage @ blizzard and repeatedly log in unsuccessfully
    8:45 am - fall asleep watching spongebob
    4:00 pm - wake up for afternoon spongebob
    4:01 pm - log into d3 while watching spongebob
    4:02 pm - position in queue: 3482. rage @ blizzard
    6:24 pm - get past queue into a game
    6:25 pm - disconnected
    11:45 pm - finally successfully start game

    MY diablo 3 is released on the 16th, idk about you guys
    Posted in: Diablo III General Discussion
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    posted a message on An analysis: Number of builds for each class.
    Quote from asfastasican

    People had fun in Diablo 2 making characters and figuring out how to spend roughly 100 skill points by allocating them into roughly 30 skill slots (per class), both active and passive. Some builds were serious business and some builds were just goofy builds where people had fun figuring out how to make them viable.

    In Diablo 3, people will shift through different combinations of skills that have very little identity. They aren't builds, just combinations. When somebody says they are making a crit barb or an aoe barb or bash barb, you will have absolutely no way of knowing what the hell their build actually is. It's just another combination of skills that does the same crap as the next guy's.

    Do all of the math you want. Go ahead. Slobber over a big passionless number that's at the end of an exponent equation. Big whoopidee doo. It's all generic combinations with very little identity. More doesn't mean better. Every Blizzard fan should know that by heart. Nobody gives a crap if your rogue build is different, They only care if your Combat rogue or your sublety rogue rips into flesh better than the other guy... or if you have the skills or rotation down pat to do so. Who would give a crap if your rogue build is skill combination #3450?

    After 6+ years of development, we basically have the same situation where every build has the same purpose of killing crap, while having also having every build have less identity. We might as well just go back to Warcraft 2, where every one of our skills could be perfectly balanced, similar to have every unit in WC2 was a mirror matched unit and they did the exact same thing. Outside of making, let's say, an MF run Demon hunter or a PvM Demon Hunter, what else is there?

    Diablo 2 Player: I'm leveling a whirlwind barb.

    Diablo 3 Player: Cool. Well you see... my barb will have bash and leap and ignore pain and whirlwind and...

    Diablo 2 Playter: Um... so that's a whirlwind barb then, right?

    Diablo 3 Player: Well, yeah... but not really. There's more to it then that. You have to see my skills to understand how it all works Plus my runes are...

    Diablo 2 Player: Sounds complicated and boring. Too long, didn't listen. Brb, pindleskin run.

    Diablo 3 Player: Screw you, noobtrash!


    Gems, gear sets and followers will have to be more in-depth to compensate. If not, you'll basically just have a maximum of five characters with an extended stash and maybe mule characters for extra storage. Why? Well every character can switch to another characters "build" simply by switching gear, at absolutely no cost. Almost 12 years have past and all we have done was go from a game where we could have multiple builds of each class (example. having a hurricane druid AND a shapeshifter druid) to a game we just have one character of each class (ex. having one druid that can just switch to any build whenever he wants just by switching skills and gear.)

    Math does not make a game fun long-term. If it did, all of you guys and gals would be Actuaries in real life having a great time making a good living.

    If you're complaining about how all the abilities kill monsters... go play another game.

    i want my abilities to kill monsters. thats why im playing diablo 3 and not hello kitty island adventure
    Posted in: Diablo III General Discussion
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    posted a message on Beta Key Contest
    Posted in: News & Announcements
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    posted a message on Beta Key Contest
    Posted in: News & Announcements
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