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    posted a message on Diablo Endgame: which would you prefer
    Honestly, I think combining the two ideas would work nicely. Sure, progression through inferno is nice - but it's also nice to be rewarded for the sheer time spent on your character, like in diablo 2.

    What I would like to see is a raise in the level cap to 99, but each level only gives a very small bonus to your primary stats - 2 str/int/dex (depending on your class), 2 vitality (everyone needs it), and 1 of each of your non primary stats.

    This way, a level 60 character won't be at that much worse than a 99 character - those who don't feel the desire to level to 99 won't be forced to, because they'll have all the skills available, and be able to wear any piece of gear in the game. The only differences will be a small stat difference, given equivalent gear.
    Posted in: Diablo III General Discussion
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    posted a message on RNG looking fishy. What do you see?
    Quote from Puttah

    What? Missile dampening? Am I the only one that hasn't seen this affix before?

    literally played about 100 hours at this point, mostly inferno, and i've never seen this affix before.
    Posted in: Diablo III General Discussion
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    posted a message on Keep or Sell
    Honestly? sell the 1350 for ~100M, and you can spend 10-20 buying a 1250 weapon. then you still get a big dps upgrade, and you have more money than you'll ever find a need for in the future hahaha buy some BiS rares
    Posted in: Wizard: The Ancient Repositories
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    posted a message on how to gold farm in diablo 3?
    Honestly, the best way to farm gold is to progress. The gold stacks in nightmare are several times larger than those in normal, and Hell is even larger than nightmare. In hell, you're getting stacks of 100-300 gold, and in inferno that range can get as high as 700+ in a stack. Granted, that doesn't drop every time, but it drops enough.

    Other than increasing difficulty, farming places like cathedral level 4 or the shadow realm or even the sin heart circle levels are good for gold farming purely for the high number and concentration of mobs.

    happy hunting!
    Posted in: Diablo III General Discussion
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    posted a message on Thanks for nothing Blizzard
    Quote from VividIce

    Quote from axeman87

    Quote from beadon

    Sounds like you need a divorce...

    No. I don't need a divorce... perhaps from Blizzard, but from my wife? Are you drunk? Only someone without a demanding job, wife and kids would make such a moronic statement.

    Quote from Wuzzard

    If your time is so precious you should have did a bit of research into launch day problems that exist with every on-line game that's ever been launched.

    Like I said... not my problem. Blizzard shouldn't have released it if it didn't work... simple. D3 is a product, like any other. Not for one second do I forgive the product not working due to issues that are integral to the product they are selling. Do you buy and car and expect it to not start for 24 hours? No, and D3 is no different.

    They can't test millions of people logging into servers at one time and crashing them. The best they can do is fix it when the problems occur. It happens with all releases.

    Sure the open beta gave them an idea, but not even the amount the probably bought the game did open beta.

    Just an impossible thing to "fix" before the fact.

    with WoW and starcraft 2, blizzard has had TONS of testing of millions of people logging into servers at one time and crashing them. it happens every time there's a major content patch or expansion.
    Posted in: Diablo III General Discussion
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    posted a message on Thanks for nothing Blizzard
    Quote from Wuzzard

    Quote from JTurkey

    Quote from sarcouth

    Lol - i was playing Russian roulette, because there was only a 1 in 6 chanche i would get shot. But I got shot first time.
    So now im gonna sue the event co-ordinator.

    That makes more sense than the opening to this thread.
    I also took time off work, and i knew it would be a 50/50 that there would be bugs.

    Not blizzards fault, yours for expecting too much. and dont go on about " it should have worked day 1 blah blah" even if it is true - YOU are responsible for your action, not blizzard. They didnt ruin your day, you did.
    i was peeved as well, but damn, i took it as things that happen launch day, in fact there is a hilarious chain email at work that I am going to have to reply to when i get the courage, detailing the fail of me taking a day off on Diablo 3 opening week. It is quite humerous.

    If a man is offered a sandwich, and when he reaches out for it, the sandwich is taken away, whose fault is it that he doesn't have the sandwich, his for reaching for it, or the people who pulled the sandwich away by taking down the sandwich servers for emergency sandwich maintenance?

    see what i did there?

    Yes I do, you made a strawman argument.

    I won't deny that cuz obviously its true, i was just messin around (hence sandwiches) but you can't honestly believe that none of the fault for today lies with blizzard... I expected them to do what they said they would do. is that expecting too much?
    Posted in: Diablo III General Discussion
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    posted a message on Thanks for nothing Blizzard
    Quote from sarcouth

    Lol - i was playing Russian roulette, because there was only a 1 in 6 chanche i would get shot. But I got shot first time.
    So now im gonna sue the event co-ordinator.

    That makes more sense than the opening to this thread.
    I also took time off work, and i knew it would be a 50/50 that there would be bugs.

    Not blizzards fault, yours for expecting too much. and dont go on about " it should have worked day 1 blah blah" even if it is true - YOU are responsible for your action, not blizzard. They didnt ruin your day, you did.
    i was peeved as well, but damn, i took it as things that happen launch day, in fact there is a hilarious chain email at work that I am going to have to reply to when i get the courage, detailing the fail of me taking a day off on Diablo 3 opening week. It is quite humerous.

    If a man is offered a sandwich, and when he reaches out for it, the sandwich is taken away, whose fault is it that he doesn't have the sandwich, his for reaching for it, or the people who pulled the sandwich away by taking down the sandwich servers for emergency sandwich maintenance?

    see what i did there?
    Posted in: Diablo III General Discussion
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    posted a message on Thanks for nothing Blizzard
    Quote from yrrildur

    Same story all the time. People shove all the responsibility over to someone else and then start whining. Instead you should have been smart and you could have known shit would hit the fan. Try another afternoon off, next week. Things will have settled down.

    Blizzard has been advertising for WEEKS "Play at 12:01am on May 15!"

    not "play an afternoon in june like the troll says"

    by choosing to make the game exclusively online, and require players to play via their servers and not their own computers, Blizzard is committing to providing us with reliable service. And that service was scheduled to start at 12:01, a point that blizzard publicized greatly. They were very proud of the whole "you'll be able to play the second servers go live" thing.


    Quote from Wuzzard

    anyone with an ounce of sense knew there would be problems in the first couple of days.

    Those issues should have been dealt with (and blizzard said they dealt with them) during the open beta weekend. The only purpose for that weekend was to stress test the system, so at launch THERE WOULDNT BE ANY F**KIN PROBLEMS

    Blizzard had (apparently) taken all the necessary steps to prevent these problems. God only knows how much time they've had to prepare for this launch... AND experience in MMO launches are NOT unfamiliar to Blizzard... their success has been largely due to the MMO market, and they are experts at what they do. Nobody is denying that. But after a 9 month (ish, im estimating) closed beta, a hugely successful open beta stress test weekend, it's really disappointing that today has been over half downtime.
    Posted in: Diablo III General Discussion
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    posted a message on so anyone else get a legendary or set item yet?
    Quote from Coaster_Man

    Quote from Youarefired

    Quote from NovenTheHero

    It is hard to get a legendary item when you can't play =P

    I was going to type this, but he did so I'll quote it.
    Posted in: Diablo III General Discussion
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    posted a message on Do Blacksmithing and Gem crafting have a static leveling path per difficulty or globally?
    Quote from duey.andell

    As far as i understand, you level up one blacksmith and jeweler for your account (excluding HC/other regions). You would carry the level through the difficulties like you would acts.

    the only thing is i see they start adding other materials youll need to train them. Maybe levels levels 4-7 need a scroll that only spawns in NM and on? Im still at the end of act 3 norm so im just guessing

    there are crafting supplies unique to each difficulty. those crafting items are used in different level ranges of gear (normal crafting items up through level 30, NM for another 20 levels ish, and you should be level capped at 60 by the end of Hell. The crafting materials in Inferno are meant exclusively for level 60 gear.
    Posted in: Diablo III General Discussion
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    posted a message on Will the americas server launch smoothly?
    edit: i love blizz.
    Posted in: Diablo III General Discussion
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    posted a message on D3 Rig + Munchies, SHOW YOURS!
    Quote from iFr0st

    here's mine.

    why TWO watches?
    Posted in: Diablo III General Discussion
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    posted a message on D3 Rig + Munchies, SHOW YOURS!




    15" MBP, late 2008 - it'll run diablo, but barely. and since these laptops overheat every 5 minutes, i've invested in a little fan-stand that will increase airflow under the laptop. it's sitting on some books. and thats my mouse which i've had for like 4 years, it's awesome.

    i really hate gaming on this laptop but it's all i've got :P $2k fb machine yeeeee.

    specs:
    OPERATING SYSTEM: MacOS 10.6.8 CPU TYPE: Intel® Core™2 Duo CPU T9600 @ 2.80GHz CPU SPEED: 2.82 GHz SYSTEM MEMORY: 4 GB VIDEO CARD MODEL: NVIDIA GeForce 9600M GT VIDEO CARD MEMORY: 256 MB VIDEO CARD DRIVER: - DESKTOP RESOLUTION: 1440x900 HARD DISK SIZE: 297.77 GB HARD DISK FREE SPACE: 38.56 GB (13%) DOWNLOAD SPEED: 836.59 kB/s (6.9 mbps)
    Posted in: Diablo III General Discussion
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    posted a message on SoulBound or no Soulbound?
    Quote from Khrull777

    Should rares & legendary items be Soulbound in Diablo 3, meaning once that item is equipped, then it can no longer be traded, sold at auction, or used by another character.

    The advantage of Soulbound items is it would reduce the supply of legendary items. RIght now they never perish and the volume of them will keep increasing as MILLIONS of people are playing the Diablo slot machine. Diablo has gold sinks, which remove gold from the game, because they prevent mass inflation (the devaluation of currency), why not have item sinks to prevent mass devaluation of legendary items?

    the value of legendary items will remain high because of the A. extremely low drop chance and B. extremely high population of d3 players. Demand will ALWAYS be larger than supply for these items regardless of how long the game has been out.
    Posted in: Diablo III General Discussion
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    posted a message on Dying in Diablo III
    Quote from overneathe

    You lose item durability and get sent to the last checkpoint you've acquired. :]

    then ultimately the durability costs gold in repair, so basically when you die it costs gold
    Posted in: Diablo III General Discussion
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